Trove
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Cr0nicl3's Boss Radar Definitive Version
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Tags: Utility
File Size
Posted
Updated
1.403 MB
Feb 24, 2023 @ 9:07am
Mar 2, 2023 @ 6:05am
7 Change Notes ( view )

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Cr0nicl3's Boss Radar Definitive Version

In 1 collection by Cr0nicl3D3str0y3r
Cr0nicl3's Radars
6 items
Description
READ BEFORE SUBSCRIBING

IN ORDER TO HAVE THE BEST OUTCOME OF THIS MOD, PLEASE:

-ENABLE MULTITHREADING ON MISCELLANEOUS OPTIONS. (prevents radar from delaying/flicker)

-SET VFX QUANTITY TO 1 ON VIDEO CUSTOM OPTIONS. (enables maximum detection radius)

-SET FIELD OF VIEW TO +-100 (preferably equal or up) ON VIDEO CUSTOM OPTIONS. (allows you to see arrows on any angle)
Adds a cross and the distance or, if not on your approximate field of view an arrow to:
Bosses
Cursed Skulls
Chests
5-Star activators

As extra functionality, this mod:
-Shows if a cursed skull is activated
-Has an aim helper to better shoot at bosses, chests and 5-star activators
-Displays the distance from you to the objective
-[EXPERIMENTAL] Has a "screenshot mode" where the mod will try to turn itself off if the camera or you doesn't move in 8 consecutive seconds, after being disabled will remain like so until the camera is moved

Disclaimer: this mod uses a technology that was introduced not so long ago and hence is still in a bit of a work in progress, making the effect to flicker/delay. Thanks to the continious work of Dan "Pan", this is no longer a thing if multithreading is enabled, non-multithreaded syncing is still on the works

Also find it in Trovesaurus[trovesaurus.com]
I do not give permission to publish a custom version of this mod, you can do your own to keep for yourself though, I'm fine with that

This mod has been made to have virtually 0 effect on the game's performance
It might feel like it due to the in-game technology being still in the process of being adjusted, if you don't feel like it's good for you, you can try any of the other previous versions of this mod that can be found in this collection alongside other utility radars

FaQ

Cursed skulls doesn't show to me
Check your VFX quantity and set it higher if not already at max, cursed skulls VFX are low-priority VFX and if there's a lot of VFX around it won't show, the mod has the function to always show cursed skulls as long as its VFX are displaying, this can't be made in any other way and has always been the way in other boss radars

The mod makes my game crash
This is actually not because of the mod's fault at all, Trove Sunrise update has made the game more unstable in terms of keeping itself up, the mod is no more than 6 particles for each instance and couldn't be more optimized

Why bosses have more than one line
This is because bosses can have multiple attachment points for its buffs, and each one is located in either its head, torso or feet. Buffs are what is replaced for the radar's lines so they point to those attachments. (Then prevent it) I can't, there's no way to tell them appart, specially when they are different instances

The mod doesn't work for me
Check if you have any other boss radar mod installed or any other that makes it to conflict, two mods overriding the same thing can't coexist as one will disable the other, if it's not the case, try checking your VFX quantity setting. If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable

Is this a hack?
No it's not, this mod has been able to be done thanks to a dev itself willingly implementing the technology needed for it inside the game and fully knowing what it was first thought for, which was this kind of mod exactly. There's nothing wrong on using it and doesn't go against the game's terms of service

Can you set it up so I can customize it?
No, not because I don't want to, but because it's impossible. Things such as .cfg's are only usable by UI and UI only, VFX changes can't be done by a regular user unless it is done from the inside
51 Comments
Cr0nicl3D3str0y3r  [author] Aug 7 @ 12:35pm 
Cursed skulls and chests should still be fine as long as VFX Quantity is set to 1, if they were to fail you there, due to how the mod is made, they should fail everywhere
Cr0nicl3D3str0y3r  [author] Aug 7 @ 12:09pm 
"If any of this work maybe it's because you're doing dungeons on a low-tier portal, making bosses to not have any power-up yet which is what this mod uses to be displayed and hence making it untraceable"

From question "The mod doesn't work for me"
Dragolfy Aug 6 @ 11:36am 
I already read ALL the FAQ. How about re-reading what I said. lol It only doesn't work in early worlds. Works fine in higher difficulty worlds, but the first 2 or 3, it doesn't work.
Matti <3 Aug 4 @ 12:39am 
Altough a bit buggy it's really good and usefull
Cr0nicl3D3str0y3r  [author] Aug 1 @ 12:26am 
read FaQ
Dragolfy Jul 31 @ 2:30pm 
This needs to be updated. For the longest time I can't see bosses or skulls in early difficulty dungeons for new characters or club quests.
Cr0nicl3D3str0y3r  [author] Apr 22 @ 4:49pm 
could it be that it got disabled somehow within the "Mods" section when you press Esc?
daniel Apr 22 @ 6:29am 
I have VFX 1 and Multi Threading enabled, it just randomly stopped working
Cr0nicl3D3str0y3r  [author] Apr 13 @ 5:47am 
the two settings that are most important is having multithreading enabled and VFX Quantity set to 1, with that it should work perfectly
daniel Apr 13 @ 12:33am 
I have all the settings enabled, and was working completely fine yesterday, then I changed some settings and now it doesnt work at all? I unsubscribed, reverted settings, and re-subscribed but it doesnt help, still doesn't work :(