Surviving Mars

Surviving Mars

Martian Express Fix Pack
31 Comments
Tremualin Jul 8 @ 10:27am 
Would you mind sharing your log file? You might be having some other issues.
See https://steamcommunity.com/sharedfiles/filedetails/?id=2391106222
Scalie Bloke Jul 8 @ 4:42am 
I just did some testing and trying my fix doesn't work. They still clog up the stations. Even with this mod giving them more space. It seems that if the number goes above the limit of 46. Most times 50/46. it bugs out and no one goes to another station.
Scalie Bloke Jul 8 @ 3:56am 
Dont do what I did.

I was using the trains like a city skylands player. The colonists do not understand how to use trains like we do. They want to go to a destination and that is in their dome.

I had a setup which had 3 stations surrounding my capital. I thought this would allow my colonialists to get home quicker by changing station at one of these. However. Some of them were requesting to change stations at the same dome. Which somehow breaks their path-finding and they will clog up the station.

So if you do use trains. Do not do what I did and have multiple stations linked up together around the same dome. Make sure if you link stations. They do not touch the hexes of the same dome it came from.

This can be a problem if you are using a mod that expands the limit of hexes a dome can use.
Tremualin Jun 20 @ 11:00pm 
[LUA ERROR] PackedMods/2919738467/Code/BalancedCost.lua:2: attempt to index a boolean value (global 'UIColony') can be ignored. It's a harmless error. Can be fixed by removing
OnMsg.ModsReloaded= SetupNewTrainCosts from the code

[LUA ERROR] PackedMods/2919738467/Code/ColonistsChangeTrains.lua:84: bad argument #2 to 'remove' (number expected, got table) most likely prevents the UI from showing the button to enable/disable changing trains, but it's otherwise harmless. Can be fixed by using old_idx[2] instead of old_idx in line 84 of that file.

There is an error in TrackElectricity.lua which might prevent drones from working on tracks. _Track_DroneUnloadResource_Vanila has the wrong number of arguments, it needs self as the first argument.

Hope you have a chance to update the mod with those fixes.
Destroyer May 15 @ 4:32pm 
Does anyone know if the LUA errors associated with this mod actually break anything? My game seems to run fine and the trains work as they should. Is it just a matter of time before something breaks though?

Any chance of an update?
StormFather May 13 @ 3:43am 
Anyone know if LUA error is due to this mod or interactions with another?
ChoGGi Dec 31, 2024 @ 5:34am 
[LUA ERROR] PackedMods/2919738467/Code/ColonistsChangeTrains.lua:84: bad argument #2 to 'remove' (number expected, got table)
lordisangrad Jul 18, 2024 @ 12:10pm 
Im getting this: [LUA ERROR] PackedMods/2919738467/Code/BalancedCost.lua:2: attempt to index a boolean value (global 'UIColony')
ADMIRALPAIN May 1, 2024 @ 8:18pm 
This mod is a lifesaver regarding train resource clogging. The button to upgrade the trains for electricity is on the tracks itself, you gotta click the trackline and then upgrade, it costs metal. Yes it's savegame compatible.
SolidTeflon Apr 24, 2024 @ 12:18am 
I have not had any trouble with colonists and rockets with this mod, but I don' t see any option to upgrade tracks to have electricity... I could just be blind though
FlyinAlex Mar 28, 2024 @ 9:40pm 
@Ayzo or others who recently tried this mod. Is the issue with Colonists not leaving the rocket confirmed or its a byproduct of mixing with another mod? Thanks
Papperlapap Jan 17, 2024 @ 3:05am 
Broken Mod, Colonists don't leave the rocket
ArcaneGamer Nov 10, 2023 @ 12:57am 
is this save game comp
LAMP Sep 11, 2023 @ 5:05pm 
this mod breaks colonists for me
they cannot leave the rocket with this mod active
DartTimeTime Aug 6, 2023 @ 4:13pm 
This doesn't seem to work underground. I still can't place tracks on level ground just about anywhere down there. Works better on the surface.
Chrom May 26, 2023 @ 4:25am 
I'm very grateful someone's still working to address this.
Too bad that it takes modding to fix a piece of paid DLC.
Aladar Apr 2, 2023 @ 11:44pm 
I have extreme difficulty placing train tracks. can it be modded to allow tracked to be placed like pipes or power cables?
crux_najii69 Mar 21, 2023 @ 6:27pm 
Useful, but not what I was looking for
Mbos Mar 18, 2023 @ 8:06am 
@cryx_najii69 check out the bus mod from luke_H
crux_najii69 Mar 18, 2023 @ 6:23am 
do you know a mod that allows tracks to be built in an incline?
Ayzo  [author] Feb 4, 2023 @ 10:54am 
If it does what you want it to do it's okay I guess, keep using it.
Both stations and elevators are buggy as hell and you may encounter bugs frequently with those.. as long as there's a way around no need to worry about it.
Moyocoya Feb 4, 2023 @ 10:45am 
Well... If it's a bug I know no way to fix it :-(
I'd rather avoid to use another mod (Simple Balance for Martian Express) but I don't how to achieve this.
I have tried to unsub/resub your mod and reload the game, but no use. Always the same issue.
Ayzo  [author] Feb 4, 2023 @ 10:39am 
I just tested it now and it works fine! I have one large station connected to two small ones for mining, sat metals on balance for all 3 stations, and once the large station got 10 it started to send metals slowly to the others until they got 10 as well! You may have encountered a bug.

