RimWorld

RimWorld

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Inject Genes
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
129.415 KB
Jan 14, 2023 @ 1:16pm
Jul 15 @ 11:19am
8 Change Notes ( view )
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Inject Genes

Description
Updated to 1.6, should still work with 1.5 and 1.4.




Features

This mod adds the ability for pawns to simply use a genepack in order to gain whatever gene or genes is inside as Xenogenes.
However, doing so causes them to collapse in a "Xeno germination Coma" for 2 days and destroys the genepack in the process. So if you plan on adding more genes into your pawn, it might be more beneficial to use the gene assembler.

If you wish to change Xenogenes to Germline/Endogenes instead, you can do so in the mod settings. Default is set to Xenogenes. Does not need a restart to take effect.



Compatibility

The mod shouldn't have an issue with other mods.
However, custom made genepacks will not have this function on. I will have to add support for them.


Supported so far:
Alpha Genes.
Split Genes.
WVC - Xenotypes and Genes.

Let me know if there are others I should add support for.



FAQ

Q: Will this overwrite a xenotype?
A: Nope. It will just add in genes without deleting anything.

Q: Can you get duplicates genes on your pawn?
A: Nope. If there is a gene in the genepack that the pawn already has, they will not be able to use it.

Q: Is this a new item?
A: No. This is a feature I added to the genepack already in game. No item has been added.

Q: Can I remove the gene it added, if I accidentally added the wrong one?
A: No sorry, you'll have to use another mod that enables that. Mine just lets you add genes.

Q: Can I switch Xenogenes to Germline/Endogenes and visa versa instead?
A: Yup! Just enable Germline/Endogenes in the mod settings and you are good to go. Does not need a restart. Default is Xenogenes.

Q: Compatibility with HAR (Humanoid Alien Races)?
A: I am not sure. I know HAR now has the ability to block genes on a race but whenever this mod will respect that, I do not not. I don't use HAR and haven't had a chance to test it, sorry.
However, injecting a pawn with a gene is user directed, so just don't inject it into your race.

Q: Can I reduce the Xenogermination Coma?
A: No. My mod doesn't touch that section, you'll need a different mod. You can use this Xenogermination Coma Accelerator.


Changelogs

Added a post in discussion for changelogs. Or you can check the "Change Notes" at the front, beside the image.


Languages:
Chinese.


Credits:


Please check the "Credits" file in the mod folder for a list of the wonderful people.

Image made by me.
Popular Discussions View All (3)
1
Nov 24 @ 3:36pm
WVC Xenotype and genes error
Rex705
1
Mar 10, 2024 @ 6:00am
WVC Patch Failed
KΞNTΛR
163 Comments
pgames-food Nov 24 @ 4:34pm 
ah yes, thankyou very much :)
Wistala  [author] Nov 24 @ 3:50pm 
@pgames-food Hiyo, hope you are enjoying the game so far.
As for the settings, putting it on either doesn't mean which injections it is. It means what the genes will count as, Germline or Xenogenes.

If you look at the picture showing an arrow pointing towards a rabbit. Top is Germline (inherited) bottom is Xeno (not inherited) normally when you inject or use the xenogerm in game it will count as Xeno, but my mod allows so next time you inject something in, it's Germline instead.

If I added an option to add both, you'll just have the same gene twice, one in Germline and another in Xeno. Did that explain it?
pgames-food Nov 23 @ 11:24pm 
hi im still new to v1.6 and genes (only got the dlcs recently), but can i check how does the mod option work for Xenogenes to Germline/Endogenes?

do i need to keep it unticked, to be able to inject xeno genes, and then need to tick it to be able to use endo genes? (if so can there be an option to "tick to enable all types of gene injections" :lunar2019piginablanket:

actually, what happens if a gene is in a gene pack which has more than 1 gene?
Wistala  [author] Nov 20 @ 11:19am 
@Rex705 That sucks, not much I can do about it as I don't know what the errors are. If you could upload the errors under discussions then I will certainly take a look.
Rex705 Nov 19 @ 1:45pm 
I'm getting errors conflicting with WVC - Xenotypes and genes mod.
Wistala  [author] Nov 19 @ 12:56pm 
@Tars No.
Stage Nov 1 @ 9:20am 
A trait to negate/reduce the coma would be awesome :)
Dust Oct 31 @ 12:39pm 
Oh totally missed that, thanks!
Wistala  [author] Oct 31 @ 4:07am 
@Dust It's on the list of things to add, but for now there should be a link in the discription to a mod that lets you fiddle with the coma etc.
Dust Oct 30 @ 4:49pm 
Sorry, yes, a toggle to prevent them getting a coma when injecting.
Its mostly a niche thing for very specific solo caravan runs I'm testing, but it had me wondering.