Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

1,110 ratings
High Middle Ages Calradia
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Setting: Dark Ages
Compatible Version: v1.2.8
File Size
Posted
Updated
3.559 MB
Jan 14, 2023 @ 1:07am
Jan 5, 2024 @ 12:10am
4 Change Notes ( view )

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High Middle Ages Calradia

Description

At its core this mod converts Bannerlord from the Dark Ages setting up to the High Middle Ages period (1000-1300ad).

Please see nexus mods page for full explanation (Steam workshop has word limit grrr) https://www.nexusmods.com/mountandblade2bannerlord/mods/4938

Requirements:
For the correct balance the Realistic Battle Mod AI module is strongly recommended. (NOT compatible with combat module)

Key features of the mod:
• All new unit trees created from scratch (including minor clans, mercenaries, bandits and lords) with visuals that evoke the High Middle Ages setting. Although not historically accurate I’ve tried my best to make it feel immersive. I’ve avoided items like Warhammer style pauldrons that spoil any sense immersion.
 Armour and weapon variety within each unit:
All units now have a large pool of items that will be equipped. No longer will you see clone armies, especially in units such as Levies where a range of equipment makes sense. 
Unit trees have been refined so that a rock paper scissors balance is achieved. This can be utilized in battle tactics. Each faction also has a few higher tier units that reflect their unique military prowess.
Each faction has access to most classes (with variable effectiveness). For example, now each faction has a pike/spear brace unit. Please see the “Basic unit types” section on the nexus page for a breakdown.
Armour values have been equalised within each unit. This meant I had full creative control of the visuals in each unit while still maintaining unit balance relationships.
Shield HP values have been lowered over all units to make anti-shield units/tactics feasible.
Armour colours improved to create a less saturated colour palate that suit the equipment of each faction. Flags have also been adjusted to complement these.








































I have excluded here the new look for all the minor factions, mercenaries, bandits and leaders so that you can discover them yourselves in game :)
489 Comments
Rhya Aug 13 @ 5:12pm 
Does the mod work?
Ess Aug 8 @ 11:36am 
update? does this mod work ?
Ksarkin Jul 5 @ 1:45am 
Игровое сообщество STURGIA ищет новых игроков.
Наш основной проект - Bannerlord online. Сотни игроков на глобальной карте, отряды НПС, боссы, клановые войны, рейды и битвы за ресурсы. Одним словом ванильный банерлорд, только в онлайне, все лорды - игроки, а одновременный онлайн достигает 400 человек.
Наш дискорд: {LINK REMOVED}
The Lord Drake Jun 16 @ 9:02am 
Anyone else noticed some really weird equipment balance?
E.G. Leather caps having 4x the armour of an iron helm, padded shoulder having much higher armor than mail.
Sluipy May 24 @ 11:29am 
Does it still cause your game to crash?
[TG] Pvt. Wes Feb 14 @ 4:32am 
Ran into an issue and I believe it's related to this. The cause of the crash is supposedly missing food items. It's occurred on a new playthrough in Battania, I disabled all additional mods and ran with just this active only to crash in the same spot after loading an autosave. It was around Seonon, I don't know if this is helpful (my other character of 2000+ days hadn't experienced a single crash so I don't understand why it would start now.) This was the culprit line; TaleWorlds.CampaignSystem.GameComponents.DefaultMobilePartyFoodConsumptionModel.CalculatePerkEffects
vesa_keskinen official Feb 11 @ 5:29am 
mod breaks the game for ever if u disable it gl getting a refund
vesa_keskinen official Feb 10 @ 8:22am 
disabling mod makes game crash every time you try to load in to the game and forces you to reinstall the whole game
[TG] Pvt. Wes Jan 28 @ 10:26am 
any mods that go well with this?
Couilledacier Jan 16 @ 3:21am 
This mod just doesn't work