Total War: WARHAMMER III

Total War: WARHAMMER III

246 ratings
Trajann's Saurus Champions
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File Size
Posted
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29.296 MB
Dec 25, 2022 @ 2:04am
Aug 21, 2024 @ 5:13pm
8 Change Notes ( view )

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Trajann's Saurus Champions

Description
I wanted to give my lizard boys some love, so I came up with this mod. It adds a new unit to the lizardmen roster, the Saurus Champions!

The lizardmen have lot's of scary and powerful monsters, but lack an infantry unit of the same caliber. Enter the Saurus Champions. They're melee juggernauts, with juiced stats compared to all other saurus infantry. They're true power however come from their unique abilities. One ability gives them offensive buffs, while the other focuses on survivability. They act as toggles, where they have an infinite duration, but only one may be active at a time. If you switch, there is a 30 second cooldown before you can switch again, thus preventing any major abuse of the buffs. The idea is that they can swap their stats defending on the situation. Need to clear through a bunch of infantry? Go offensive. Fighting something a bit more tough and need to hold out? Go defensive. I feel it gives them a bit more identity than just "beefy melee unit".

This mod also adds a regiment of renown version! They are granted high flame resist as well as flaming attacks, plus they have much stronger versions of the base champions abilities. The base unit is unlocked for all main lizardmen factions once a major settlement reaches tier 5. While the RoR variant is unlocked at level 30. These guys pack a mean punch in melee, but they do pay for it by being very expensive and slower than most other saurus. Plus being a low model count unit means that without support they can become overwhelmed. These guys benefit from temple guard tech.

This guys were super fun to design, and it felt nice to create something for my OG favourite faction. Any feedback you have is always appreciated, and I hope you enjoy!

Donations
If you would like to support me, you can donate here: https://ko-fi.com/trajannv . It is by no means required, and even if I never receive a single cent, I will continue to make mods for as long as I have interest. But of course, any donations are greatly appreciated!

Tabletop Caps sub-mod courtesy of Deadpool:
https://steamcommunity.com/sharedfiles/filedetails/?id=2907048780

If you want these units to be more rare, here's a sub-mod by Lt. Ruben (AUT) that gives them caps:
https://steamcommunity.com/sharedfiles/filedetails/?id=2907167452
55 Comments
jasonlawton12345 Feb 1 @ 4:28pm 
Just want point out that your mods are f***ing awesome ...... I really hope you do more mods like this for the Lizardmen and if possible the HE ...... 😀
Trajann V  [author] Jan 2 @ 3:39pm 
@MVGkaiser
An update isn't needed
MVGkaiser Jan 2 @ 6:55am 
possible to update sir? just to be safe haha
Trajann V  [author] Dec 31, 2024 @ 3:53pm 
@Squire lord
Yup
Squire lord Dec 30, 2024 @ 10:36pm 
Does this still work?
Trajann V  [author] Sep 16, 2024 @ 4:27pm 
@Norym
No
Norym Sep 15, 2024 @ 11:15pm 
does it come with a blessed version?
Trajann V  [author] Aug 28, 2024 @ 3:11pm 
@HazardHawk
This mod was already updated to work with the most recent game version.
HazardHawk Aug 28, 2024 @ 5:23am 
Pardon... After the last patch, tables are messed up needing base updating. If having issues, open in RPFM, generate the cache if needed, update the flagged table, change the quality from a number to "character only", save and patched until Trajann updates.

NOTE: The same exact is true for multiple current mods not yet updated for patch 5.21

As well, please pardon me Sir telling people how to fix the error. When you update, do the same, but set quality as you intend and when you upload it will supercede anyone's copy where we made our own correction. Feel free to delete my comment as well should you feel a need. Not about me at all, just being helpful. Ironically, I spend more time fixing the mods I use after updates than playing as my entertainment!
Trajann V  [author] Feb 24, 2024 @ 5:55pm 
Mod has been updated to 4.2