Total War: WARHAMMER III

Total War: WARHAMMER III

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Autoresolve Redone
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21.434 KB
Feb 3, 2023 @ 1:35pm
Mar 30 @ 6:49am
21 Change Notes ( view )

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Autoresolve Redone

In 2 collections by Incata
Total War Warhamer 3: Gameplay Mods
75 items
Multiplayer
80 items
Description
This mod modifies the automatic resolution system of the game.

This mod is a revision of my TWW2 mod Autoresolve Redone To be honest this mod is very different from the version I created for TWW2 but the purpose is the same, to make auto-resolving combat as similar as possible to manually resolving combat.

Before getting into the matter, I want to clarify that although I did the best I could, there are many things that cannot be simulated in autoresolution for various reasons, player ability, the little variety of unit classes, opportunities offered by the map, sieges where the AI He doesn't know how to play and many other things. This means that you can still obtain a better result in manual battle, even winning battles that you would lose in automatic resolution.

The main objective of the mod is that a balatta that you could not win manually cannot be won in automatic resolution either.

Specific changes:

-Removed all AI bonuses against the player and vice versa
-Lords bonus has been delete
-The cavalry bonus has been delete
-Bloated Corpse, Explosive Scribble, Explosive Scribble (def) no longer autodies on autoresolve
*The AI will attack walled settlements as soon as possible. Has been deleted. This will be handled in Total Siege Redone
-Chance to capture artillery has been increased from 10% to 25%
-The survivability of the units has been considerably increased, there will not be as many casualties and the possibility of not losing complete units increases
-Increased efficiency of melee units (seems like ranged units always had a sizeable advantage)
-Unfortified settlement no longer have turrets (WTF)
-Precision variance has been removed
-Reduced turret mortality and bonus power per turret level (totally exorbitant)
-Increased army survivability after a autoresolve, now there are more chances for the losing army to survive (as in a manual battle)
-Damage taken by flying units has been reduced
-Removed a lot of silly bonuses that were offered in different situations
-Increased the maximum bonus a unit can gain due to buffs
-The artificial bonus has been reduced in types of besieged, ambushed and fortified battles
-Individual entities now have a greater impact on autoresolve
-Ambushed armies will have a penalty to the KPS of ranged weapons.

They can test the effectiveness of the mod in any save they have and thus know if they are convinced by the new results they will obtain. Even with all these changes, you will normally get fewer casualties in real time, although this also depends on other factors as I mentioned before.

Finally I created a paypal account in case anyone wants to thank me for my work in this way
Donate Paypal Incata[www.paypal.com]

Subscribing and adding to favorites is fine, but if you want other people to see the mods you like, after trying the mods if you like this press 👍. I see mods with 3000 downloads and only 80 reviews, that makes me☹️. People who are dedicated to modifications will appreciate it. Thank you.

Remember to take a look at the mods in my game collection, I use them all, but even if I only use a few the game will improve a lot, and it's completely modular.

-Collection of gameplay mods
-Visual collection and utilities
-All my mods total war tww3
-All my mods total war tww2
Popular Discussions View All (1)
1
May 25, 2023 @ 5:23am
AI vs AI battles
Almatar
118 Comments
STARSLINE Scream♠ Apr 1 @ 3:16pm 
Perfect :) THX <3
Incata  [author] Mar 31 @ 4:21am 
@Wizzard I haven't seen it affect this unit much.
@Rebel* I don't know. I don't use UFO.
Rebel* Mar 31 @ 4:13am 
Hi, does this work with SFO? Also does total siege redone and more units can claim walls also work with SFO? Thanks
Wizzard Mar 29 @ 10:44pm 
This mod makes it so Kislev War Bear Riders are very undervalued by the auto-resolve. Maybe the cavalry bonus should still exist but to a lesser degree
Artillery Horse Mar 28 @ 12:11am 
Thank you
Incata  [author] Mar 26 @ 3:43am 
I will update in the next few days
Khorne Mar 26 @ 3:15am 
With patch 6.1 we get a CTD with this mod, it seems to be related to uppercase in packed files : https://steamcommunity.com/workshop/discussions/18446744073709551615/591766810822459412/?appid=1142710
Incata  [author] Mar 20 @ 5:34am 
@James Arlwind I'm going to wait for the new DLC to come out in case they change anything about this, the barrier has a CP counter but it doesn't count as extra life for the unit.
@InfoManiac If you experience strange behavior you can always try 2 things, that same fight without the mod or reinstall the mod since sometimes it doesn't update properly, (this is what happened to fgh).
@Caleb Perdita This mod does not affect specific factions, some may be more benefited or harmed by their style but I did not do a study on this.
Caleb Perdita Mar 19 @ 8:04pm 
I wonder how this changes for some factions. Do factions like slaneesh have better auto resolve and do dwarfs have worse auto resolves?
InfoManiac Mar 16 @ 11:18pm 
wait lol. took a settlement and had 10 units plus garrison of 7 and enemy with lord and 1 unit (level 1 lord) autoresolve made me lose