Total War: WARHAMMER III

Total War: WARHAMMER III

26 valoraciones
Empire Mercenaries ONLY Maneaters
   
Premiar
Favoritos
Favorito
Quitar
graphical
Etiquetas: mod
Tamaño
Publicado el
Actualizado el
155.313 KB
9 DIC 2022 a las 15:32
9 DIC 2022 a las 15:49
2 notas sobre cambios ( ver )

Suscríbete para descargar
Empire Mercenaries ONLY Maneaters

Descripción
Same as my previous mod, but now it's only the Meneaters that you can recruit from Taverns and the Red Moon Inn.

Tier 1 Tavern: Maneaters and Maneaters (Ironfists)

Tier 2 Tavern: Maneaters (Great Weapons)

Tier 3 Tavern: Maneaters (Pistols)

Red Moon Inn has access to all Maneater units.

If you want more units from various Order factions, you can check out my previous mod based off LordZarmack's here: https://steamcommunity.com/sharedfiles/filedetails/?id=2898130774

This mod won't require updates, so don't ask for them unless LordZarmack's mod stops working.
18 comentarios
warbossrok 1 ABR a las 10:59 
ok this is cool
lwhのsama 14 AGO 2024 a las 7:04 
唯一遗憾这个机制类似雇佣兵,它不吃任何帝国的科技和领主的红线,但是领主自身带队的特性是任何部队都可以吃的(作为对比帝国食人魔写进了词条,可以吃科技)。酒馆里可无限招募:steamthumbsup::steamthumbsup:
General Brooks 3 AGO 2024 a las 12:23 
Great mod. Sadly though this isn't compatible with SFO, because SFO gives these units build limits which the empire has no way to increase. I don't suppose you could just add an effect for each tavern to raise the build limit of each of these units by say 3? That would solve the issue nicely I think.
Lampros 15 ABR 2023 a las 3:46 
Just checked. His original mod gives the same technologies to all recruitable mercenaries (so no Ogres for him, since they cannot be recruited via his mod). So I assume either his mod adds those tech - or CA made all recruitable units covered by those technologies.
Lampros 15 ABR 2023 a las 3:40 
Okay, I will try. I checked vanilla, and there are no pictures for Ogres. So it must come from the mod - whether from his or yours ;)
Rustic Clover  [autor] 14 ABR 2023 a las 20:11 
I'm not saying you have to use it, I meant you should probably test if the same technology (or lack thereof) works for the units in his mod.
Lampros 14 ABR 2023 a las 20:02 
Ah, okay. No interest in the original mod, as that lets the Empire recruit basically everyone and their mother - and it made Empire campaigns boring and non-Empire campaigns annoying.
Rustic Clover  [autor] 14 ABR 2023 a las 19:39 
I'll admit, I have no idea. I mostly just copied the OG files and added Ogre Mercenaries. Might be good to check if the same thing occurs on the units of LordZarmack's original mod.
Lampros 14 ABR 2023 a las 11:48 
I am loving this mod, so far. But I do have a question: It seems like the Ogre mercenaries get buffs from technology upgrades but not leader buffs. Is there a way you can add that, too? Also, on the technology side, Ogres also get the benefit of everything on the "Infantry" section, except State-issued Weapons. Is this an oversight or intended?
Lampros 14 ABR 2023 a las 9:00 
I second Yiunko's suggestion!