Total War: WARHAMMER III

Total War: WARHAMMER III

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Bretonnian Paladins
   
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File Size
Posted
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45.966 MB
Feb 1, 2023 @ 10:09am
Mar 26 @ 3:21pm
16 Change Notes ( view )

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Bretonnian Paladins

Description
>>>*This mod is part of the Zerg Collection Volume I, DO NOT use this mod along said collection or you'll crash. Choose one.*<<<

*NOTICE* All of my screenshots are taken with my certified potato pc™.
This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one).
So don't be scared off by my horrible screenshots, thanks.

*NOTICEX2* All of these custom models are LOD 0 only.
This means that (aside from the units' impostor models generated at long distances) these custom units will not lose details when zooming out.
This may result in a minor or moderate impact on your FPS.

*Please consult the Known Issues and QA sections before commenting, thanks.*

This is a direct port of my Bretonnian Paladins mod from Warhammer 2 with just some minor changes.
Please notice that the units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.
This mod adds the following units for all of the major Bretonnian factions, respectively:
-Paladins
-Paladin Knights

They are all available through Bretonnia's main Barrack and stable building chains.
You'll also need a tier 2 Bretonnian smith.
They come with five different unit and officer variants and a total of 10 custom shield variants between units and officers.

Ok, presentation over: let's dive into the technical stuff!

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
Should be usable with an ongoing campaign but in my opinion You should not take any chances and use this mod on a brand new campaign to avoid any problems.

*KNOWN ISSUES*
-Minor clipping here and there.
-If you are experiencing weird glowing effects on the units then please use this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2922534576 until CA officially fixes that issue.
-Missing textures with certain graphic settings/while looking from certain angles: LOD issues/missing textures issues can be caused by low settings, LOD mods, Immortal Empires BETA bugs and/or even some faulty version of H3ro asset editor.
Translated= I generally can't do anything about that.
If you are experiencing low poly models+missing textures related to the current state of the game there isn't a common solution that works for everyone, but I managed to fix that by doing the following:
-Disable Sharpening
-Enable FXAA
-Enable Unlimited video memory

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*
-"Lord's Red line?Tech buffs?"
I gave them generic Bretonnian infantry and cavalry sets, so they should get buffs related to those unit sets.
-"SFO/Radious ecc. ?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.
-"Your mods are ugly and janky, why? just why?"
Here's a friendly reminder: I'm just an amateur and nothing more.
If you want beautiful stuff with no jank then stick with CA and/or professional modders and avoid my mods, simple as that really.

And that's all I guess!
Credits time!

Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]

[ko-fi.com]
Popular Discussions View All (6)
0
Feb 1, 2023 @ 10:18am
PINNED: Balance tweaking
zerg93
0
Feb 1, 2023 @ 10:17am
PINNED: Bug reports
zerg93
8 Comments
zerg93  [author] Apr 12, 2023 @ 11:01am 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
zerg93  [author] Feb 11, 2023 @ 2:08am 
Thanks, appreciated! :cozyspaceengineersc:
Decomposed Feb 11, 2023 @ 12:09am 
And grab a few awards from me :)
Decomposed Feb 11, 2023 @ 12:08am 
That's very rude indeed. Don't give an F, keep doing your thing!
zerg93  [author] Feb 10, 2023 @ 3:54pm 
Those are not the exact words that the guy used but they are pretty close.
I have been called out for making a certain "janky and ugly" custom unit (despite having a pretty clear Known Issues section) and since then I have been putting that disclaimer in all of my QA sections.
Can't really avoid occasional rude people from insulting me and my mods but I can always use moderation tools when is needed.
Decomposed Feb 10, 2023 @ 3:09pm 
-"Your mods are ugly and janky, why? just why?"

Have you ever really had such comment? I know there are people that downvote a mod they don't like even though they could simply ignore it and move on, but calling something jank is something I've never seen.
zerg93  [author] Feb 2, 2023 @ 7:37am 
I don't make SFO submods.
You'll have to wait for an SFO submodder to make an SFO submod for this mod.
bradhunter Feb 2, 2023 @ 7:14am 
Any chance of an SFO submod for this great mod?