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If you are having issues try to unsub and resub.
I get that having to go all the way to Karak Eight Peaks can be annoying with certain factions, but adding an entire new custom building chain just to help you recruiting them seems an overkill to me (as far as I can tell, there are no vanilla suitable Greenskins' landmarks in that region.).
Plus, that would increase the likelihood of AI spamming these units.
On top of that, that Savage Orcs' mechanic is also tied to ui stuff and resource pools, things that I never touched before, so I don't think that I would be able to create a similar system just for them anyway.
So yeah, my final answer on the matter is "Just walk all the way to Karak Eight Peaks".
There were Orks that used guns around the mountains of mourn area waaaaaay back in early warhammer lore.
The thing is that I realized that my custom units in general are probably not available in TOW, IEE and LCCP for any of the new custom factions featured there, which kinda sucks.
At this point I'd rather have a single ongoing compatibility mod that covers those three.
It's gonna take a while to assign all of my unit codes to the correct stuff but when I'm finished pretty much everything should work regardless of which of my mods you are subbed to and if you are using TOW or IEE or IEE+LCCP.
Assuming that is gonna work, that is
I was wondering for a while which of my mods would not be compatible out of the box with Robie's custom campaigns, guess that now I have my answer.
Good time as any to download them and check if it's just a landmark issue or not, I guess.