RimWorld

RimWorld

373 ratings
Steamworld Uniforms
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Mod, 1.4, 1.5
File Size
Posted
Updated
7.514 MB
Dec 19, 2022 @ 1:36am
Apr 3 @ 12:29pm
11 Change Notes ( view )

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Steamworld Uniforms

Description
Warning: This mod now requires Vanilla Expanded Framework

Description

Steamworld Uniforms is a historically inspired mod that aims to add various uniform parts from the early industrial/Victorian era.

Contents

There is a total of ten jackets, two pieces of armour, nineteen caps, twelve helmets and four accessory items that can be tailored or forged after their representative research project is completed. All of these items may appear on various non-player pawns. In detail there are:
• regular uniform jacket
• guard uniform jacket
• hussar jacket
• infantry coat
• greatcoat
• cossack coat
• parade jacket
• formal uniform jacket
• tropical uniform jacket
• zouave jacket and cap
• tall peaked cap
• field cap
• shako
• askari cap
• képi
• alpine field cap
• rifleman cap
• tasselled side cap
• alpine hat
• formal fez
• bersaglieri hat
• bicorne
• busby
• bearskin
• campaign hat
• alpine beret
• czapka
• spiked helmet
• plumed helmet
• shako helmet
• dragoon helmet
• czapka helmet
• grenadier helmet
• pith helmet
• sash belt
• cuirass
• shouldered bed roll*
• epaulettes
*accessory items can now be worn over jackets as intended. They can however be toggled in the mod options to be worn instead of jackets.

Updates

See change notes

Compatibility

All of these items are tagged as “industrial military basic” so they may spawn on any industrial faction such as outlanders or pirates.
Nobles from the Royalty DLC occasionally wear these uniforms as they satisfy needs for most noble ranks.
Some uniform parts can be chosen as a requirement for combat specialists and leaders from the Ideology DLC. The spiked helmets supports the morbid style.
With VFE – Settlers militias are very likely to wear képis and campaign hats.
Képis and shako helmets support the authoritarian style and spiked helmets the shintaoist from VIE – Memes and structures.
Combat Extended: I am not a CE user, so I cant tell if this mod, which just adds apparel, is compatible or not. If necessary you may be encouraged to make a patch yourself.

Known Issues

Items with random style variants do not spawn naturally in game, however they can be created or modified in development mode. This seems to be a vanilla bug I can’t do much about.

Legal

Textures and XML are created by me.
RimWorld is developed by Ludeon Studios.
115 Comments
hanjiro10 Apr 30 @ 5:32pm 
I GOT IT TO WORK AND I LOVE IT:ppg_human:
hanjiro10 Apr 24 @ 1:19pm 
ive treid to get it to work and it wolt probably cuz my computer is trash and im sad about it cuz it looks like great mod i will try again with it to see if can make it work
catto Apr 16 @ 4:37pm 
Bruh this is fucking amazing. Where has it been all my life
Losos Apr 6 @ 8:23am 
Képi my beloved, would love to see the Adrian helmet added someday
Tae Mar 11 @ 3:33pm 
Thank you! I appreciate that so much. You're great :D
koni  [author] Mar 10 @ 11:31am 
Alright, I am convinced. The hulk type uniforms will be reworked, although not as my top priority.
Tae Mar 10 @ 5:05am 
Okay but... that doesn't work. I don't want their shirts to stick out from under their uniforms, it looks wrong. There are no visible pants in game, and none of the other body types do this, so it just doesn't work and looks strange. Would it be possible to make a version that covers the torso completely for the hulk body type? Other than this issue these look great so it's really frustrating
ALE199 Mar 10 @ 4:26am 
ok but it would be cool if the uniforms were all streched over or like clearly too small for hulk body type.
koni  [author] Mar 9 @ 11:02am 
@Tae This is intentional. As these jackets are uniforms I have given them a standardised length. Also this helps to indicate these do not cover the legs, in contrast to coats which fit the hulk body type
Tae Mar 9 @ 3:39am 
idk if this is just me, but these don't fit the "hulk" body type at all, theyre way too short. is this just how this mod is or do i need to be checking my other mods?