rFactor 2

rFactor 2

33 ratings
S397 Nurburgring 2018 instant Timing
   
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Track: Road Course
File Size
Posted
Updated
512.941 MB
Jan 28, 2023 @ 4:17pm
Jun 7, 2023 @ 5:09am
4 Change Notes ( view )

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S397 Nurburgring 2018 instant Timing

Description
Version 2.43Btime
Update to 2.42 official Track.

This is a Modification for the S397 Nurburgring 2018 Track, that allows to start the Timing from the first driven Lap.

It is available for the Layouts Nordschleife, 24h, Endurance Series and Combined.

And for the Layouts 24h, Endurance Series and Combined, you can choose if it shall be available in Practice only (P) or in Practice and Qualifying (P+Q).

To get it activated on the Nordschleife Layout, drive on the right Side of the 3 red Posts, when you leave the Pits and for the other Layouts, after you drove around of the GP Track, drive through the Coca-Cola-Curve, back to Start/Finish.

For more Information visit the S397 Forum [forum.studio-397.com].
30 Comments
戚达炜 Feb 8 @ 6:44am 
I’m not sure why, but I can’t install this mod
Damian Aug 25, 2024 @ 11:39pm 
thats pretty
rf2driver  [author] Feb 6, 2024 @ 1:07am 
@julianbruyns When you did create the Server rfmod, did you select the Version 2.43Btime in the Track Selection Tab?
julianbruyns Feb 4, 2024 @ 4:56am 
Guys, I make it through the shortcut fine, it just doesn't time the lap immediately. Am I missing something? I am using it on my dedicated server
fl0wf1r3 Jun 27, 2023 @ 3:28am 
unbelievable that this does not exist in the version of rFactor2
rf2driver  [author] Jun 8, 2023 @ 5:59pm 
@Cabriojoschy You are welcome, thank you for reporting this Issue.
Cabriojoschy Jun 8, 2023 @ 2:53am 
perfect, thank you
rf2driver  [author] Jun 7, 2023 @ 5:18am 
@Cabriojoschy Even with the Cones set as not collidable, i got Damage with the Skip Barber. I've made a new update 2.43Btime, where i did remove all Cones in the Shortcut.
I also tested in Single Player, with the Caterham again and it should work now.
Cabriojoschy Jun 6, 2023 @ 5:13am 
@rf2driver perfect that you can reproduce the issue. I'm not that deep in the moddig as you are but would it be possible to just set them non collidable? So you would still have the visual but not the damage?
rf2driver  [author] Jun 5, 2023 @ 10:52pm 
@Cabriojoschy I could reproduce the Problem in DevMode with the Skip Barber.
It seems to be an older Problem, that was getting worse with one of the Game Updates in the last Months.
It is the Setting of the Cones with VisGroups, that i need to have to get them being displayed or not, in the different Sessions, in Combination with setting them as collidable.
Now you "hit" them, even if you are not in the Near of them, so that it seems as if the Collision Radius is much bigger now.
I think, i will completely remove the Cones from all Shortcuts of all 3 Layouts.
That should solve the Problem.
The strange Thing is, that it happens with some Cars only.