RimWorld

RimWorld

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Ultimate Storyteller [1.4-1.5]
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Mod, 1.4, 1.5
File Size
Posted
Updated
638.748 KB
Nov 12, 2022 @ 7:36pm
May 5 @ 7:15am
6 Change Notes ( view )

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Ultimate Storyteller [1.4-1.5]

In 2 collections by gold
Gold(en Lumia) - Active Rimworld Mods
242 items
Golden Lumia's Created or Updated Mods
5 items
Description
This is a quick update of the https://steamcommunity.com/sharedfiles/filedetails/?id=2557208773 mod for 1.4-1.5.

The directory structure for the storyteller texture is slightly different and I set it to appear slightly lower compared to my other modded storytellers.

Want to make this harder by adding RNG psycasters (from Vanilla Psycasts Expanded) for your pawns and raids? Check out the Basilicus Patch!: https://steamcommunity.com/sharedfiles/filedetails/?id=2928443788

=== original description ===
An attempt to combine the best aspects of each storyteller, with some additional aspects:

- Like Randy, events can spawn randomly and in rapid succession.
- Event difficulty is slightly randomized, between 75% and 125% threat points.
- Like Cassandra regular raids are guranteed.
- Like Perry, quests, trading caravans and travelers are much more frequent.
- Population curve is like vanilla. (Though like Randy, population events can still happen through sheer random chance.)

In the end I wanted a storyteller which feels more like an adventure rather than a survival simulator. Could be easier, could be harder, but at the very least something is always happening.

Very simple mod, no scripting nor patching, should be compatible with anything.
48 Comments
dfifd May 16 @ 7:59am 
thx for the fix
gold  [author] May 15 @ 12:45pm 
Great!
blue.ronin May 15 @ 7:27am 
So far looks good. :)
gold  [author] May 10 @ 11:26pm 
@blue.ronin Can you check if your issue is resolved now with latest update?
gold  [author] May 5 @ 6:33am 
@blue.ronin I actually am not sure myself, this is mostly somebody else's XML that was lacking proper version tags. At worst that does nothing, and at best this is our cause of 3-4 raids a day. Either way, I'll push an update shortly that removes the duplicated code. Thanks!
blue.ronin Apr 29 @ 11:34am 
Hi, great idea. Can I ask why is following code in xml duplicated? Could this cause double incidents of raids?

<li Class="StorytellerCompProperties_ThreatsGenerator">
<allowedTargetTags>
<li>Map_RaidBeacon</li>
</allowedTargetTags>
<parms>
<allowedThreats>Raids</allowedThreats>
<onDays>1.0</onDays>
<offDays>0.5</offDays>
<minSpacingDays>0.04</minSpacingDays>
<numIncidentsRange>1~2</numIncidentsRange>
<minThreatPoints>500</minThreatPoints>
</parms>
</li>
gold  [author] Apr 8 @ 11:46am 
I will check for any bugs with the mod, but please make sure other mods aren't affecting your game first. Reproduction steps for the bug are also helpful.
Excalibur07 Apr 8 @ 9:39am 
Traders are visiting almost constantly, when one leaves, new ones spawn. Is this a bug?
lmchaykowski Apr 1 @ 11:09pm 
I am occasionally getting almost identical events with this storyteller. For example I got two raids from the same faction in a day and later I got two weapons suppliers from the same faction in a day. I tried switching storytellers and the identical events stopped happening so it is this mod. FYI I am using the Basilicus Patch. Please fix
egg Jan 16 @ 4:45pm 
Thank you for the update, this storyteller is honestly the most fun for me. Just a bit of everything.