Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Mineable Megaroids
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Tags: Mods
File Size
Posted
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5.059 MB
Nov 15, 2022 @ 7:15am
Oct 25, 2024 @ 8:16am
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Mineable Megaroids

In 1 collection by SirCampalot
Extended Tech Tree Mod.
32 items
Description
Replaces all empty asteroids with large asteroids which contain iron AND copper and often also contain trace amounts of carbon, hyperium, tritanium, uranium or gold.

I like to use Mineable Megaroids together with one of my other mods Less Dense Asteroids which reduces the density of asteroid fields and the asteroid belt, which makes for an overall more pleasant mining experience with more resources and less pathfinding issues :) .

Less Dense Asteroids can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2888975911

If you want no default asteroids, Mineable Megaroids is compatible with my mod No Asteroids, which can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2895267769

If you just want fewer Mineable Megaroids, you can use the tweaker addon to reduce the amount of Mineable Megaroids by around 50%
https://steamcommunity.com/sharedfiles/filedetails/?id=3473184275

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Please keep in mind that these asteroids will only appear in star systems you have not visited yet due to game limitations.

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I've created 6 resource add-ons for Mineable Megaroids. With these add-ons you can tweak the ratios of the minerals you can mine, to a certain extent.
If you want more mineable megaroids containing trace amount of a certain material, you can download and activate any of these add-ons:
Mineable Megaroids - Hyperium Add-on: https://steamcommunity.com/sharedfiles/filedetails/?id=2921573132
Mineable Megaroids - Carbon Add-on: https://steamcommunity.com/sharedfiles/filedetails/?id=2921557973
Mineable Megaroids - Tritanium Add-on: https://steamcommunity.com/sharedfiles/filedetails/?id=2921565367
Mineable Megaroids - Uranium Add-on: https://steamcommunity.com/sharedfiles/filedetails/?id=2921567827
Mineable Megaroids - Gold Add-on: https://steamcommunity.com/sharedfiles/filedetails/?id=2921570359
Mineable Megaroids - Sulfur Add-on: https://steamcommunity.com/sharedfiles/filedetails/?id=2934174200
As it is fairly easy for me to create more add-ons, I can create more add-ons featuring certain balance chances if the demand is there.

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For people using Mineable Megaroids and the Star Wars a Cosmos Divided mods, I've made a compatibility patch which you can find here: https://steamcommunity.com/sharedfiles/filedetails/?id=3128546442

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Feel free to try out my other mods, which includes Mineable Dwarf Planets which can be found here
https://steamcommunity.com/sharedfiles/filedetails/?id=2893554386
Some of the other mods that I made:
Mineable Gigaroids - Lite Edition (larger than megaroids, smaller than dwarf planets, lots of resources) https://steamcommunity.com/sharedfiles/filedetails/?id=2907238729
and
Compacted Storages (store huge amounts of resources in tiny buildings) https://steamcommunity.com/sharedfiles/filedetails/?id=2942154504

Extended Tech Tree Mod (extends the gameplay experience of Cosmoteer while seeming like it could be part of the base game).
https://steamcommunity.com/sharedfiles/filedetails/?id=2946411143
If you use Extended Tech Tree Mod and Mineable Megaroids, I highly recommend to use this compatibility patch
https://steamcommunity.com/sharedfiles/filedetails/?id=2946444012

ETTM is no longer in active (public) development. Last official patch it will support is 0.29.0.

For people who are looking for a more resource rich version of this mod, you can use my Mineable Megaroids - Cheating Edition instead of this mod.
Mineable Megaroids - Cheating Edition is meant as an alternative to Mineable Megaroids and are not to be used at the same time. It can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2898692028

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My mods can all be used at the same time unless stated otherwise.

Furthermore I'd like to express my gratitude to the people who supported and use this mod. This was my first 'big' mod ever on the steam workshop and I never expected so many people to end up liking it.
I will keep supporting and improving this mod and am open to questions and suggestions :) (including from other mod authors).









Legal stuff: I do not give permission to anyone to reupload or modify my mods without asking for permission from me first.
Popular Discussions View All (2)
7
Sep 26, 2024 @ 5:10am
PINNED: Feedback and bug report.
SirCampalot
115 Comments
SirCampalot  [author] Mar 30 @ 1:55pm 
@Nyx (She/Her) : If you think they are too common, there are a couple mods that help dilute their total amounts.
Mods like Less Dense Asteroids will dilute their amount and No Asteroids will dilute the total amount of asteroids (including the Mineable Megaroids) even further.

There was one other mod that went even further by removing approx 99% of all mineable megaroids, it was made by someone else so I don't know if it still works but the other 2 mods I mentioned still work.

Personally I play with No Asteroids as it removed most (if not all) the tiny asteroids and remove a lot of the mineable megaroids.

Also if you want fewer then don't use the MM addons as these will add more of them.
Nyx (She/Her) Mar 30 @ 12:51pm 
I feel like these are much too common, tbh
SirCampalot  [author] Oct 25, 2024 @ 8:19am 
1.2.2 makes some changes to the names of the Mineable Megaroids containing carbon and diamonds to make them easier to distinguish from Mineable Megaroids containing carbon but not diamonds.

I also did some testing on drop rates for diamond and decided to not make any changes as I think the amount of diamonds these Mineable Megaroids drop is decently balanced compared to the droprates of the other resources, especially not witrh the slight increase from the previous patch.
SirCampalot  [author] Oct 17, 2024 @ 9:27am 
1.2.1 is a slight rebalance (slight increase in Mineable Megaroids that may contain diamonds since I think these are too uncommon).
Also a few other minor tweaks along with supported version number update.
SirCampalot  [author] Jul 24, 2024 @ 6:38am 
@_jonat_ Probably not ETTM. Some factions mod won't work together with Merchant Raiders mod. I made an alternative version of Merchant Raiders which fixes that particular error.
_jo.nat_ Jul 24, 2024 @ 6:05am 
Yep, I think that did it. Is that just new faction mods in general or an incompatibility with ETTM?
_jo.nat_ Jul 24, 2024 @ 4:55am 
Ah, it's probably Ekrasys Core
SirCampalot  [author] Jul 24, 2024 @ 4:48am 
@_jonat_ Are you by change using a mod that adds a new faction? Those can cause such kinds of errors (endlessly trying to load a new game or access a new star nsystem that will never end loading).
Please try disabling all mods that add custom factions and see if that remedies your situation.
_jo.nat_ Jul 24, 2024 @ 4:42am 
Hmm, I apologise, it might be something else randomly trying to spawn on new world generation. I'll try and narrow it down.
_jo.nat_ Jul 24, 2024 @ 4:38am 
Unfortunately no error messages. It just sits there loading like when you launch the server, but seemingly forever.