Victoria 3

Victoria 3

89 ratings
Universal BUG Fixes Mod Integration
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811.601 KB
Nov 7, 2022 @ 7:33am
Nov 22, 2022 @ 12:02am
10 Change Notes ( view )

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Universal BUG Fixes Mod Integration

In 1 collection by CommonAnts
Mods Collection Basic 基础模组合集
38 items
Description
This mod is an integration of various vanilla bug fix mods in steam workshop, together with some extra fixes by myself.

Everything of original mods belong to its authors. Thanks to them for their great mods.

You'd better fix these bugs as fast as you can, Stockholm Paradox donkeys.

I seldom use paradoxplaza, so thank a lot if you help me to commit these bugs to Paradox.

Simplified Chinese and English are supported. In other languages unlocalized codes may occur.

Way of use

1. Subscribe this mod.
2. Put this mod above most mods in playset, but below USA flavors. (Since they often inherit the vanilla bug of stuck commanders in USA west border expeditions)
3. Launch game and enjoy.

Principles of this mod

1. This mod is a complete integration of several bug fix mods. Do not activate the original mod after enabling this mod.
2. Only integrate the bug fixes of the vanilla game.
3. Only integrate bug fixes that everyone considers to be bugs, such as variable name typo, trigger error, parentheses mismatch, numerical overflow, garbled text, mismatch between code and text description, correction of incorrect/ambiguous display, and event/log errors In effect, the BUG of historical places and famous names is misspelled.
- Fixes for which are just "unreasonable" but don't have explicit text/code bugs won't be added to this mod. Things like combat width modification, trade price inversion modification, removal of clouds, or removal of city models will not be added. You can additionally subscribe to those repair mods.

List of fully integrated mods

- Fixed the display bug of the construction sector
- Expeditions Fix (fixes the bug that the expedition generals are trapped forever. Modification: reduce the difficulty of the original western US expedition that is almost impossible to succeed)
- xT data overflow fix: including xT's gold reserve cap overflow fix ("fixes" the gold reserve cap overflow at the cost of changing the gold reserve from 20% of GDP to 100% when GDP is too high. Modification: Implemented the original on_action Changed to journal_entries implementation to improve compatibility) and xT's political power overflow fix (both wealth and votes political power changed to ~5% of vanilla)
- Journal Entries for Engines Fixed
- Fix code error in city types (fix missing closing brace in gfx\map\city_data\city_types)
- Scotland Yard journal Fix (fixes Scotland Yard journal trigger condition)
- [Tutorial] How to disable mods mid-save and some fixes
- Rounded Numbers Fix
- Subject Tax Fixes (fixes inconsistency between actual tax rate and text description of subject countries)
- Map the Western Frontier FIXED (Fixed the bug that the variables were not cleared after the end of the American Western Expedition, and integrated other American mods to fix this and cleared more variables)
- East India Company - Doctrine of Lapse FIX (fixes mismatch between East India Company decision cooldown and text description)
- Constantinople strait fix
- OpenMarketFix

Other fixes

- Chinese character name fix. (Aixinjue Luo Minning, Luo Bingzhang, Yuan Shikai)
- The localization repair of the unified candidate country judgment conditions (the original version has a bug caused by labeling CountryFormation as COUNTRYFormation)

List of some mods already included

The bug fixes for this type of mod are already fully covered by the fully integrated mod or the vanilla game and do not need to be specifically integrated/enabled. Only some of them are listed here.
- Bug fix (it itself is just a modpack, nothing new)
- Stuck Expedition Fix (Expeditions Fix includes its functionality and works better)
- Various political power overflow repairs and gold reserve overflow repairs
- Interim Fix Patch Temporary repair patch (Paradox's vanilla version has been repaired)
- AI raw materials and aggressive patches (Paradox's vanilla version has been fixed)
- 100 Stars Achievement Fix (Paradox's vanilla version has been fixed)
- Berlin meeting achievement repair (reduce error) (Paradox's vanilla version has been repaired)
- Protectorate_fix etc (Paradox's vanilla version has been repaired)
50 Comments
小鲤鱼王 Apr 23 @ 10:40am 
完美世界不触发的bug修复了吗
sanadamasayuki53 May 4, 2023 @ 6:39am 
求问能修海上入侵无法选择将领
bug吗
AwesomeGuy Feb 11, 2023 @ 12:35pm 
this mod bugs legitimacy
Tilli Feb 10, 2023 @ 6:59am 
This mod breaks Legitimacy as all forms of elected government have very low Legitimacy. This is because the mod removes the "Legitimacy from votes" from the Elected government forms. Needs to be readded else you have to stay autocratic
Lovis Jan 18, 2023 @ 5:54am 
蚌埠住了 加了这mod合法性怎么都拉不上来 毁档了
菌体 Dec 7, 2022 @ 8:33pm 
闪退怎麽办?都没玩过, 全研究闪退了。
Navi的Aleksib本人 Dec 6, 2022 @ 2:26pm 
楼上说的对
xzjxhs Dec 6, 2022 @ 12:29am 
作者你好,更新1.1之后,本MOD打开的情况下,选举制法律里会缺失了很多合法性修正的词条。造成民主政体无论谁上台都是低合法性政府。我是一个个MOD检查过来的,确认是本MOD造成的,麻烦作者检查下。
Ioulaum Dec 5, 2022 @ 11:36am 
Stuff fixed in patch 1.1.0

- [Tutorial] How to disable mods mid-save and some fixes
- Constantinople strait fix
- xT data overflow fix
- Expedition (at least according to patch notes)
- Doctrine of Lapse
- Rounded Numbers Fix
- OpenMarketFix
- Fixed the display bug of the construction sector
ab128 Dec 5, 2022 @ 6:39am 
能修一下1.1资本家势力的bug吗