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See https://steamcommunity.com/sharedfiles/filedetails/?id=2391106222
I was using the trains like a city skylands player. The colonists do not understand how to use trains like we do. They want to go to a destination and that is in their dome.
I had a setup which had 3 stations surrounding my capital. I thought this would allow my colonialists to get home quicker by changing station at one of these. However. Some of them were requesting to change stations at the same dome. Which somehow breaks their path-finding and they will clog up the station.
So if you do use trains. Do not do what I did and have multiple stations linked up together around the same dome. Make sure if you link stations. They do not touch the hexes of the same dome it came from.
This can be a problem if you are using a mod that expands the limit of hexes a dome can use.
OnMsg.ModsReloaded= SetupNewTrainCosts from the code
[LUA ERROR] PackedMods/2919738467/Code/ColonistsChangeTrains.lua:84: bad argument #2 to 'remove' (number expected, got table) most likely prevents the UI from showing the button to enable/disable changing trains, but it's otherwise harmless. Can be fixed by using old_idx[2] instead of old_idx in line 84 of that file.
There is an error in TrackElectricity.lua which might prevent drones from working on tracks. _Track_DroneUnloadResource_Vanila has the wrong number of arguments, it needs self as the first argument.
Hope you have a chance to update the mod with those fixes.
Any chance of an update?
they cannot leave the rocket with this mod active
Too bad that it takes modding to fix a piece of paid DLC.
Both stations and elevators are buggy as hell and you may encounter bugs frequently with those.. as long as there's a way around no need to worry about it.
I'd rather avoid to use another mod (Simple Balance for Martian Express) but I don't how to achieve this.
I have tried to unsub/resub your mod and reload the game, but no use. Always the same issue.
Simple Balance mod ignores the filters of the other station if you set one side to balance.. didn't seem practical to me.
What do you mean by "nothing happens"... both doesn't get resources at all? or one is getting it but not sending?
set both on balance with the number you want and they should behave like a normal depot.
It's been two hours I am trying to make those *lovely* trains works. I am unable to get the result I want.
My train connects two stations, one close to my base, the other close to a rare metals extractor. For the moment I don't even tried to send workers there, I just want to send spare parts and maintain a certain level of supply.
Both stations are set to store only the two kind of spare parts I need (metals and mechanized parts) ; by the way they are set to store 10 parts of each, while my other storages on the map are set to 10 and 30.
- if sending and receiving stations are set to balance, nothing happens ;
- if sending station is set to send and receiving station is set to receive, then the receiving station don't stop to fill until the whole remaining storages on the map are empty ; in other words there is no way to make the two stations behave according to the storage limit that has been set, like other storages do.
You should join the Discord server it's for this type of questions :D
Perhaps they thought of real life trains and how "railroads" are built, then decided to make it visually different later, who knows
Anyway it's not a big deal imo, there are always flat routes you can take or do some landscaping to shorten the distance.