Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Wildlife faction mod
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15.822 MB
Feb 16, 2023 @ 5:43pm
Aug 27, 2023 @ 7:21am
9 Change Notes ( view )

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Wildlife faction mod

Description
Adds wildlife as a playable faction. Grants you all the 13 (+1 poxwalkers with dlc) creatures wandering as wild life units in the base game producible, 49 research possibilities and a modded Space Marines city as the base.

V2.0 intruduces a new unit system which offers a better mod compatibility with existing mods. City mods are unlikely to be supported. Enslaved units receive all upgrades (basic units needed to be researched) from the faction.

Units
  • Kroot Hunds received an upgrade: Rabid Rage Armour: +4 Damage: +25%
  • Vespid Stingwings received 1 system upgrade slot
  • Neophyte Hybrid buffed damage: RangedDamage: +100% RangedArmorPenetration: +2 Attacks: +2
  • Poxwalker (dlc required) received 2 upgrades: Poxwalker Armour Armor: +6 and Poxwalker Dracula Leech ArmorPenetration: +2 Damage: +15% Attacks: +2 Accuracy: +2

  • Ambull received 2 system upgrade slots
  • Catachan Devil buffed damage and health, can carry 2 units, and has a teleport ability to Lairs: HitpointsMax: +24 Damage: +100%
  • Kastelan Robot received 3 system upgrade slots

  • Cybernetica Datasmith the default city founder unit
  • Chaos Cultist can deploy new cities (2x cost)
  • Techpriest Betrayer can build Imperial Bastions
  • Lord of Skulls production penalty per unit +50% (like Heroes)

  • Psychneuein received an upgrade: Heavy Acid ArmorPenetration: +1 Damage: +50%
  • Enslaver has buffed movement and received a healing action
  • Umbra has buffed damage and movement: Damage: +50%
Tactics
  • Deploy Catachan Devil Lair
  • Tau Mindcontrol to capture other Kroot Hunds or Vespid Stinwings
  • Sacral Vigor +2.0 HP healing
  • Armour Penetration System Upgrade ArmorPenetration: +2
  • Hammer Of Wrath System Upgrade Damage: +25%
  • Shield Generator System Upgrade InvulnerableDamageReduction: +17%
  • Siege Masters
City
Modded Space Marines city with Food and Ore production instead of Requisitions. Can deploy Orkoid Fungus for a Food buff.

Github repo [github.com]
Wildlife faction plus mod
22 Comments
catkook Apr 24 @ 9:36am 
seems like a pretty fun faction from my quick game i played with it
might be a bit powerful, though that could just be because i faced up against space marines for my test game
Inmate 5489 Jun 11, 2024 @ 10:35am 
looks interesting
Arthurius Christufus May 7, 2024 @ 12:51pm 
The Cybernetica Datasmith ingame still lets me build citys with it
is it a bug?
Azi_Dahaka12th Jan 7, 2024 @ 8:26pm 
just ended a game where my partner was able to get 120 of those damn hornets
Grim_Reaper Oct 11, 2023 @ 2:02pm 
hi could you make a +2 city radius for your mod?
Dev_null Sep 2, 2023 @ 12:19pm 
hey all ,please let us know if the recent update matches the expectations :-)
TheProblem:isNuku  [author] Feb 27, 2023 @ 1:14pm 
no, no need to unsubscribe, you should load all the mods (so wildlife, neutral pack, wildlife plus). i tried to load the new mod with all posible combination of a loading order, and still works... and sadly the error you copied is missing the last part, so not 100% sure about whats wrong with it, but maybe you disabled the neutral pack mod ?
Grim_Reaper Feb 27, 2023 @ 12:33pm 
hmmm do i need to unsubcribe this mod? because i tried to start up the game and got an error.

datamanager.hpp.100 class-gladius::world::weapontype &_cdecl proxy::core:: datamanager<class
this is a small part of the error code
TheProblem:isNuku  [author] Feb 27, 2023 @ 11:39am 
found the "crab" unit mod, a new version of this mod with it:
Wildlife faction plus mod
going to keep this version as a vanilla mod tho
Grim_Reaper Feb 25, 2023 @ 7:54am 
maybe the crab unit is from a mod. its a wildlife creature you have a big single crab that can summon a small group.