Sid Meier's Civilization VI

Sid Meier's Civilization VI

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柯罗莎·诺奈特(Krosa Nonet)
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129.112 MB
Nov 19, 2022 @ 4:32pm
Jul 30 @ 7:57pm
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柯罗莎·诺奈特(Krosa Nonet)

In 1 collection by UFO300
UFO300(屑海豚)制作的mod (Mod make by UFO300)
40 items
Description
A work of rookie.Mod pictures are from 《THE ART OF FAR AWAY》,If there is infringement, I will delete them immediately.

  • Civilization:Bedjan
    Civilization ability:City in Sea and Sand
    Your Trade Routes to other civilizations provide +1 Science, +1 Culture, +3 Gold for Bedjan; Bonuses above are doubled for Trade Routes between multiple continents. +1 Gold for Farms, and +2 Production and +1 Gold for Fishing Boats.+3 Housing to the coastal cities.

    Bedjan Unique District:Bedjan Dock
    Bedjan unique district that replace Harbor. Unlocked by Sailing. When built, +1 Production to Fishing Boats in this city, and International Trade Routes from this city receive +2 Food, +4 Gold.

    Bedjan Unique Unit:Bedjan Fishing Boat
    Bedjan unique naval melee unit that replace Galley. Cheaper in Production cost, lower in Combat Strength and higher in Movement. Start with a free Promotion.


  • Leader:Krosa Nonet
    Leader ability:Fate Line for Sapphire
    Acquire one randomly from several specific Unique Leader Abilities.(Enter game and click the portrait of Krosa Nonet to view the details of current Leader Ability)

    Leader abilityⅡ:Compressed Air Mechanic Arm
    +100% Production towards building Districts in Cities. When Powered, +20% to all the yields for Cities with Bedjan Train Station.

    Krosa Unique District:Bedjan Train Station
    Krosa unique district that replace Industrial Zone. Unlocked by Iron Working. When built, this city's Power requirements increase by 1. +2 Power if District has at least +4 adjacency bonus. International Trade Routes from this city receive +2 Production, +4 [ICON_Gold] Gold.(Gain Production adjacency bonus once completing the following Technologies: Apprenticeship, Industrialization, and Rocketry.)

    Leader Agenda:Pure Heart
    Likes Civilizations who are her declared friend. Dislikes anyone denouncing or attacking her friends and allies.


  • Leader:Ava Narba
    Leader ability:Girl's caravan
    Your Trader units are immune to being plundered.Increases Trade Route capacity by 1 whenever you are not at war with any civilization.+1 Economic card slot for all the Governments with Political Philosophy civic.When a Trade Route founded, all cities' construction progress +20%.

    Leader abilityⅡ:Route of Narba
    Starting a Trade Route immediately creates a Trading Post in the destination city. Your Trade Routes earn +3 Gold for passing through your Trading Posts.

    Ava Unique District:Narba Chamber of Commerce
    Ava unique district replace Commercial Hub and cheaper to build. Unlocked by Foreign Trade, When built, Increases Trade Route capacity by 1 and 20% discount when purchasing buildings and units with Gold if District has at least +4 adjacency bonus. and International Trade Routes from this city receive +4 Gold.

    Leader Agenda:Way of Business
    Likes civilizations that trade with her, dislikes those who do not.


  • Leader:Lica Wolf
    Leader ability:The Battle for Survival
    +2 Combat Strength per unused Movement.Can move after attacking and Promoting a unit does not end that unit's turn.Unit deal 50% splash damage to nearby enemy units.

    Leader abilityⅡ:Route of Wolf's Faction
    Units within the borders of your cities receive +7 Combat Strength. +1 Wildcard slot for all the Governments.

    Lica Unique District:Wolf's Faction Headquarters
    Lica unique district replace Encampment and cheaper to build. Unlocked by Foreign Trade, When built, Grants an ability that gives +1 Movement and +25% combat experience for all units trained in this city. and To the city that owns this District domestic Trade Routes receive +2 Production, +4 Gold.

    Leader Agenda:Honest Hearts
    Likes Civilizations who are her declared friend. Hates civilizations starting wars against a city-state or civilization based on his continent.


