Kenshi
199 ratings
Survival Shelter
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
26.246 MB
Dec 26, 2022 @ 1:34pm
Feb 8, 2023 @ 5:01pm
3 Change Notes ( view )

Subscribe to download
Survival Shelter

Description
Provides a shelter to protect from weather hazards while also providing a place for 4-8 people to sleep as well as a general storage chest and even power output based on researched tier!

Adds new research items under the Core category called Survival Shelter which allow you to place them down from the Build -> Camping menu.



Features include:
  • 4 sleeping spots that can be upgraded all the way to 8.
  • A general storage chest which can also be upgraded.
  • Last tier allows for the creation of a portable base!
  • Protection from hazards such as acid rain.
  • Lighting that auto-lights-up at night!
  • No pesky town marker left behind!
  • Cheap renewable placement!

FAQ:
  • How do I get a Survival Shelter Kit?
    • Buy one from a vendor that stocks supplies, or find one randomly.
    • Craft one from the Medical Workbench.

Tier 1
  • 18x18 storage, items stack up to 5.
  • Costs 1 Survival Shelter Kit.
  • 4 sleeping slots, x4 healing rate.
  • Does not create a town marker.
Tier 2
  • Tier 2: 20x20 storage, items stack up to 10.
  • Costs 2 Survival Shelter Kits.
  • 6 sleeping slots, x6 healing rate.
  • Does not create a town marker.
Tier 3
  • 22x24 storage, items stack up to 20.
  • Costs 3 Survival Shelter Kits.
  • 8 sleeping slots, x8 healing rate.
  • Also provides 50kW power and acts as an outpost creating a town marker.

Run with skeletons or need a prisoner pole? Check out this add-on by Silvyy.

Feeling generous and have some Cats to spare? Your support would be greatly appreciated!
PayPal[www.paypal.com] | Patreon[www.patreon.com]
105 Comments
Binouze 3 hours ago 
Où est cet addon haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Where his this godamn addon haaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Deadmano  [author] Jun 13 @ 9:02am 
@Issa: Just the games limitations sadly, since it considers it a single "node" so everyone kinda cuddles up and shares that same spot. :lunar2019crylaughingpig: But they'll all use it at the same time.
Issa Jun 13 @ 6:19am 
Thanks, noticed that tier one doesnt have 4 sleeping slots but 1 though, and tier 2 has 2 not 6
Deadmano  [author] Jun 10 @ 2:48pm 
@Issa: See the FAQ, only item on it.
Issa Jun 9 @ 8:17am 
I cant find the kit anywhere
Deadmano  [author] May 18 @ 7:49am 
@Majorita: You answered yourself it seems; if you want simple beds, they exist, plentiful. A shelter is a bit more advanced, research makes sense. As for the tiers, again, they get more advanced, with later ones even giving power, research makes absolute sense in that case. If you don't like it, you're free to make changes to it in the editor and even upload a patch for this mod.

Not sure why anyone would deconstruct the shelter BEFORE removing items... But yeah, nothing I can do in that department anyway; just how the game handles that logic. Also the sleeping situation, just how the game handles the "marker" since there can't be multiple spots sadly.
Majorita May 17 @ 3:42am 
And another thing, if you deconstruct the shelter with items in the storage, EVERY item in the storage is deleted from the game and you lose them. So uh, really hope no one ever uses these as temporary storage for their Meitou weapons or something and then accidentally deletes all of them. That'd suck.

Also, it seems like a bug but for the T1 shelter at least, 4x people can sleep in the same bed right on top of each other. While cute, it, uh, seems unintended.
Majorita May 17 @ 3:42am 
Cool mod, but it does have a couple... problems.

Since you need to research the recipe, you need a workbench and you also need to put that workbench indoors, unless you get a mod that lets you build workbenches outdoors. This means building a small shack or a house in a city. This conflicts with a nomadic playstyle which is why you'd want this in the first place. It seems odd to try 'balance' the 'overpowered' nature of having ready access to a few beds and a shelter wherever you want in this way, especially since it gimps the people who probably want most to be able to set these up whenever from the beginning of the game.

You also need to buy books and research more just to get higher tier shelters. Which again, seems weird, since if I am doing a run where I am a base-builder, I have a home base to return to, and I can use any of the countless available inns in the game to rest in the interim. This devalues shelters and camping, especially since camping leaves you VERY vulnerable.
Deadmano  [author] Dec 22, 2024 @ 11:10am 
@iforgotmysocks: Because the entire structure is a glorified "bed"? If you want realism slap down some T1's for each person, it's what I did. Multiple shared spots are for those who don't care about realism and want the convenience. The values are showing as per the tiers on my end, might be a mod conflict you've got going on there? But glad you found a workaround. You're welcome for the mod, thanks for stopping by!
iforgotmysocks Dec 22, 2024 @ 10:18am 
I also noticed, the multiplier doesn't quite match the description. Due to allowing multiple people, the 6 operators for 6 output for T2 results in the same 4x healing as the 4/4 for T1. I adjusted all beds to give the same healing of 8 and had to double the output for the related amount of operators.