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Fixed! :3
@Proud Lemming
It's decent at simple things like Bioweapon Origin and Prospectors. But it isn't great for complex game strategies like Nanomachine Absorbtion and Heaven's Error Sin Harvesting. So it's mostly meant for Players because they have the brains to orchestrate weird strategies. Additionally Stellaris uses a "weight" system to determine the likelihood / desirability of an AI doing something instead of a chance per year or some kind of time anchored system, so I just have to kinda eyeball things like "Yeah, the nanoworld terraform weight should be 250.0 because that's twice the desirability of a machine world I guess?..." Stellaris AI is goofy and I have smooth-brain so put those together and...well....
Fixed!
Thank you!!! Bioweapon Ancestry should now be immutable for everyone, even those initially bearing the ancestry. I appreciate the feedback!
Adding a crisis is difficult from what I understand, I'll take a crack at it once I graduate college and can sink the time into it lol. I've actually been wanting to do it for a while but am intimidated by how complex the event / UI modding can get. But like all things, it likely gets easier the more time I spend learning it. If I was experienced it would probably take me a week, but from my current stellaris knowledge it's a daunting task. One day though....one day when I'm not drowning in homework X3
I seeeeeee... I'll look into it. Either somewhere along the way a patch broke that modifier... or it broke the tooltip and the modifier is still there but hidden. Back to debug hell I go I suppose XD
Ty for the information, I actually haven't played stellaris since the biogenesis patch so I probably haven't noticed stuff with recent patches!