Surviving Mars

Surviving Mars

67 ratings
Martian Express Fix Pack
   
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Jan 17, 2023 @ 6:06pm
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Martian Express Fix Pack

Description
Combines 5 essential mods for Martian Express to fix trains and make them more convenient.
Credits go to original creators of these mods. I packed them so when someone says "tRaiNs sUck" I stick this to their face. I'm fond of trains!

Mods included in this pack:

1- Martian Express Patch (by LukeH):
Fixes multiple bugs and functionality issues.

2- Enhanced Passenger Transportation (by LukeH):
Prevent crowding at the station and allow colonist to change trains in large stations (only once for each route).

3- Fixed Storage Per Resource (by LukeH):
Small stations store 30 per resource and large stations store 60; No more resource clogging.

4- Train Tracks with Electricity (by zanstel):
Adds track upgrade to deliver power to the other end (costs metal, the amount depends on track length).

5- Useful Trains (by zanstel) [tweaked]:
Reduce the cost and building times for stations, trains and tracks; since the cost in base game is too high when you consider the whole process.
I changed the numbers slightly from original mod so it doesn't feel like cheating.
31 Comments
Tremualin Jul 8 @ 10:27am 
Would you mind sharing your log file? You might be having some other issues.
See https://steamcommunity.com/sharedfiles/filedetails/?id=2391106222
Scalie Bloke Jul 8 @ 4:42am 
I just did some testing and trying my fix doesn't work. They still clog up the stations. Even with this mod giving them more space. It seems that if the number goes above the limit of 46. Most times 50/46. it bugs out and no one goes to another station.
Scalie Bloke Jul 8 @ 3:56am 
Dont do what I did.

I was using the trains like a city skylands player. The colonists do not understand how to use trains like we do. They want to go to a destination and that is in their dome.

I had a setup which had 3 stations surrounding my capital. I thought this would allow my colonialists to get home quicker by changing station at one of these. However. Some of them were requesting to change stations at the same dome. Which somehow breaks their path-finding and they will clog up the station.

So if you do use trains. Do not do what I did and have multiple stations linked up together around the same dome. Make sure if you link stations. They do not touch the hexes of the same dome it came from.

This can be a problem if you are using a mod that expands the limit of hexes a dome can use.
Tremualin Jun 20 @ 11:00pm 
[LUA ERROR] PackedMods/2919738467/Code/BalancedCost.lua:2: attempt to index a boolean value (global 'UIColony') can be ignored. It's a harmless error. Can be fixed by removing
OnMsg.ModsReloaded= SetupNewTrainCosts from the code

[LUA ERROR] PackedMods/2919738467/Code/ColonistsChangeTrains.lua:84: bad argument #2 to 'remove' (number expected, got table) most likely prevents the UI from showing the button to enable/disable changing trains, but it's otherwise harmless. Can be fixed by using old_idx[2] instead of old_idx in line 84 of that file.

There is an error in TrackElectricity.lua which might prevent drones from working on tracks. _Track_DroneUnloadResource_Vanila has the wrong number of arguments, it needs self as the first argument.

Hope you have a chance to update the mod with those fixes.
Destroyer May 15 @ 4:32pm 
Does anyone know if the LUA errors associated with this mod actually break anything? My game seems to run fine and the trains work as they should. Is it just a matter of time before something breaks though?

Any chance of an update?
StormFather May 13 @ 3:43am 
Anyone know if LUA error is due to this mod or interactions with another?
ChoGGi Dec 31, 2024 @ 5:34am 
[LUA ERROR] PackedMods/2919738467/Code/ColonistsChangeTrains.lua:84: bad argument #2 to 'remove' (number expected, got table)
lordisangrad Jul 18, 2024 @ 12:10pm 
Im getting this: [LUA ERROR] PackedMods/2919738467/Code/BalancedCost.lua:2: attempt to index a boolean value (global 'UIColony')
ADMIRALPAIN May 1, 2024 @ 8:18pm 
This mod is a lifesaver regarding train resource clogging. The button to upgrade the trains for electricity is on the tracks itself, you gotta click the trackline and then upgrade, it costs metal. Yes it's savegame compatible.
SolidTeflon Apr 24, 2024 @ 12:18am 
I have not had any trouble with colonists and rockets with this mod, but I don' t see any option to upgrade tracks to have electricity... I could just be blind though