Simple Balance mod ignores the filters of the other station if you set one side to balance.. didn't seem practical to me.
Moyocoya Feb 4, 2023 @ 10:02am 
I downloaded Simple Balance for Martian Express and now it works.
Moyocoya Feb 4, 2023 @ 9:52am 
They should, but they don't. When both stations are set to balance, trains go forth and back empty. Of course the station near the colony receive resources from the colony according to all storages settings, but does not send any to the other station.
Ayzo  [author] Feb 4, 2023 @ 9:28am 
"- if sending and receiving stations are set to balance, nothing happens"
What do you mean by "nothing happens"... both doesn't get resources at all? or one is getting it but not sending?
set both on balance with the number you want and they should behave like a normal depot.
Moyocoya Feb 4, 2023 @ 8:41am 
Hi !

It's been two hours I am trying to make those *lovely* trains works. I am unable to get the result I want.

My train connects two stations, one close to my base, the other close to a rare metals extractor. For the moment I don't even tried to send workers there, I just want to send spare parts and maintain a certain level of supply.

Both stations are set to store only the two kind of spare parts I need (metals and mechanized parts) ; by the way they are set to store 10 parts of each, while my other storages on the map are set to 10 and 30.
- if sending and receiving stations are set to balance, nothing happens ;
- if sending station is set to send and receiving station is set to receive, then the receiving station don't stop to fill until the whole remaining storages on the map are empty ; in other words there is no way to make the two stations behave according to the storage limit that has been set, like other storages do.
Ayzo  [author] Feb 2, 2023 @ 5:15pm 
@Jhonny when you click on a train you can change its container and the type of resources it can carry (basic resources or water/oxygen), if you choose to transport water then it will drain from any tank within the range of the station and delivers it to a tank in the other end (within the range of the other station).

You should join the Discord server it's for this type of questions :D
Jhonny Feb 2, 2023 @ 4:44pm 
anyone knows how to set it up to haul water?
Ayzo  [author] Jan 22, 2023 @ 12:55pm 
Nope, I don't think that can be modded. The reason behind it is (probably) because tracks are coded using dome passages code, those must be built on perfectly flat terrain as well.

Perhaps they thought of real life trains and how "railroads" are built, then decided to make it visually different later, who knows :steammocking:
Anyway it's not a big deal imo, there are always flat routes you can take or do some landscaping to shorten the distance.
jozef_zaffino Jan 22, 2023 @ 10:44am 
Do these also fix issues complained about in the dlc that makes them excessively restricted to perfectly flat ground?