Total War: WARHAMMER III

Total War: WARHAMMER III

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Trajann's Khorne Berzerkers
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6.257 MB
Nov 29, 2022 @ 11:56am
Dec 20, 2024 @ 4:53pm
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Trajann's Khorne Berzerkers

Description
When I first saw the warriors of Khorne, I was blown away by their design. I especially got excited when I saw there was a dual-axe variant, as Khorne berzerkers are one of my favourite units in the Warhammer universe. I figured that with TWW's ROR system we would get some kind of version of them, but so far there's been nothing. Not wanting to wait I took it upon myself to create my own berzerkers.

They're based off chosen with dual-weapons (naturally), and as no surprise they come with the berzerk ability. But to give them a bit more spice, they also have a higher bonus vs infantry, armour sundering attacks, and they cause fear. These buffs make these guys absolute monsters when dealing with low armoured infantry, and even against armour they can put up a decent fight. I haven't done much testing in terms of balance, but I tried to give them an appropriate price for their power. Though even if they are a tad strong, is that such a bad thing? Khorne certainly wouldn't think so.

They are a Regiment of Renown unlocked at level 23, and benefit from the same tech as regular Khorne chosen. Both Skarbrand and the Warriors of Chaos factions have access to them (except for Azazel, Festus, and Vilitch of course).

I am incredibly new to modding, as well as 3D modelling, so I'm open to any feedback you might have! Ultimately, I made this for fun, and as a first step into the modding rabbit hole. I hope you all enjoy, skulls for the Skull Throne!

Donations
If you would like to support me, you can donate here: https://ko-fi.com/trajannv . It is by no means required, and even if I never receive a single cent, I will continue to make mods for as long as I have interest. But of course, any donations are greatly appreciated!

Screenshots taken using Ultimate Lighting 2.0 by Mazisky

Tabletop Caps sub-mod courtesy of Deadpool:
https://steamcommunity.com/sharedfiles/filedetails/?id=2907048780
31 Comments
Trajann V  [author] Mar 5, 2024 @ 6:16pm 
@zaaade
I'm aware of the rampage update, however these units do not have that attribute, and in testing they don't rampage from the start of battle.
zaaade Mar 5, 2024 @ 4:30pm 
Are these units supposed to rampage from the very start of a battle? Due to the updated rage mechanics, they just randomly move around and don't find a target.
Antimalware Service Executable Feb 26, 2024 @ 4:26am 
All working well, ty.
Trajann V  [author] Feb 25, 2024 @ 6:16pm 
Updated to 4.2
Antimalware Service Executable Feb 24, 2024 @ 1:40am 
Patch 4.2 i cant launch a game with this modification, pls fix
hulahoopah Feb 22, 2024 @ 11:29am 
seems to be busted with the new patch
Xeonzs Dec 30, 2023 @ 2:47am 
Dope, happy 2024 fam
Trajann V  [author] Dec 30, 2023 @ 2:38am 
Mod has been updated to fix outstanding bugs and bring very minor stat tweaks,
Xeonzs Sep 20, 2023 @ 12:41pm 
It also seems recruiting them permanently locks you out of recruiting more regiments of renown, it constantly says now "You can not currently recruit Regiments of Renown" regardless of where I am or what stance I'm in, it's been several turns and I've restarted the game, I've also tried removing the already recruited ones.
Xeonzs Sep 20, 2023 @ 11:52am 
There's a minor issue with this unit since the last patch, it is incapable of earning XP, and it's supposed to start maxxed as it's a RoR unit, sadly it starts at rank 0.

This is applying to several of the units introduced by your mods, the chosen bloodletters seem to be unaffected though and spawn at max rank.