Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Eldred's Guard is replaced with something new, just haven't updated it yet.
After empire rework, by combining Luminarks and Light Wizards passives, you can give 30% wardsave to everyone within 55 meter of p.mentioned units. 55 meters is a lot. Usual frontline is 100ish, so 2 wizards 2 luminarks cover it all.
With this mod, Eldred's guard get 40% on top of everything else they have. Then you add Warrior Priests, and that turns into 60%.
Mind, Volkmar can get something like passive 80% damage resistance to his flagellants with this, so maybe not actually all that impressive. But if you really want your staunch line of elector troops, well.
BTW, Luminarks themselves also get stupid tanky with this, and CA been buffing their shootiness over past year. They aren't shit anymore.
Yeah, I need to change it
I think its just this mod in particular. Unless I've got a weird compatibility issue.
Yours might not have updated correctly. Unsub and resub.
The thing is, Balthazar is in lore the artillery guy - Elspeth doesn't actually have much to do with it other than living in Nuln. I'll keep it in as a nod to that, at the least.