Arma 3
134 ratings
[Zeus] Civilian Car Traffic
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Data Type: Composition
Composition Type: Checkpoint, Convoy, Patrol
File Size
Posted
Updated
25.002 KB
Nov 5, 2022 @ 10:49am
Nov 12, 2022 @ 10:38am
3 Change Notes ( view )

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[Zeus] Civilian Car Traffic

Description
This composition spawns random Civilian cars to drive across the map (favoring driving through areas with players in them so they can be seen).

The cars are locked so players can't steal them, they do of course take damage and all.

The cars auto-delete, to ease up performance, and there can be a maximum of 4-6 cars at a time, they spawn periodically, and some vehicles will have passengers too!

You can also select which civilian factions will spawn (especially useful for Zeuses using mods).

This works in Public Zeus, in the following servers:
• [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (USA) #04 • [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (USA) #02 • [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (US) #02e • [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (US) #02w • [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #12 • [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #04 • [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #02 • [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #0D • [OFFICIAL] Arma 3 Zeus by Bohemia Interactive (EU) #0B

This script runs client-side (on the Zeus who uses it), so server and other players are not affected, do keep in mind that if the zeus using this script disconnects, they will have to rerun the script since it will stop running when they disconnect.

How to use:

Place the composition and a window will open where you can select which civilian factions will spawn across the map, if you want to disable it place the composition again and you will see a deactivation message.

Originally posted by author:
Better than liberation civilian traffic
54 Comments
TROALINISM  [author] Jun 15, 2024 @ 5:20am 
Note: for point 2, vehicles will only spawn on a road, and go to a waypoint that is on a road, so you are not going to have vehicles spawning on random terrain or going to some random terrain, only roads.
TROALINISM  [author] Jun 15, 2024 @ 5:20am 
@Headsman
1 - Alright, the way the script works is that is sets a random number for the max amount of vehicles it can spawn from 4 to 6, and then it spawns vehicles depending on the number of players on the server, since you were by yourself, it spawned a single vehicle, if there were more players, it would spawn more and more until it reaches the limit of vehicles (random from 4 to 6 vehicles as already mentioned).

2 - Yes the vehicle spawns a random distance around the player (in this case you) and sets a random waypoint for said vehicle also around the player (again, you in this case) vehicle drives here, upon reaching the waypoint, it deletes itself, to save resources, and not to make the whole server a mess of randomly placed civilian vehicles.

3 - Now for the last part, no vehicles spawn, that's not right, it's just that you haven't waited enough for another vehicle to spawn, after a vehicle deletes itself, after around 3.5 minutes, another vehicle will spawn to replace it.
Boz Jun 11, 2024 @ 1:34pm 
In my limited testing, when the script is initialized, it spawns 1 vehicle, goes to it's waypoint & deletes... after that, no other vehicles spawn. Am I doing something wrong?
TROALINISM  [author] May 26, 2024 @ 5:00am 
after that, you can place the module from the zeus interface (go to modules tab in zeus), and everything from there is straightforward pretty much
TROALINISM  [author] May 26, 2024 @ 4:59am 
Well, if you are a noob, you have to learn some new stuff to get it working, you have to learn how to create a description.ext from youtube, then how to place a zeus module in your mission, and then you just have to modify your mission's description.ext and set zeusCompositionScriptLevel to 2, read more here: https://community.bistudio.com/wiki/Description.ext#zeusCompositionScriptLevel
johanreyes50405 May 25, 2024 @ 6:38pm 
great mod but how it work? any toturial for a nob i dont know how to work with codes and any of that stuff
🟢GreasyWeezy-λ Mar 21, 2024 @ 7:25pm 
can you give us a visual tutorial i have no clue what description.ext and set zeusCompositionScriptLevel to 2 means
🟢GreasyWeezy-λ Mar 21, 2024 @ 7:22pm 
no when i mean it dosnt work anymore i mean nothing for this shows up in the editor and when doing what you said to do nothing happens
TROALINISM  [author] Feb 17, 2024 @ 11:04am 
You just have to modify your mission's description.ext and set zeusCompositionScriptLevel to 2, read more here: https://community.bistudio.com/wiki/Description.ext#zeusCompositionScriptLevel
𝗨𝗟𝗙𝗥 Feb 17, 2024 @ 11:00am 
Even though I put the module in, nothing happens. Is the mod broken? Or am I just not good at it? Please help me, can you make a video?