  • Fate Line for Sapphire(Note: Randomly obtain one of the following abilities in the game)
    Route of Prison:City gain +1 Amenity for every two Specialty Districts built in it. Happy cities receive an additional +7% Culture, Gold and Production. Ecstatic cities double all these amounts.
    Route of Detective:Able to reveal other stealthed units. Recon units can only be revealed by adjacent enemy units. All units do not suffer Combat Strength penalties when amaged.
    Route of Reporter:+1 level of Diplomatic Visibility with all other Civilizations. All units double the usual Combat Bonus for having a higher level of Diplomatic Visibility than their opponent.
    Route of Narba:Starting a Trade Route immediately creates a Trading Post in the destination city. Your Trade Routes earn +3 Gold for passing through your Trading Posts.
    Route of Police:Units receive +5 Combat Strength on their home continent. All Military policy slots in the current Government are converted to Wildcard slots.
    Route of Enzo's Faction:All units receive +3 Combat Strength when attacking wounded units. Units beyond the border of your Civilization receive +5 Combat Strength.
    Route of Wolf's Faction:Units within the borders of your cities receive +7 Combat Strength. +1 Wildcard slot for all the Governments.
    Route of Dock Worker:+100% Production towards Harbor buildings. +1 Production to tiles adjacent with Harbor.
    Route of the Gein:+1 Movement to all units, and units can only be revealed by adjacent opponents.

Krosa Nonet Expansion package
https://steamcommunity.com/sharedfiles/filedetails/?id=2890833715

Noctuary & FlyAway
https://steamcommunity.com/sharedfiles/filedetails/?id=3538513665

Special Thanks
Special Thank PiPiKai for his UI help!
Thank hemmelfort for his powerful mod tools.
Thank 锐门大佬 and Quirrell for their creative help.
Thank 夕墨岚大佬 for your art.
Thank you very much for the English translation of Clear8sky.
Thank to Laosha for helping to make music.
30 Comments
千咲都 Feb 11 @ 2:16am 
这样啊,好的,谢谢了,没找到在哪回复你,就这么说了吧。
UFO300  [author] Feb 9 @ 8:07pm 
@千咲都 特色小船是我故意让它不能升级的,城邦改良我这个mod既没有关联也没有修改,所以不是我这个mod的问题,至于寺庙你看看你城市那里有没有传到教,是不是自己的教:Krosa_Work:
千咲都 Feb 9 @ 7:49pm 
小船不能升级,另外一些乱七八糟的bug,包括但不限于城邦改良加成在当回合必定异常,后续“可能”恢复正常,信条补满后有寺庙的城市偶尔也无法建造高级建筑(我选的是佛寺),都是玩其他mod时没见过的bug,姑且仍为是这个mod的问题
UFO300  [author] Oct 5, 2023 @ 5:06am 
@tuzaoxingr 草,这bug还真的没有遇到过(当特性算了)
tuzaoxingr Oct 5, 2023 @ 4:14am 
咳咳,说正经的,这个贝让火车站描述不对啊,还是什么bug,我要是没理解出错的话,这个特色工业区的效果是区域地基拍下后 “城市电力需求+1” 和 “相邻加成达到4以后供电+2” 对吧,我这标准速度中世纪150回合电力共给都有16点电力了,什么情况,我因为煤炭不够打下了两个令居,与全世界为敌,结果我的发电站完全不烧煤,电力严重溢出了
tuzaoxingr Oct 5, 2023 @ 4:04am 
虽然特色小船不能升级,但是后续时代也能生产,前期开图,后期作为炮灰来说极其合格,生产力需求极低,不涨价,维护费1金加上必备的军费减免等于不要钱,他真的,我哭死(全军突击!!!炮兵部队火力开火,陆军海军一起压上,炮火不要停)
就愛看壁紙 Aug 30, 2023 @ 6:15pm 
特色小船升不了大船:steamsad:
UFO300  [author] May 12, 2023 @ 10:11pm 
@斯泰尔 我当时这样写,应该是因为送间谍本身就加了一个容量,避免歧义才写了+1间谍容量。
UFO300  [author] May 12, 2023 @ 6:39am 
@斯泰尔 可能是因为间谍本身就占了一个容量吧
Kosaka Jan 9, 2023 @ 6:51am 
为什么突然外交胜利了...26点外交点数