Dwarf Fortress

Dwarf Fortress

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Real Alloys
   
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Jan 13, 2023 @ 12:03pm
Jan 16, 2023 @ 9:24am
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Real Alloys

In 1 collection by Haethei
Haethei's Dwarf Fortress Mods
8 items
Description
Modifies the material properties and smelting process of alloys, making them more useful and realistic. If you want a mod that changes the material values without changing the smelting process, check out my other mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2926614339

Vanilla has a decent alloy system already, but I felt like I wanted to make some changes to give myself more reasons to make them in the first place. A lot of the vanilla alloys have no benefit (for example, making Black Bronze provided no increase to the value of the metal and wasted your fuel in the process).

Important changes:

- New metal "antimony" added. Low value, but can be used to create very high value pewter or metal crafts and furniture. In real life, antimony comes from stibnite and it's been used to make pewter. Stibnite already exists in DF, but it was just a boring stone that you couldn't do much with.

- Value of alloys changed. Now you'll always get more value with your metal if you take the time and fuel to smelt it into an alloy. Some alloys have bigger increases than others.

- No longer able to smelt alloys directly from ores. That feature can be really weird with multi-metal ores like galena, and it helps balance out the difference in fuel/labor consumption.

- In the smelter menu, there is a number at the end of each reaction that tells you how many bars are made.

- Crafting of alloys changed a little. Some alloys require lots of bars to make because of the ratio of metals in the alloy. For example, bismuth bronze requires 9 bronze bars and 1 bismuth bar to craft, but you will get 10 bismuth bronze bars for the price of 1 fuel.

- Pewters are a little different. I removed "trifle pewter" from the game entirely and left two types of pewter, "lay pewter" and "fine pewter". Lay pewter requires lead, but it's only moderately valuable. Fine pewter requires antimony, but it's a very high value alloy.

- Weight of alloys changed. The weight is directly determined by the weight of metals in the alloy. An alloy that is 90% copper and 10% tin will weigh a little bit less than copper due to the tin being lighter.

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-Antimony: Ore of stibnite, material value 2
-Brass: 2 copper + 1 zinc, material value 4, vanilla value 7 (nerfed this one a little but its still great)
-Bronze: 9 copper + 1 tin, material value 5, vanilla value 5 (no need to change value from vanilla)
-Billon: 3 copper + 2 silver, material value 6, vanilla value 6 (new ore ratio makes it better)
-Rose gold: 3 gold + 1 copper, material value 26, vanilla value 23
-Electrum: 1 gold + 1 silver, material value 24, vanilla value 20
-Nickel silver: 3 copper + 1 zinc + 1 nickel, material value 5, vanilla value 3
-Sterling silver: 9 silver + 1 copper, material value 11, vanilla value 8
-Black bronze: 8 copper + 1 gold + 1 silver, material value 8, vanilla value 11 (new ore ratio makes it way better)
-Bismuth bronze: 9 bronze + 1 bismuth, material value 6, vanilla value 6 (new ore ratio makes it better)
-Fine pewter: 8 tin + 1 antimony + 1 copper, material value 8, vanilla value 5
-Lay pewter: 8 tin + 1 lead + 1 copper, material value 5, vanilla value 3

Removed trifle pewter because a reaction that is just tin + copper would compete directly with bronze and I think two types of pewter is all that's needed.

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Mod compatibility: Should be compatible with most mods. If you have a mod that uses CUT_ENTITY on MOUNTAIN or PLAINS, just make sure this mod is loaded after that one so the changes aren't cut, otherwise you won't be able to smelt stibnite. This mod also removes trifle pewter, which may or may not be relevant depending on your other mods, it's rarely ever modified.

Let me know what you think of this mod!
27 Comments
Darkweave Nov 7, 2023 @ 2:04pm 
I like this a lot, thanks!
상자 Oct 19, 2023 @ 7:53pm 
It makes more sense to make alloys from smelted metals, not from ores. But considering the fuel and heavy labor that goes into it, the end result should be more rewarding. (I think)
I also liked the triple pewter color since many of the metals are only silver variance..
Haethei  [author] Mar 22, 2023 @ 3:09pm 
Thanks. It's one of my less popular mods, but it was fun to make
[+DG+] Sir_Castic Mar 22, 2023 @ 2:37pm 
i like this mod
Frewfrux Feb 11, 2023 @ 10:52am 
Yeah, the trick isn't knowing what layers it shows up in, but where to find those layers. I'm guessing, based on the description, that they would be near a volcano. Possibly near a large mountain that might be an extinct volcano?
Haethei  [author] Feb 10, 2023 @ 1:19pm 
Stibnite is only found in igneous extrusive layers, you can read what stones make up those layers here https://dwarffortresswiki.org/index.php/Igneous_extrusive_layer
Frewfrux Feb 10, 2023 @ 1:17pm 
Yeah, still doesn't seem to find it on the "find" menu. That said, I *have* found it in some of my games...I just need to work out what type of stone layers are there and then I can increase my chances of having it.
Haethei  [author] Feb 10, 2023 @ 1:13pm 
I don't know if the embark helper works for antimony or not. I didn't add it there myself, so it's possible the game automatically sets it up for every ore it finds in the raws.

However, that doesn't mean it actually works right now, since the embark screen was changed for the new version of the game and it probably has its share of bugs. I would probably just not worry about it, see if you can order antimony from a dwarven caravan if you want to mess around with it
Frewfrux Feb 10, 2023 @ 12:31pm 
Trying one more time with this mod loaded last (as suggested in the description that I should have read thoroughly.)
Frewfrux Feb 10, 2023 @ 12:24pm 
Is it possible to search for Stibnite/Antimony on the Embark finder? It looks like there's an option for it, but I've tried several worlds doing a search with only that one parameter set and it can't see any at all - I'm not sure if I'm doing something wrong or what.