Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Some of these remind me of Homestuck, am I right or am I crazy?
I actually missed the Insectoid ones when I was writing the list, but they're the last ones out so uh, "weakening poisons" are comparable to drugs and insects are driven entirely by instinct and a need to fulfill base desires so they're lust.
Proud Devil: Pride, obviously. Not to mention the most dangerous and special in several regards.
Weaver: Sloth, cause they can put people to sleep while they themselves sound like they'd in theory be good workers.
Jeweler: I'm inclined to say Greed, given the way they use valuable stones and accumulate followers. (possessions)
Molten: Wrath, cause nothing says rage and violence burning metal and sweating fire
Dragon: I'm actually gonna say envy, they're the only one named after a pre-existing creature and are described based on one. They resemble a dragon at their strongest but don't actually measure up to one that size when all other things are equal.
Frozen: Gluttony, their regeneration ability means they can afford to be wasteful, and by freezing everything with their liquid you could say they're taking that heat for themselves, thus not leaving enough energy for everyone else.