Stellaris

Stellaris

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Enhanced Automation
   
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1.509 MB
Dec 7, 2022 @ 3:10am
Dec 7, 2022 @ 4:30am
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Enhanced Automation

Description
For 3.6.X ✔️

Introduction

Are you tired of managing your newly conquered planets or freshly colonized planets in the mid to lategame?
This mod adds new automation rules so that you don't have to do that anymore.

The current automation system is designed around setting a designation on the planet and then letting it build depending on that. The problem is that if you set a mining designation the automation will not try to fill all the building slots once it has used up all the mining districts, neither will it try to build other districts if you still have district slots remaining.
This mod aims to fix that by allowing you to decide what to build without setting a designation.
It also fixes 2 minor bugs with the current automation system.

How to use

I recommend learning about the regular automation system first before you start using this mod.
        
  1. Disable all new automation settings and set the default to disabled. (Shift click for default setting)
        
  2. Disable designation automation setting and set the default to disabled.

When you colonize or conquer a new planet:
        
  1. Free up at least 4 building slots so the automation can repair amenities or crime.
        
  2. Destroy all unwanted districts.
        
  3. Destroy all blockers.
        
  4. Enable the wanted automation.

Additions
        
  • Mining: Builds mining districts and respective job output buildings.
        
  • Farming: Builds farming districts and respective job output buildings.
        
  • Energy: Builds generator districts and respective job output buildings.
        
  • Factory: Builds industrial districts and respective job output buildings. (Recommended: Set designation to factory so that only consumer goods get produced)
        
  • Foundry: Builds foundry districts and respective job output buildings. (Recommended: Set designation to industrial so that only consumer goods get produced)
        
  • Trade: Builds trade districts and respective job output buildings.
        
  • Unity: Builds unity districts and respective job output buildings.
        
  • Research: Builds research districts and respective job output buildings.
     
  • Naval Capacity: Builds naval capacity buildings.
     
  • Refineries: Builds rare resource production buildings. Will try to fix deficits first.
     
  • Hydroponics: If enabled the farming designation will build hydroponics once all district slots are used up.
The automation will always try to build districts first and only after all district slots except 4 are used up will it start filling up the building slots. Once the building slots are filled up it will then fill up the remaining district slots. This is done to avoid having not enough housing for all the jobs that the buildings create.

If you select multiple automations like mining and farming then it will simply try to build an equal amount of food and mining districts.

If you dont select an automation that can build districts on this type of planet (for example only research on a regular planet) then all the building slots will get used up but the districts will remain empty.

Example

Select factory and research automation:
        
  1. Build industrial districts until four district slots remain.
        
  2. Build research buildings until planet is full.
        
  3. Build industrial districts until no district slots remain.

Select mining, farming, energy and refineries automation:
        
  1. Build equal amounts of mining, farming and energy districts until four district slots remain.
        
  2. Build equal amounts of rare resource refineries prioritizing deficits first until planet is full.
        
  3. Build equal amounts of mining, farming and energy districts until no district slots remain.

Bugfixes
        
  • Hiveminds will now build housing and amenities on ringworlds if that automation is enabled.
        
  • Capital buildings will auto upgrade if that automation setting is enabled.
8 Comments
Shrci Dec 17, 2024 @ 4:19am 
is this still being worked on or updated?
swerdlock May 26, 2023 @ 7:40am 
Works for me.
friday May 21, 2023 @ 4:25am 
Does it work on 3.8?
Doomwarrior May 10, 2023 @ 7:25am 
will you upgrade to the newest version? :)
Myreek  [author] Apr 19, 2023 @ 4:50pm 
It will build urban districts if there is a housing issue. It prefers fixing amenities with Holo-Theaters or other similar buildings since those will provide up to 4 amenities jobs instead of just one. If you are playing a gestalt consciousness you don't have access to those buildings so it will instead revert back to building urban districts.
Mike Apr 18, 2023 @ 7:48am 
does the "Free up at least 4 building slots" line mean that the mod does not build urban districts if the that automation setting is selected?
Myreek  [author] Dec 9, 2022 @ 5:41am 
Yes
Malikto Dec 8, 2022 @ 6:08pm 
Does it work with 3.6?