Garry's Mod

Garry's Mod

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TFA-VOX Extra Callouts
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Realism
File Size
Posted
Updated
149.840 KB
Dec 26, 2022 @ 2:03pm
Apr 12 @ 6:12am
57 Change Notes ( view )

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TFA-VOX Extra Callouts

Description
NOTE:

If the addon begins spamming "Attempt to index TFAVOX_SOUNDS" errors, do tfa_vox_pack_reload in the console

If the addon is instead spamming "Attempt to call global TFAVOX_GetPack" errors, do tfa_vox_module_reloadall in the console

These are not errors I can fix.


Adds a whopping 37 new modules to TFA-VOX:

Enemy Grenade Active grenades near the player will trigger a callout

Grenade Warning Active grenades that land near friendly NPCs/Players but away from the player trigger a callout

Self-Grenade Grenades thrown by the player that remain in proximity trigger a callout

Grenade Throw Trigger a callout when throwing a grenade. Now supports multiple types and individual weapons

Explosive Barrel Burning explosive barrels that land near the player will trigger a callout

Friendly Fire Taking damage from a friendly NPC/Player will trigger a callout. Adjustable delay to allow the callout to trigger after pain callouts

Friendly Killed Friendly NPCs/Players that are killed will trigger a callout. Separate callouts for friendlies killed by Friendly/Enemy NPCs/Players and for Enemy NPCs/Players using Sniper/XBow ammo weapons

Compliment Ally Trigger a callout when a nearby friendly NPC/Player kills an enemy NPC/Player. Further supports Multikills and Players on killstreaks

Healing Trigger a callout when using the Med Kit weapon on a friendly NPC/Player or self healing

Landing Grunt Trigger a callout when landing after being airborne for a minimum period of time

Barnacle Grab Trigger a callout when grabbed by a Barnacle, and remaining in a Barnacle pull

Item Spotting Trigger a callout when pressing the +USE key on an item/ammo/weapon (Similar to NPC spotting.)

Out of breath Sprinting for a set period of time will trigger a callout

Idle Breathing Constant callout for when the player is not emitting any other callout

Idle Chatter Periodic callouts when the player is outside of combat and no enemy NPCs/Players are visible

Takedown Trigger a callout when performing a BSMod/MWIII Takedown on a NPC/Player or getting takedowned

Combat Callouts Firing a weapon when an enemy NPC/Player is in sight triggers a callout. Enemy NPCs that hide during combat triggers a separate callout

Killstreak Players that kill multiple enemy NPCs/Players in a row trigger a callout. Three types of callouts depending on the streak, with gradual decay when not killing enemies

Multikill Players that kill multiple enemy NPCs/Players at once trigger a callout

Overwhelmed Players that are surrounded by an overwhelming amount of enemy NPCs/Players trigger a callout. Friendly NPCs/Players increase the number required to be overwhelmed

Melee Attacks Attacking with a melee weapon triggers a callout depending on the animation type of the weapon

Roadkill Trigger a callout for running over a enemy/friendly NPC/Player with a vehicle. Separate callouts for both enemy, friendly and neutral kills

Vehicle Enter/Exit Entering/Exiting a vehicle triggers a callout. Separate callouts for entering a driver and passenger seat (Simfphys tested)

Airborne Vehicle Staying airborne in a vehicle triggers a callout

Vehicle Collision Players in vehicles colliding with world or physics objects triggers a callout. Separate callouts for colliding with other vehicles

Specific weapon pickup Trigger a callout based on the ammo type used by the weapon, rather than a generic callout (Will revert to default if the approriate callout is not found)

Specific Reload Reloading triggers a callout based on the type of ammo the weapon uses

Specific No Ammo Attempting to fire or reload a weapon with no ammo left triggers a callout based on the type of ammo the weapon uses

Weapon Jamming Trying to fire/clearing a jammed weapon triggers a callout (ArcCW/Arc9 weapons)

Submerge In Water Going fully underwater triggers a callout

Emerge From Water Emerging from water triggers a callout

React to Cannibalism Witnessing a Player devouring a corpse using the Cannibal, Ghastly Scavenger or Tribal Wisdom Perk triggers a callout. Requires the Fallout 3 Perks addon.

Perform Cannibalism Using the Cannibal, Ghastly Scavenger or Tribal Wisdom Perk to devour a corpse triggers a callout. Requires the Fallout 3 Perks addon.

Mourn Ally Pressing the +USE key on the body of a friendly NPC/Player triggers a callout.

Shoot/Taunt Enemy Corpse Pressing the +USE key or shooting a hostile body will trigger a callout.

