Black Mesa

Black Mesa

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Security Guard's MP5 Reload Fix
   
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3.306 MB
Nov 2, 2022 @ 3:27pm
Nov 2, 2022 @ 3:47pm
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Security Guard's MP5 Reload Fix

Description
When I ♥♥♥♥♥♥ around with NPCs I realised that the security guards are able to use the MP5. The problem is that they would get softlocked in t-pose whenever they try to reload because there's no reload animation for the MP5 set for them. This addon is meant to fix that.

This addon is mostly meant for level designers who want to add security guards with an SMG instead of a glock/shotgun for once. This shouldn't affect the base game, but let me know if you find an issue.

Read this if the fix still isn't applied ! ! !
1- Go to C:/Program Files (x86)/Steam/steamapps/workshop/content/362890/2883596366

2- Copy smg_guard.vpk to Steam/steamapps/common/Black Mesa/bms/custom (Create the custom folder if you haven't already)

That was the only way to make it work on my end for some reason.


WARNINGS
Playing the campaign with this addon might crash your game and/or show animation artifacts.

If your security guard has custom animations they will be overriden since I had to recompile every single animation he had to patch this one reload animation.

This currently only works on security guards, not scientists (Yes, scientists who are provided a gun will surprisingly use it once they stop running away).

Even though they can technically use the MP5, they weren't exactly designed to be as reliable with it as the HECU soldiers. They fire in short bursts against enemy NPCs and they only fire one bullet per second when aiming at you. They also stop firing at zombies who are too close to them and sometimes they shoot without playing the aim animation. Finally, three HECU soldiers with MP5s will definitely outmatch six MP5 guards. Unfortunately, this is a code issue and it's beyond my control.
26 Comments
Jack Krauser  [author] Jun 24, 2024 @ 4:45pm 
That being said, this addon is only useful for making custom maps. There's literally no reason to use this in the campaign since the guards don't even use the MP5 to begin with.
Jack Krauser  [author] Jun 24, 2024 @ 4:42pm 
@Your_Local_Idiot123 In my case I crashed pretty much everytime I encountered a guard in the same chapter. It would crash once, then work fine when I reload the auto save. The guard in the armory turned invisible on reload for some reason.

The guard with the lambda codes was weird as hell in the sneak section. The first time, he was T-posing on the floor every time he stopped, then crashed the game after opening the door. The second time and onward, the animation fixed itself, but kept crashing after he says "go go go!"

Then I unsubscribe my addon and, sure enough, the crashing stopped.

This is so strange, because technically all I did was change the guard's animation model. it shouldn't be this unstable. I guess a lot has changed ever since I made this two years ago.
HUX-A7-13 Jun 22, 2024 @ 6:37pm 
mod makes me crash when i meet the guard in surface tension who is "the only guy who has the lambda code for miles" after he says "don't that beat all"
Timmy Apr 5, 2024 @ 6:01pm 
I recall back in 2012 when BM was released as mod. Guards could in fact use MP5 fully auto with zero issues. They fire it as Metro Police by firing the weapon from hip and reloads like one.

Dunno why Devs broke it.
Jack Krauser  [author] Apr 5, 2024 @ 3:34pm 
This looks pretty good!
bbx-1103 Apr 5, 2024 @ 3:07am 
Now we can use this mod to compensate for their shooting speed https://steamcommunity.com/sharedfiles/filedetails/?id=3204519504&tscn=1712304460
TCMOREIRA Oct 10, 2023 @ 11:25pm 
Oh sorry! I didn't mean it like that!!!
It's a great mod regardless!!!
Jack Krauser  [author] Oct 10, 2023 @ 5:52pm 
Ouch, but yeah
TCMOREIRA Oct 10, 2023 @ 12:29pm 
Oh that's great! So basically this mod isn't needed anymore if I'm using citizen's IC then?!
Jack Krauser  [author] Oct 9, 2023 @ 11:17am 
Yeah, I asked him to include it last year