Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Empyrialis - Galactic Combat
   
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390.879 MB
20 feb 2023, ore 19:08
30 mag, ore 17:57
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Empyrialis - Galactic Combat

Descrizione
Empyrialis is a dramatic change to vanilla game play. Adding more options to combat and some QOL to existing blocks.

Read existing change logs on steam for full explanation on updates.

Want a Creative Version of this Scenario for a relaxing Build and Chill? Go to the Steam page posted below!
Creative Galaxy: https://steamcommunity.com/sharedfiles/filedetails/?id=3110795646



#_----STILL A WORK IN PROGRESS PLEASE HELP WITH FEEDBACK ON DISCORD-----_#

IF YOU BUILD POI'S AND OPV'S PLEASE SHARE WITH ME ON DISCORD OR LINK IN THE COMMENTS BELOW!!!

I also share Teasers and WIP on new models, ideas and more in the discord.

====DISCORD LINK====

Official Discord Server https://discord.gg/eRaNRMXXX5

(===ADDED BLOCKS & ITEMS===)

-30mm Gatling for all ship types

-Gravity Generator for SV's (now in the Vanilla Game, Thanks Eleon!!)

-Hyper Drive for SV's (allows players the use of intergalactic travel on SV's)

-Large Generator and XL generator for SV's/HV's

-Large O2 and Large Fuel tanks for SV's

-Small Heavy Windows for SV's and HV's with All shapes available (they can be clear or tinted)

-Craftable Quantum Core for unlimited CPU usage (works just like a core so place accordingly)

-SV and HV shield T2

-SLR(small long range) Scanner

-Long Range Scanner <Both are Radar Deco Blocks that act as a detector>

-Food Processor for SV/HV

-Heavy Cannon for SV/HV

-Laser Turrets for SV/HV

-Flak Turrets for SV/HV

-Small Shield (BA,CV). It is the shape of a Small Vessel Shield

-SVDecoBlocks for SV's and HV's (now with functioning models)

-Shield Capacitors for all build types

-Lance Turrets and ammo to match

-Auxiliary CPU devices to increase CPU usage on builds without needing a Quantum Core for increasing CPU usage

-Anti Matter Warp Drives, Anti Matter Tanks and the material to match (more tech to come)

-Anti Material Rifle (only obtainable as loot)

-Added Compact SV Thrusters (gives the same power as equivalent size jet thrusters without the ability to boost) 3x3 version soon to come.

-Combat Stimulants, and Ultra Combat Stims raise your max health and stamina. Makes you regenerate health at a rapid speed to simulate physical resistance to damage, also makes you immune to radiation (only obtainable as loot, needs slight balancing)



(===EDITED BLOCKS===)

-All HV combat turret's are allowed on SV's to make for extreme and interesting Gunship Builds.

-All SV front facing weapons are allowed on HV's to add more variety to tanks.

-HV Medstation and Clone Chamber are allowed on SV's so you may have a small vessel as a Forward Operations for POI assaults.

-SV Afterburner thrusters can now be placed on HV's to help with Tank maneuvering

-SV landing gear is allowed on HV's

-2x2 HV Engines are now unlocked at Lvl 7

-Cannon Turrets for CV's and Bases are now automatic fire

-All Solar Blocks can now be placed on CV's and allow more panels. (This only works in Single Player or Co-op, will not work in Multiplayer Server so use at your own risk.)

-Deconstructor can be placed on CV's

-ATM is allowed on CV's (now in Vanilla Gameplay, Thanks Eleon!!)

-Increased Range for all Warp Drives

-Decreased CPU usage for all Storage Extension Blocks

-Medium and Heavy Armor can now be made after unlocking it in Weapons Skill Tree

-Epic Drill is available to unlock at level 20 and can now be crafted

-Can now make Eggs in a similar manner to how you make meat

-Changed current model for CV Rocket Launcher to Artillery Cannon

-Rendered model to match CV Rocket Launcher

-Wing Blocks are now available for HV's

-HV harvest devices have been added to the SV Skill tree and can be used with SV's

-CV shields recharge slightly faster.

-Reworked the Weapons Skill Tree and changed the Weapon Mechanics for a handful of guns available in game.

Any questions, concerns, suggestions or bugs please go to the Discord and not the Steam Page PLEASE!! Do not report bugs to Eleon unless you can recreate in vanilla outside of my scenario.

Please, if you copy my work link it to my Scenario at the very least.

Thanks for your time and visit.

If you subbed, THANKS AGAIN STAR TRAVELER!!!!
14 commenti
StickyStix  [autore] 30 mag, ore 19:44 
Also thank you for the kind words AhRenKahn !!!
StickyStix  [autore] 30 mag, ore 18:33 
Thanks jdogg67333 , of course if you want to use stuff and link this scenario in yours, it'd be my honor! As for the report on the planting AhRenKahn I normally don't have Steam notifications turned on so I didn't see this comment till a few days later, sorry about that. If you want a more responsive bug report the Discord linked above is the place to go.
AhRenKahn 28 mag, ore 5:30 
Disregard my previous comments. I was the problem.
AhRenKahn 27 mag, ore 6:36 
Started new game. planting working fine. Went back to previous save and planting working normally. Apparently just a glitch by not exiting the game completely and reloading after the update. I did go to an earlier save on my previous game . My apologies.
AhRenKahn 26 mag, ore 9:25 
latest version: unable to plant. This is the best scenario I have player and I've tried most of them.
jdogg67333 25 mag, ore 21:16 
I just took this for a test run. Not to bad. There are a few things that I may mess with but its pretty cool. Makes vanilla a bit more playable. I am currently working on a massive mod that I hope to have ready for the public in a month or so. I found a few things that I like and I would be glad to give credit where it is due. Its nice to play someone elses mod and enjoy it. Nice job!
StickyStix  [autore] 30 apr, ore 9:54 
I have not gotten around to the new Galaxy Playfields yet. If you read the change log it mentions how I am starting work on these two things right now. I will also be changing the Vanilla quest line to accommodate for the change in playfields as well as adding to the quest to make the choices more dynamic and have consequences. I will be deleting the comment this pertains to as it is not a very constructive comment. Thanks for trying out the mod!
GE-old-Man 7 gen, ore 10:54 
here you finde the information RE and Solar panel on CV, why it was changed
https://steamcommunity.com/workshop/filedetails/discussion/2550354956/3057366778465573862/
StickyStix  [autore] 7 gen, ore 7:59 
Thanks for the Comment and recommendation GE-old-Man , also thanks for hopping into the Discord to make sure I saw said Suggestion!! As for the Solar Panels I have never ran into any bugs myself while playing. Nor has it come up as a bug report on someone else's end. I will keep an eye and ear out for any change in that situation, as of now the Solar works like that to be more realistic. I can add in some sort of battery block so you can make Hybrid style ships in any case to help with power consumption down the line. Thanks again man!
GE-old-Man 7 gen, ore 7:08 
Thanks for your work.
Note: regarding Solar panels+ solar generator together with CV in same way as BA is using it. RE did change it because Solar panel + solar generator used as same way like for BA can cause chrashes, therefore RE changed it to only Solar panels that produce 100W.

recommendation, assaultrife 30round mag and T1 shotgune increase ROF to 160 it feels beter.