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Наш основной проект - Bannerlord online. Сотни игроков на глобальной карте, отряды НПС, боссы, клановые войны, рейды и битвы за ресурсы. Одним словом ванильный банерлорд, только в онлайне, все лорды - игроки, а одновременный онлайн достигает 400 человек.
Наш дискорд: {LINK REMOVED}https://discord.gg/eu-sturgia
E.G. Leather caps having 4x the armour of an iron helm, padded shoulder having much higher armor than mail.
I removed mods 1 by 1 to get the save as stable as possible and narrowed it down to 4 that will keep it from crashing (ran the game for a whole game year with no trouble) which are: Harmony (duh), your mod HMAC, Unlanded Clans (Nexus), and NPC Fixes Collection (Nexus).
**1000 character limit**
So it would look like this:
<!-- <XmlNode>
etc
etc
</XmlNode> -->
You'll see what I've done in my existing comments. Make sure you put it <-- right before main block, and !--> right after end of block.
It seems to be happening somewhere on the map in some AI battle and it always happens around the same day/time and I've tried verifying game files, loading an older save, trying with as few mods as possible, doesn't matter it will always run into this exact error again.
<!--Custom flags-->
<XmlNode>
<XmlName id="Kingdoms" path="spkingdoms"/>
<IncludedGameTypes>
<GameType value="Campaign"/>
<GameType value="CampaignStoryMode"/>
<GameType value="CustomGame"/>
</IncludedGameTypes>
</XmlNode>
<XmlNode>
<XmlName id="Factions" path="spclans"/>
<IncludedGameTypes>
<GameType value="Campaign"/>
<GameType value="CampaignStoryMode"/>
<GameType value="CustomGame"/>
</IncludedGameTypes>
</XmlNode>
In my opinion, it would make more sense if they were just mercenaries or had a separate line for them. It’s weird that you train pure-blooded imperials and they magically transform into Nordics and get their equipment
That's something I will consider updating in next patch but the drastic decrease in accuracy I'm observing with current build of Bannerlord might mean they don't need to be nerfed.
For your original issue with "engage" and hills, maybe try the "realistic arrow arc" in the combat module of RBM, but the overhaul and most other things in it disabled. Might help but not sure.
Ultimately I did want a longer range for archers than in vanilla, and if this causes some weird AI behaviour at times I might have to accept that negative in favour of the positives.
with the mod, the longbowman skirmish around 150-160
Unfortunately this game is still early access (even if they say it's not) and they continuously cause modders headaches with their updates and changes. So I can't promise I'll fix any minor issues as the next week they'll just break something else. It's super frustrating for everyone unfortunately :'( I'm just glad the major conversion mod teams keep soldiering through
To repeat
Go to any battle with archers on a hilly map
Tell them to engage
They do "engage" but at a LARGE distance, and placing terrain between them and the enemy.
Also, the fallback command seems bugged too. if you tell your troops to fall back and the enemy is too close, they just sit still.