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Yes adding the mod mid-play should work, removing it would be an issue though. So best make a save "PreMod" before adding it, in case you later decide against it (or something breaks)
The only effect I found that seems related is the build/module transfer time we can improve with things like space tugs. You can take a look in /StreamingAssets/Templates/TIEffectTemplate. I think all available effects should be listed there.
So most of the suggestions seem not to be possible, at least without a lot more effort.
I have updated the Nano-Complex to include the LEO bonus, I have also reduced its output a bit.
I have added a new solar farm that should be "ok-ish" in normal solar environments, and outperform quite a bit on mercury.