Total War: WARHAMMER III

Total War: WARHAMMER III

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Looted Dwarf Guns
   
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File Size
Posted
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32.895 MB
Jan 9, 2023 @ 5:31am
Mar 26 @ 3:13pm
16 Change Notes ( view )

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Looted Dwarf Guns

Description
>>>*This mod is part of the Zerg Collection Volume I, DO NOT use this mod along said collection or you'll crash. Choose one.*<<<

>>*These units are only available through the main Greenskins' building chain in Karaz-a-Karak and Karak Eight Peaks.*<<

For the ones who weren't around for the Warhammer 2 release/are confused by the look of this mod:
The Looted Dwarf Weaponry collection is composed by a series of mods entirely focused on Greenskins looting Dwarfs' stuff.
Since I don't make custom animations and to avoid possible visual glitches/animation problems, I had to put Goblin heads on Dwarf bodies, hence why they are so weird looking.
No, I can't "fix" their look in any way so don't bother asking for that.
And now we can talk about the mod.

*NOTICE* All of my screenshots are taken with my certified potato pc™.
This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one).
So don't be scared off by my horrible screenshots, thanks.

*NOTICEX2* All of these custom models are LOD 0 only.
This means that (aside from the units' impostor models generated at long distances) these custom units will not lose details when zooming out.
This may result in a minor or moderate impact on your FPS.

*Please consult the Known Issues and QA sections before commenting, thanks.*

This Is a direct port of my Looted Dwarf Guns mod from Warhammer 2 with just some changes.
Please notice that the units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

This mod adds the following units for the Greenskins, respectively:
-Shoota Boyz
-Shoota Boyz (Drake Gun)

They are all available through the following building chains:
-Greenskins Occupied Karaz-a-Karak (Main building)
-Greenskins Occupied Karak Eight Peaks (Main building)

Ok, presentation over: let's dive into the technical stuff!

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
Should be usable with an ongoing campaign but in my opinion You should not take any chances and use this mod on a brand new campaign to avoid any problems.

*KNOWN ISSUES*
-Minor clipping here and there.
-Goblin mouths may look a little odd while performing certain animations.
-Some banner's props will turn invisible if watched from behind.
-If You are experiencing weird glowing effects on the units then please use this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2922534576 until CA officially fixes that issue.
-Missing textures with certain graphic settings/while looking from certain angles: LOD issues/missing textures issues can be caused by low settings, LOD mods, Immortal Empires BETA bugs and/or even some faulty version of H3ro asset editor.
Translated= I generally can't do anything about that.
If you are experiencing low poly models+missing textures related to the current state of the game there isn't a common solution that works for everyone, but I managed to fix that by doing the following:
-Disable Sharpening
-Enable FXAA
-Enable Unlimited video memory

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"Any chance this is Lore friendly?"
Nope.
Warhammer Fantasy Greenskins are not as "crafty" as Warhammer 40k Greenskins.

-"Are they related to snek's Orc Shoota Boyz?"
No, these are Goblins with guns not Orcs.
And they are related to my Looted mod series.
And before you ask: No, I'm not gonna change their name anytime soon.
Plus, Shoota Gobbos didn't sound that good anyway.

-"Lord's Red line?Tech buffs?"
I gave them generic Goblin unit sets so they should get buffs related to those sets.

-"SFO/Radious ecc. ?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

-"Your mods are ugly and janky, why? just why?"
Here's a friendly reminder: I'm just an amateur and nothing more.
If you want beautiful stuff with no jank then stick with CA and/or professional modders and avoid my mods, simple as that really.

And that's all I guess!
Credits time!

Thanks to Venris https://steamcommunity.com/id/venrissfo and his crew for creating BSB https://steamcommunity.com/sharedfiles/filedetails/?id=2179398162 The assets for those custom banners are from there.
Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]

[ko-fi.com]
Popular Discussions View All (6)
0
Jan 9, 2023 @ 6:33am
PINNED: Balance tweaking
zerg93
0
Jan 9, 2023 @ 6:30am
PINNED: Bug reports
zerg93
27 Comments
zerg93  [author] Mar 31 @ 12:39pm 
This mod got the 6.1 update back on the 26th of March.
If you are having issues try to unsub and resub.
Sombidy Mar 31 @ 12:36pm 
does this work for 6.1?
zerg93  [author] Jun 14, 2024 @ 8:53am 
Nah.
I get that having to go all the way to Karak Eight Peaks can be annoying with certain factions, but adding an entire new custom building chain just to help you recruiting them seems an overkill to me (as far as I can tell, there are no vanilla suitable Greenskins' landmarks in that region.).
Plus, that would increase the likelihood of AI spamming these units.
On top of that, that Savage Orcs' mechanic is also tied to ui stuff and resource pools, things that I never touched before, so I don't think that I would be able to create a similar system just for them anyway.
So yeah, my final answer on the matter is "Just walk all the way to Karak Eight Peaks".
Chicorito94 Jun 13, 2024 @ 7:38pm 
Would you consider making them recruit-able through a landmark or unique building like the savage orc mechanic in the Darkland? So that either the Darkland Orcs or the new Gittila mod would have something to play around with, same with your gyro mod too but not necessary since Chaos Dawi do not use gyros, just a quick thought! Love your mods btw and they go so well with the Zeppelin and Looted Stank mod for a great 40k dakka theme. :)
Private Godfrey May 4, 2024 @ 7:54am 
This is more lore friendly than people might think.
There were Orks that used guns around the mountains of mourn area waaaaaay back in early warhammer lore.
SEVEN GOON SESH Mar 4, 2024 @ 1:32pm 
Glad to have been of assistance if I was, love your work.
zerg93  [author] Mar 3, 2024 @ 4:15pm 
Ok, assigning the units to Grobi Town and Skarnsik's Lair should do the trick then.
The thing is that I realized that my custom units in general are probably not available in TOW, IEE and LCCP for any of the new custom factions featured there, which kinda sucks.
At this point I'd rather have a single ongoing compatibility mod that covers those three.
It's gonna take a while to assign all of my unit codes to the correct stuff but when I'm finished pretty much everything should work regardless of which of my mods you are subbed to and if you are using TOW or IEE or IEE+LCCP.
Assuming that is gonna work, that is :lunar2020thinkingtiger: .
SEVEN GOON SESH Mar 3, 2024 @ 2:32pm 
Currently Robie's map completely changes Karak Eight Peaks to be an entire multi-province region. So the old landmark for it doesn't work anymore. I don't think TOW came shipped with any landmarks but I could be wrong. I normally use 2-3 landmark mods to begin with to flesh out the map.
zerg93  [author] Mar 3, 2024 @ 5:59am 
Uh.
I was wondering for a while which of my mods would not be compatible out of the box with Robie's custom campaigns, guess that now I have my answer.
Good time as any to download them and check if it's just a landmark issue or not, I guess.
SEVEN GOON SESH Mar 2, 2024 @ 10:15pm 
And don't beat yourself up, I for one am a massive fan of the mods you put out. Are they ridiculous? Sure. But there's a massive amount of charm to be had in such levels of silliness. I for one always wanted the GOBLIN AIRFORCE :tm: