Total War: WARHAMMER III

Total War: WARHAMMER III

876 ratings
Dwarf Polearms ( Vanilla 6.X ) ( MCT Support ) ( REQUIRES ASSET PACK )
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units
Tags: mod
File Size
Posted
Updated
1.219 MB
Nov 30, 2022 @ 10:23pm
Mar 25 @ 5:48pm
28 Change Notes ( view )

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Dwarf Polearms ( Vanilla 6.X ) ( MCT Support ) ( REQUIRES ASSET PACK )

In 1 collection by _D3rpyN3wb_
_D3rpyN3wb_ Working Mod Collection ( >>> Vanilla 6.X.X <<< )
21 items
Description
Originally posted by author:
---Before subscribing to this mod here are reminders---
>This mod use custom animations that is not meant for the dwarfs and the unit,
expect graphical glitches, clipping and animation twitching <
NOT LORE-FRIENDLY BTW
-But realistically why use short weapons when you're already short👀-

Submods:
SFO Submod by Scourge

What this mod does:
- Adds 13 new units with polearms
- 7 Infantry Units
- 6 Mounted units
- Benefits from Lord and technology buffs

Infantry Units:


Cavalry Units:


Dwarf Warriors (Spear)


Dwarf Warriors (Javelin)


Longbeards (Spear)


Longbeards (Bardiche)


Ironbreakers (Spear)


Ironbreakers (Poleaxe)


Hammerers (Polehammer)



Dwarf Warriors (Spear Goats)


Dwarf Warriors (Javelin Goats)


Ironbreakers (Poleaxe Warboars)


Ironbreakers (Spear Warboars)


Hammerers (Polehammer Warboars)


RoR Bear Riders of Kraka Drakk



Credits to Blackoutsider for the inspiration of the Goats used in his Warhammer 2 Mod :D
(Update Version:God's chosen)Blackoutsider units expansion / blackoutsidier 兵种包(更新版本:众神之选)

FAQ

- SFO? Radious?
Anyone can edit the stats in my mod as long as it is a submod :D

COMPATIBILITY
-Should be compatible with anything, and of course with overhaul mods like SFO, needs a submod


Wanna support me for the developement of future mods?
You can donate me via Ko-fi or Paypal :D

Donate via PayPal or Credit Card[www.paypal.com]
Donate via Ko-Fi [ko-fi.com]


Leave feedback if I missed,bugged, or unbalanced something :D
Popular Discussions View All (1)
7
May 30, 2024 @ 5:26am
Known Submods
_D3rpyN3wb_
491 Comments
The Iron Duke Apr 4 @ 1:11pm 
The iron breakers always seem to clump up. For example wehen a large enemy like an arachnarok spider charges, everyone clumps up on the spider without me giving an attack order. I guess they should stand in formation and dont clump up becuase, infantry can then easily pass and attack my artillery, backline when the ironbreakers are clumped up in a small space. (Sorry my english is not the best.)
Dukalis Mar 31 @ 12:13pm 
Unit models disappeared from fashion and do not appear, blood effects are peeled
Alastor Moody Mar 6 @ 3:04am 
This mod no longer works for me, crash on launch
Max Feb 16 @ 6:56am 
Can you increase the number of units?
LikeABith Jan 24 @ 11:12pm 
@D3rpyN3wb, is it okay if I release a version of this mod that cuts down on a few of the units? I'm planning a dwarf campaign with a friend and we just want to use a few of the units listed here
Valerian Jan 6 @ 9:02pm 
Greetings, i made an warband submod for this:
https://steamcommunity.com/sharedfiles/filedetails/?id=3402409827

have fun and please give feedback or suggestions!
Kashchey Nov 15, 2024 @ 11:53pm 
update
ballistiq.shell Nov 15, 2024 @ 4:06pm 
update it
SekastesXIII Nov 10, 2024 @ 1:53am 
The mod is great and I recommend it, they look good and are not over powered, but I have a problem with the anti large bonus with all of them I think that 5 anti large bonus is too low since weakest spearman infantry in elf roaster have 15 bonus vs large, if only this thing could be more balanced and they had more bonus vs large the mod will be a master piece
알레띠 Nov 6, 2024 @ 3:50am 
why the all units are invisible