Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Empyrialis - Galactic Combat
   
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Tags: Scenario
File Size
Posted
Updated
389.471 MB
Feb 20, 2023 @ 7:08pm
May 3 @ 1:43pm
42 Change Notes ( view )

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Empyrialis - Galactic Combat

Description
Empyrialis is a dramatic change to vanilla game play. Adding more options to combat and some QOL to existing blocks.

Read existing change logs on steam for full explanation on updates.

Want a Creative Version of this Scenario for a relaxing Build and Chill? Go to the Steam page posted below!
Creative Galaxy: https://steamcommunity.com/sharedfiles/filedetails/?id=3110795646



#_----STILL A WORK IN PROGRESS PLEASE HELP WITH FEEDBACK ON DISCORD-----_#

IF YOU BUILD POI'S AND OPV'S PLEASE SHARE WITH ME ON DISCORD OR LINK IN THE COMMENTS BELOW!!!

I also share Teasers and WIP on new models, ideas and more in the discord.

====DISCORD LINK====

Official Discord Server https://discord.gg/eRaNRMXXX5

(===ADDED BLOCKS & ITEMS===)

-30mm Gatling for all ship types

-Gravity Generator for SV's (now in the Vanilla Game, Thanks Eleon!!)

-Hyper Drive for SV's (allows players the use of intergalactic travel on SV's)

-Large Generator and XL generator for SV's/HV's

-Large O2 and Large Fuel tanks for SV's

-Small Heavy Windows for SV's and HV's with All shapes available (they can be clear or tinted)

-Craftable Quantum Core for unlimited CPU usage (works just like a core so place accordingly)

-SV and HV shield T2

-SLR(small long range) Scanner

-Long Range Scanner <Both are Radar Deco Blocks that act as a detector>

-Food Processor for SV/HV

-Heavy Cannon for SV/HV

-Laser Turrets for SV/HV

-Flak Turrets for SV/HV

-Small Shield (BA,CV). It is the shape of a Small Vessel Shield

-SVDecoBlocks for SV's and HV's (now with functioning models)

-Shield Capacitors for all build types

-Lance Turrets and ammo to match

-Auxiliary CPU devices to increase CPU usage on builds without needing a Quantum Core for increasing CPU usage

-Anti Matter Warp Drives, Anti Matter Tanks and the material to match (more tech to come)

-Anti Material Rifle (only obtainable as loot)

-Added Compact SV Thrusters (gives the same power as equivalent size jet thrusters without the ability to boost) 3x3 version soon to come.

-Combat Stimulants, and Ultra Combat Stims raise your max health and stamina. Makes you regenerate health at a rapid speed to simulate physical resistance to damage, also makes you immune to radiation (only obtainable as loot, needs slight balancing)



(===EDITED BLOCKS===)

-All HV combat turret's are allowed on SV's to make for extreme and interesting Gunship Builds.

-All SV front facing weapons are allowed on HV's to add more variety to tanks.

-HV Medstation and Clone Chamber are allowed on SV's so you may have a small vessel as a Forward Operations for POI assaults.

-SV Afterburner thrusters can now be placed on HV's to help with Tank maneuvering

-SV landing gear is allowed on HV's

-2x2 HV Engines are now unlocked at Lvl 7

-Cannon Turrets for CV's and Bases are now automatic fire

-All Solar Blocks can now be placed on CV's and allow more panels. (This only works in Single Player or Co-op, will not work in Multiplayer Server so use at your own risk.)

-Deconstructor can be placed on CV's

-ATM is allowed on CV's (now in Vanilla Gameplay, Thanks Eleon!!)

-Increased Range for all Warp Drives

-Decreased CPU usage for all Storage Extension Blocks

-Medium and Heavy Armor can now be made after unlocking it in Weapons Skill Tree

-Epic Drill is available to unlock at level 20 and can now be crafted

-Can now make Eggs in a similar manner to how you make meat

-Changed current model for CV Rocket Launcher to Artillery Cannon

-Rendered model to match CV Rocket Launcher

-Wing Blocks are now available for HV's

-HV harvest devices have been added to the SV Skill tree and can be used with SV's

-CV shields recharge slightly faster.

-Reworked the Weapons Skill Tree and changed the Weapon Mechanics for a handful of guns available in game.

Any questions, concerns, suggestions or bugs please go to the Discord and not the Steam Page PLEASE!! Do not report bugs to Eleon unless you can recreate in vanilla outside of my scenario.

Please, if you copy my work link it to my Scenario at the very least.

Thanks for your time and visit.

If you subbed, THANKS AGAIN STAR TRAVELER!!!!
8 Comments
StickyStix  [author] Apr 30 @ 9:54am 
I have not gotten around to the new Galaxy Playfields yet. If you read the change log it mentions how I am starting work on these two things right now. I will also be changing the Vanilla quest line to accommodate for the change in playfields as well as adding to the quest to make the choices more dynamic and have consequences. I will be deleting the comment this pertains to as it is not a very constructive comment. Thanks for trying out the mod!
GE-old-Man Jan 7 @ 10:54am 
here you finde the information RE and Solar panel on CV, why it was changed
https://steamcommunity.com/workshop/filedetails/discussion/2550354956/3057366778465573862/
StickyStix  [author] Jan 7 @ 7:59am 
Thanks for the Comment and recommendation GE-old-Man , also thanks for hopping into the Discord to make sure I saw said Suggestion!! As for the Solar Panels I have never ran into any bugs myself while playing. Nor has it come up as a bug report on someone else's end. I will keep an eye and ear out for any change in that situation, as of now the Solar works like that to be more realistic. I can add in some sort of battery block so you can make Hybrid style ships in any case to help with power consumption down the line. Thanks again man!
GE-old-Man Jan 7 @ 7:08am 
Thanks for your work.
Note: regarding Solar panels+ solar generator together with CV in same way as BA is using it. RE did change it because Solar panel + solar generator used as same way like for BA can cause chrashes, therefore RE changed it to only Solar panels that produce 100W.

recommendation, assaultrife 30round mag and T1 shotgune increase ROF to 160 it feels beter.
StickyStix  [author] May 8, 2023 @ 6:26am 
Thanks so much gebadamz that means a ton!!! I will be updating the POI's in the future with a few of my own things as well as keeping the main story up to date with Elyon's game as much as possible. I also like the middle ground approach as I noticed it has not been done like this before and with RE 2.0 on the way I figured there was no better time then now!!
gebadamz May 7, 2023 @ 11:19pm 
Since Reforged is bugged in the quest lines, and PE is got some glitches to work out. I got a few hours into your version here and, havn't had any issues. Loads and saves quicker, havn't seen the block glitch. Character animations seem smooth for what they are at present. If I run across anything I'll let you know. On a personal note RE is BS with some of the quantity inputs for crafting. Like crushed stone for ore 150 is BS. Where PE doesn't want to remove some of the stupid max caps, like solar. I like the direction your going. I am spending more time playing instead of cussing. Running the temperate at the moment gonna run the others too. Damn fine work keep at it. I think you got a nice middle of the road thing going here. With over 5000hrs in. PE and RE I dig em. Star Salvage is a unique direction. But you got something here, pursue it thumbs up and added to favorites. Damn fine work...Woof.
Hope your going to continue to flesh this out with more additions and customizations.
StickyStix  [author] May 5, 2023 @ 1:55pm 
Thanks Judge Kronos !!!
Judge Kronos May 5, 2023 @ 12:38pm 
cool