Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
See https://steamcommunity.com/sharedfiles/filedetails/?id=2391106222
I was using the trains like a city skylands player. The colonists do not understand how to use trains like we do. They want to go to a destination and that is in their dome.
I had a setup which had 3 stations surrounding my capital. I thought this would allow my colonialists to get home quicker by changing station at one of these. However. Some of them were requesting to change stations at the same dome. Which somehow breaks their path-finding and they will clog up the station.
So if you do use trains. Do not do what I did and have multiple stations linked up together around the same dome. Make sure if you link stations. They do not touch the hexes of the same dome it came from.
This can be a problem if you are using a mod that expands the limit of hexes a dome can use.
OnMsg.ModsReloaded= SetupNewTrainCosts from the code
[LUA ERROR] PackedMods/2919738467/Code/ColonistsChangeTrains.lua:84: bad argument #2 to 'remove' (number expected, got table) most likely prevents the UI from showing the button to enable/disable changing trains, but it's otherwise harmless. Can be fixed by using old_idx[2] instead of old_idx in line 84 of that file.
There is an error in TrackElectricity.lua which might prevent drones from working on tracks. _Track_DroneUnloadResource_Vanila has the wrong number of arguments, it needs self as the first argument.
Hope you have a chance to update the mod with those fixes.
Any chance of an update?