tModLoader

tModLoader

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Sorcery Overhaul
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
File Size
Posted
Updated
1.448 MB
Jan 28, 2023 @ 11:36pm
Feb 22 @ 12:40am
7 Change Notes ( view )

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Sorcery Overhaul

Description
From the creators of Archery Overhaul comes Sorcery Overhaul for 1.4.4.9!

Huge thanks to RockmanZeta for the port and fixes!

Sorcery Overhaul focuses on improving magic items in Terraria. We've added over 100+ unique magic items including armor, weapons, materials,
accessories, spells, scrolls, & more!

This mod currently adds in the following 100+ items:

. 32 New Staffs
. 24 New Magic Tomes
. 13 New Accessories
. 14 New Materials
. 6 New Consumables
. 4 New Armor Sets
. 6 New Prefixes/Reforges
. 10 New Spells
. 14 Recipes for existing vanilla items
. 4 Modified vanilla items
. 2 New Enemies
. 1 New NPC

Unique Features:

. Spell Power - Spell Power gives magic weapons secondary effects, and greater effect chance
. Critical Strike Mana Recovery - Upon critical hit, some mana will be restored, can be increased by accessories and armor
. Spells - New consumable items that use spell power as a damage type
. Scrolls - Incredibly powerful consumable items that be crafted or bought from the Apprentice NPC
. Healing - There are more items in the game that heal both the player (and other players!)

Stick with us as we finish up hardmode and complete the mod!

If you didn't know, I'm actually a game developer, and I make tons of art, music and more! (This is my first terraria mod, criticism is welcome!) If you want to share your work and have fun,
or want a list of the items in this mod, join my discord below! We try to update the mod every other week. If you want to help make sprites or code for the mod, join my Discord and send me a message!

Discord: https://discord.gg/4ny8w74

If you want to support both my terraria mods and my games, become a patron for a custom donor item and other special rewards!

Patreon: https://www.patreon.com/RipStudios

= Overhaul Team =:

Riptide
RockmanZeta
Mutater
PootisTweet
Canbash

== IMPORTANT ==

Check out the new wiki from Sorcery Overhaul!
https://terrariamods.fandom.com/wiki/Sorcery_Overhaul


== CHANGELOG ==
== v 1.3.2.1 - Bug Fixes ==

. Apprentice should appear correctly
. Apprentice NPC shop works correctly
. Apprentice is now in the bestiary
. You can trade magic essence now w/Apprentice
. Molten ring works as expected
. Overgrown pendant works as expected
. Buffed storm sender and thunder staff
. Nerfed Enchanted Tome
. Made some recipes more difficult
. Pocket fireball and Magma wave light enemies on fire correctly
. Magma wave shoots at a correct angle

Originally posted by tModLoader WizardMod:
Developed By Riptide
110 Comments
Angel_Enriq May 2 @ 10:42am 
update please
Minecraft Spleef God Apr 30 @ 5:35am 
Not sure if you are aware, The Wizard's Tome is not creating healing projectiles like the precursor tomes do.

Also, I love the support aspect of the mod but it can be tricky to find times to heal teammates since the healing spells have to collide with something, I hope you will expand the healing stuff!
Angel_Enriq Apr 17 @ 6:33pm 
el mod tiene algunos pequeños bugs, como que la habilidad de accesorios de "tomar pociones de mana cuando falte mana"
Barzen Apr 2 @ 10:01am 
I'm sorry to have to say "yes" :-(
I'm working on an update.
Minty Apr 2 @ 8:22am 
Is the Mana flower still brokend same with the cloak? for the auto mana potion
Barzen Mar 30 @ 11:44am 
Weeeeell, to be honest, that thanks goes directly to the tModLoader dev team (in tModLoader 1.4.4 every research count gets set to 1 by default, even if nothing gets stated in the items code). Giving the items vanilla like research counts is on the ToDo list 😅
Andromeda Mar 29 @ 3:53pm 
Can research items now, thank you :D
Barzen Mar 23 @ 1:46pm 
Hmmm, ok. Y me puedes porfis decir exactamente como se llama el arma en el juego? Es el item de lo cual puse el link en el último commentario?
Angel_Enriq Mar 20 @ 12:08pm 
pues cuando desactive el mod, dejo de ocurrir el error, me refería a que, por ejemplo, disparo la bola de fuego, pero luego dispara otra, y otra, y así, y cuando quiero que la bola de fuego pase, por ejemplo, atrás de una pared, se dispara sola, y solo ocurre cuando tengo el mod activado, por algun motivo, aunque ayude mucho en batallas contra jefes, es muy perjudicial en exploración el bug
Barzen Mar 17 @ 11:37am 
@Angel_Enriq: Estoy un poco confundido.... hablas de este item? https://terraria.wiki.gg/wiki/Flower_of_Fire
Es que no entiendo porque dices "sigue cargando el arma".. el FlowerOfFire del juego original no se carga, sencillamente lanza una bolita de fuego y nada más.
Además el mod no toca el FlowerOfFire del juego original.... porfis revisa bién, como se llama el item y si el problema persiste cuando este mod está desactivado.