Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Merrick's Denmark
   
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File Size
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57.723 MB
Nov 21, 2022 @ 4:15pm
Feb 23, 2023 @ 12:20pm
6 Change Notes ( view )
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Merrick's Denmark

In 1 collection by Rosenthorn
Merrick's 2024 Collection (new or updated)
40 items
Description
Adds Denmark as a playable civilization led by Christian IV. Christian IV was an ambitious and proactive king, a lover of culture and science, constructing many great architectural projects, expanding the navy, and bringing Denmark to a level of a stability and wealth that was virtually unmatched in europe at the time.


Denmark
Baltic Sea Dominion
  • For each Commercial Hub, Harbor, and Canal in a city gain +2 Gold and +1 Production for each foreign Trade Route that passes through or ends at that city (canals do not stack).
  • +1 Gold and +1 Production from Fishing Boats and Offshore Oil Rigs.

Fodfolk (Replaces Line Infantry)
  • Can construct Fort or Road (2 charges).
  • +10 Combat Strength when occupying a district or fort.

Tojhus (Shipyard)
  • +25% combat experience for all naval units trained in this city.
  • +2 Production towards all cities within 6 tiles of the Tojhus' harbor.
  • Bonus Production equal to the adjacency bonus of this district.
  • +50 Outer Defense Strength. +2 Combat Strength.
  • The strategic resource cost of units in this city is discounted by 10%.
  • Strategic resource stockpile is increased by 10.

Christian IV
Stellaburgis Hafniens
  • Gain Science equal to 10% of the construction cost when finishing Buildings and Wonders.
  • Campus receives an additional (+1) standard adjacency bonus from districts.

Inquisitive Zeal
  • Likes Civilizations with a high science output. Dislikes Civilizations who compete for Wonders or Great People.

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Compatibility
This mod requires Gathering Storm and my Denmark mod.

True Start Location
FiraxisTSL Earth and Europe
YNAMP Giant Earth, GreatestEarthMap, LargeEurope, LargestEarthCustom, PlayEuropeAgain

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Credits
Merrick - 2D art, Assets, Code, Design
SeelingCat - text

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Direct Downloads on Google Drive[drive.google.com]
(Direct downloads may not be available straight after a new release. Please be patient.)
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Consider supporting my mods by becoming a Patron or sending me a tip on Kofi.
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22 Comments
output27 Sep 20 @ 5:02am 
(both in game and in CityNames.sql)
output27 Sep 20 @ 5:02am 
idk if it's cuz I'm using mac or what but the ø in city names are dead and become �
Guest In Disguise Apr 22, 2024 @ 11:21am 
Seems to be automaticly disabled for "True Start Location earth huge" sadly
Rosenthorn  [author] Jul 19, 2023 @ 3:36pm 
JNR handles compatibility on his end.
WolfDragon27 Jul 19, 2023 @ 6:45am 
Does this mod works with JNR district expansion?
PantherDave Mar 17, 2023 @ 3:57am 
After the latest update, playing as Denmark on Modern era you don't get access to the Danish Shipbuilding feature for Harbours. They just don't appear in the building options under Harbour district. It's a real shame.
Rosenthorn  [author] Feb 24, 2023 @ 1:40pm 
Denmark was missing some of the assets for the Loyalty overlay, the icons showing pressure. Also the civilopedia was wrong.
Solarius Scorch Feb 24, 2023 @ 1:07pm 
Thanks for the update!
...What does it do, though? :)
Rosenthorn  [author] Dec 1, 2022 @ 7:04pm 
Nope, it's replaced by the base production and production to cities in radius.
Max Dec 1, 2022 @ 7:03pm 
Does the shipyard replacement also give +1 production to unimproved coast like regular shipyards?