Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Wide Town City - Player and AI Settlement Modifiers
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Type: Utility
Setting: Native
Game Mode: Singleplayer
Compatible Version: v1.0.2
File Size
Posted
Updated
18.544 KB
Dec 29, 2022 @ 8:09am
Dec 30, 2022 @ 7:47am
2 Change Notes ( view )

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Wide Town City - Player and AI Settlement Modifiers

In 1 collection by Gwenolric
QAI - Modifiers for Campaign
2 items
Description
The mod is loaded if it appears in magenta at the bottom-left when the TalesWorld Logo appears

Grant different bonus/malus to all the statistics linked to Settlements (Town/Castle/Village) when they are controlled by the Player or the AI.


Feature: Affect both Player and AI

Two sets of bonus/malus : one when the owner of the settlement is the Player and one when the owner of the settlement is an AI Lady or Lord. Meaning you can make it harder for yourself and easier for the AI or the opposite.

List of the statistics that can be modified :
- Town and Castle Loyalty
- Village/Town/Castle Militia
- Town and Castle Security
- Town and Castle Prosperity
- Town and Castle Food Stocks
- Village Hearth
- Town and Castle Tax
- Town and Castle Construction

The amount chosen is added to the current statistic. An example would be that the AI own Rhotae and has a loyalty change of -2. If you enable the AI Modifier and put the Loyalty Modifier to 3, the loyalty change would be +1.


Compatibility :

This mod is a single-player mod working in both Story and SandBox. It should not be activated in multiplayer. It requires Mod Configuration Menu.

The order of this mod doesn't matter at all past MCM and Native Modules, but for exemple:

1-MCM (and Dependencies)
2-Native (and other TalesWorld Module)
3-Other stuff you want
4-Wide Town City
5-Other stuff you want

If MCM is activated in the current playthrough, this mod is save compatible, meaning you can remove or add it at any point in the game.
20 Comments
Tomwa May 3 @ 1:13pm 
Would be nice to remove the 1000 limit on settlement tax gain
BrokenBuck Mar 5 @ 8:35am 
The people saying to update this mod are schizos, it works fine.
Fulminata Feb 27 @ 6:29pm 
please update
Zeyrok Jan 3 @ 7:54am 
Update
Parasus Jan 2 @ 4:45am 
Can i use it together with https://steamcommunity.com/sharedfiles/filedetails/?id=2859265386 IMproved Garrison?
Toms_05 Dec 7, 2023 @ 9:48am 
would love to have a more insane version of this mod (am running a cheat playthrough so just for the lols)
deeznuts Dec 2, 2023 @ 7:20pm 
anybody know if it works on old versions like 1.1.6? im assuming so but dont like using different version mods bc the updates frequently break mods and save files as a result lol
Toms_05 Sep 25, 2023 @ 5:38am 
is there a chance to add a version with more insane modifier values? great mod by the way :)
T600_Mod Sep 17, 2023 @ 5:05am 
@Letheral the Agricultural Estates mod adds food production and profits in exchange for slaves, it can be automated to sell stocks to village, making a village with estates produces up to 10x more food and whatever product the village produces, which then can be stockpiled or sold to village at village price, increasing output of food or iron, silver, whatever resource you want to invest in making more of...
R4z0r Aka Geno! Sep 2, 2023 @ 12:54am 
And another time the question, does it work with the new Version?