Banter When two or more players are in proximity, trigger three different callouts between two players.

Hard Landing Players doing a hard landing or roll trigger a callout. Requires the Hard Landing addon.

See pinned discussion for how to integrate these features into TFA-VOX Packs.
Popular Discussions View All (6)
2
Dec 23, 2023 @ 2:58am
Healing callout.
رومان الحسام
1
Apr 2, 2024 @ 12:06am
I dont know why but this addon TANKS fps
Winn
1
Jan 31, 2024 @ 6:54am
PINNED: Integrating these features into TFA-VOX Packs
Sergeant Pan
124 Comments
Jonathan May 16 @ 5:17pm 
Assuming you still take suggestions, perhaps you could add compatibility with Mighty Foot Engaged. Ex. when you kick, it triggers a callout.

Well, what USED to happen was that if you have a melee weapon equipped (like the fists) and you engage the kick, it'll trigger the melee callouts, but now that doesn't happen anymore.
TechnomirFuture132 May 13 @ 9:12am 
I ran into this problem, when logging into the vox pack map, it doesn't work, these errors are constantly being spammed in the console
TechnomirFuture132 May 13 @ 8:57am 
[TFA-VOX Extra Callouts] lua/tfa_vox/modules/grenadethrow.lua:34: attempt to call global 'TFAVOX_GetPack' (a nil value)
1. b - lua/tfa_vox/modules/grenadethrow.lua:34
2. v - RunString(Ex):8
3. Call - lua/includes/modules/hook.lua:102
4. TFAVOX_Init - lua/tfa_vox/framework/tfa_vox_global_functions.lua:354
5. unknown - lua/tfa_vox/framework/tfa_vox_packs.lua:141
6. unknown - lua/includes/modules/concommand.lua:54


[TFA-VOX Extra Callouts] lua/tfa_vox/modules/grenadethrow.lua:54: attempt to index global 'self' (a nil value)
1. b - lua/tfa_vox/modules/grenadethrow.lua:54
2. v - RunString(Ex):8
3. unknown - lua/includes/modules/hook.lua:102
candy crush enjoyer Apr 15 @ 11:13pm 
Paula Deen
Ateş "MKMM" Bozkurt Apr 12 @ 5:29am 
goes perfect with Combine Suits Base (Improved Version of Combine Suits 2.0)
qwertypop727 Apr 9 @ 7:39pm 
[TFA-VOX Extra Callouts] lua/tfa_vox/modules/complimentkill.lua:105: attempt to call method 'Disposition' (a nil value)
1. LambdaRunHook - lua/lambdaplayers/autorun_includes/shared/a_hookhandling.lua:16
2. LambdaOnKilled - lua/lambdaplayers/lambda/sh_hooks.lua:286
3. func - lua/lambdaplayers/lambda/sh_hooks.lua:926
4. v - lua/lambdaplayers/lambda/sh_util.lua:114
5. Run - lua/includes/modules/hook.lua:102
6. unknown - lua/lambdaplayers/autorun_includes/shared/gamemode_overrides.lua:397

I think I know that it's the same error, but the difference is that Lambda Player died from barrels (as far as I understand)
qwertypop727 Apr 9 @ 7:32pm 
[TFA-VOX Extra Callouts] lua/tfa_vox/modules/complimentkill.lua:105: attempt to call method 'Disposition' (a nil value)
1. LambdaRunHook - lua/lambdaplayers/autorun_includes/shared/a_hookhandling.lua:16
2. LambdaOnKilled - lua/lambdaplayers/lambda/sh_hooks.lua:286
3. func - lua/lambdaplayers/lambda/sh_hooks.lua:926
4. v - lua/lambdaplayers/lambda/sh_util.lua:114
5. Run - lua/includes/modules/hook.lua:102
6. unknown - lua/lambdaplayers/autorun_includes/shared/gamemode_overrides.lua:397
7. TakeDamageInfo - [C]:-1
8. func - lua/autorun/cl_vmanipfeedbacker.lua:790
9. unknown - lua/includes/extensions/net.lua:34

this happens when i kill Lambda Player
Брайт Mar 17 @ 8:27am 
What mean +USE?
Tommy Gigglelarry Mcfingle Dec 23, 2024 @ 3:22am 
for some reason everything is giving me errors lmao is it because some voicelines arent supported for my tfa vox or what
Anby Gaming Dec 22, 2024 @ 8:05am 
I see

(Well rn it's gone the specific weapon option in the VOX GUI but I'm guessing it's gonna come back in a later update?)