Total War: WARHAMMER III

Total War: WARHAMMER III

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AI Skill Selection Tweaks
   
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292.555 KB
Dec 29, 2022 @ 12:03pm
Jun 17 @ 8:02am
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AI Skill Selection Tweaks

Description
Hundreds of tweaks and changes that improve how the AI picks skills for lords and heroes. This should lead to a bit more challenge when fighting against high level characters. And hopefully to more fun battles as well!

Take a look at the images to get an idea of what the mod does. By now some are a bit outdated but still useful.
The characters in the images were leveled and afterwards confederated with console commands. There’s a good amount or randomness involved in skill selection. For those reasons you may get somewhat different results each campaign.
And don't expect miracles!

In short, the major changes in the mod are:
  • Yellow/Personal/Miscellaneous skills: The AI will avoid skills like minor increases in spell resist, charge bonus, leadership, leadership aura size.
  • Red/Army skills: The AI will invest more points into this line. It will get one to three skills in the first block and at least one in the second block.
  • Blue/Campaign skills: The AI will get fewer skills here because quite a few of them are weak or outdated.
  • Magic: The AI will focus more on spells that it’s decent at using. Lords will pick slightly fewer spells than heroes because they have many other useful skills.
  • The AI will progress through the skill lines faster because of additional skill utilization hints and skill synergies and get the central and final skill earlier.

Installation and compatibility:
Can be installed and uninstalled at any time. Obviously most effective when used on a new campaign.
Compatible with mods that give additional skill points or add a couple new skills.
Not recommended to be used with SFO or other overhauls that add and change a lot of skills.
46 Comments
Coffeecoffee  [author] Aug 10 @ 12:23pm 
Yes, I think so.
Alex Aug 10 @ 6:15am 
Does this apply to the auto learn skills toggle in your character?
sarumanthecursed Jul 2 @ 4:07pm 
epic mod, thank you!
Coffeecoffee  [author] Jun 17 @ 1:55am 
Most likely. The patch makes no changes to this AI system as far as I can tell.
But I will take a look once it's out.
Lord Vyse Jun 16 @ 8:49pm 
Will this work with the new ai updates?
Coffeecoffee  [author] Mar 11 @ 11:33am 
No, why would it need one?
sarumanthecursed Mar 11 @ 8:53am 
Does this need an update?
Coffeecoffee  [author] Dec 28, 2024 @ 2:55am 
If the spells are random then there will be countless combinations, so I can't say for sure. But it should work ok for the most part.
sarumanthecursed Dec 27, 2024 @ 7:11am 
How does this work with wonderous wizard levels mod?

It randomizes the spells available to wizards
Coffeecoffee  [author] Dec 18, 2024 @ 1:05am 
Mod updated for game version 6.0 Omens of Destruction!