Sid Meier's Civilization VI

Sid Meier's Civilization VI

43 ratings
Remove Civilian Summoning Sickness
   
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File Size
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993.000 B
Feb 10, 2023 @ 10:48am
1 Change Note ( view )

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Remove Civilian Summoning Sickness

In 2 collections by Sailor Cat
Civ♂Master♂Deep♂Dark♂Mods
72 items
Sailor Cat Collection
69 items
Description
Non-combat civilian units no longer need to wait a turn to act after being purchased. Doesn't seem to affect great people.
8 Comments
Armchair Architect Feb 24, 2023 @ 4:14am 
I was hoping that this would work for great people, but it doesn't. Still a nice mod, though!
i bad at game Feb 17, 2023 @ 2:56am 
how about the same for religious units?
Sailor Cat  [author] Feb 15, 2023 @ 7:10pm 
Didn't test specifically, but don't see why not.
pyrojester009 Feb 15, 2023 @ 7:08pm 
Does this affect the AI as well?
i bad at game Feb 15, 2023 @ 1:26am 
Amazing
Zegangani Feb 12, 2023 @ 5:17pm 
Sweet, love it!! Thanks for making this Sailor Cat!
Lucius, the Heavenly Dragon Feb 11, 2023 @ 8:06am 
But the other one is still very good.
Lucius, the Heavenly Dragon Feb 11, 2023 @ 8:06am 
I think this is more balanced though.