Stellaris

Stellaris

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The Tasty Expansion Pack
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Nov 2, 2022 @ 8:36am
May 25 @ 3:31pm
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The Tasty Expansion Pack

Description
Tasty Expansion

New species traits that awaken your inner chef and allow you to make a 5 star restaurant worthy of feeding a galactic empire! :)

Allows advanced gene editing of populations to turn them into tasty snacks for hungry carnivorous species. (This boosts a species' cattle food yield and market value.)

Includes:
- Multiple applications of the "Delicious" trait!
- Turning species DNA into a secret recipe to aid in snackifying them.
- Traits like Crunchy, Juicy, and Really F♥♥king Delicious!
- Moar

What are you waiting for! Go out there and make some awesome food! (War Crimes not included. Serve Merman Burgers and Federation Patties at your own risk.)

Machine Empire Expansions:
Heaven's Error Expansion:

- Adds the new origin, Reawakened Judgement Matrix.
- Adds the challenging new civic, Heaven's Error, a machine civic that unlocks powerful buildings in return for a soul hungry economy. Waging holy crusade against xenos and extracting their sins results in Dark Matter production, which fuels these reality warping machines. Be warned though, this civic has a difficult start on a forgotten Tomb World, and is incentivized to wage war on its nearest biological neighbor in order to satisfy its Dark Matter needs. Enslaving xenos to be purified in Temples of Absolution is the key to success.
- Adds 7 new Dark Matter buildings and 5 Infernal Machine traits, two of which require Reawakened Judgement Matrix.
- Adds 3 new armies, two of which require Dark Matter.
- Adds the portrait "Dark Instrument".

Violet Flood Expansion:

- Adds the new origin, Nanorobotic Plague.
- Adds the new civic, Violet Flood, a machine civic that transforms the entire corpus of the gestalt intelligence into a shifting mass of nanorobots. Designed to convert all matter into Living Metal, this civic excels at planetary resource aggregation, starbase defense, and becoming extremely entrenched in the systems it infects. Lending to a slow, but 'tall' playstyle.
- Both the origin and the civic allow access to the ascension perk "Unstoppable Replication", which once taken allows the terraforming of all planets into "Nanoplague Worlds". There are currently 2 Nanoplague Worlds, each with new districts. Any planets (including gas giants) are targets for terraforming into nanobots, allowing massive potential with few solar systems.
- Unlocks 8 special Living Metal buildings with powerful bonuses that are centered around alloy production and planetary defense.
- Adds the portrait "Fatal Element".

Hive MInd Expansions:
Mother of Monsters Expansion:

- Adds the new origin, Escaped Bioweapons.
- Adds a new civic, Mother of Monsters, allowing the creation of Kaiju, Apex Predators, and Extinction Sterilizer Swarms after researching the technology "Morphogenetic Field Mastery". Hives that birth great monsters are evolved to crush and consume other species with reckless abandon, causing massive collateral damage.
- Extinction Swarms aren't cheap, but for an advanced hive they serve as a powerful augment to Xeno-armies.
- Apex Predators are expensive, but are designed to slaughter armies without fear or tiring.
- Kaiju take years to grow, but once mature a single Kaiju can spell doom for a lesser species.
- Hives with the Mother of Monsters civic have access to the new building "Bioweapon Development Cluster", which produces biological research and aids in supplementing war resources at the cost of food and bioweapon "crime". (Upgrade to max at your own risk.)
- Adds the portrait "Bioweapon 'Promethius".

Embryonic Hive Expansion:

- Adds a new civic, Embryonic Hive, which can only be taken during empire creation. Embryonic Hives are proto-organisms that start feeble, and struggle to inhabit worlds, but eventually transform into a mature hive with unrivaled genetic adaptability once they shed their embryonic forms.
- Access to the "Metamorphosis" ascension perk. Taken as the 6th or greater ascension perk, after completing the genetic ascension tradition, this hive gains additional gene modification points, faster population modification speed, and exclusive powerful genetic traits. There are currently 14 Metamorphosis exclusive traits that heavily specialize hive subspecies.
- Warning: Embryonic Hive is complicated to play, and its true strengths come from tailoring different subspecies of your hive for different environments, leaderships, and jobs within the empire. Allowing incredible optimization for the clever hive master, and doom for the reckless gene dabbler.
- Adds the portrait "Opaline Hive".

Traditional Empire Expansions:
Celestial Prospectors Expansion:

- Adds the origin, All That Glitters, allowing an empire to start with a Treasure World and granting natural talent at securing trade deals and accumulating wealth.
- Adds a new civic, Treasure Hoarders, allowing an empire to terraform planets into "Treasure Worlds" by covering a planet in riches.
- Adds the portraits, "Planet Breaker", "Hoard Keeper", and "Vyper Intergalactic™".

Secret Expansions
Spoopy extra things!

Additional Portraits
- 7 additional portraits
- Secret portraits?

Generic Game Changes:
- Hives can now not only keep other xenos as livestock, but they can remove their population controls to allow enslaved xeno populations to grow. (Base game does not allow hivemind owned livestock to grow.)

Mod Compatibility and Code of Creation:
Universally compatible. This mod heavily avoids modifying core Stellaris code, and linker ignored files (like main.gui) to maximize mod compatibility. I avoid doing certain tempting things like custom strategic resources, but it means this mod is compatible with everything. Basically I'm aiming for code stability and compatibility over getting too greedy with my creativity lol. I want this mod to be basically be free DLC for anyone, the "Vanilla+ Players" and the "Heavily Modded Giga Gamers".

Requirements
UI Overhaul Dynamic

Chinese Localization Mod by 卡尔文迪斯梅特:
MC驻群星汉化

In Development
Any and all feedback is welcome! Please contact me if you notice any bugs or feel that certain values should be re-balanced!

Latest Changes
- Updated to 4.0
- Fixed improper population generation at start of game
- Nanoplagues can now absorb planets as a decision, and increase planet size with massive amounts of living metal....infinitely...

Patreon! :3[patreon.com]
180 Comments
kokiller Jun 3 @ 12:11pm 
automatic building is not worked to day can you fix the problem ? nice work :-D
Sad Wet Cat :3  [author] May 25 @ 3:33pm 
@Nik
I agree the exotic gases are pretty underwhelming in the new meta. Instead I have repurposed the building to provide a powerful boost to job production, at the cost of dark matter. I appreciate the suggestion!
Nik May 25 @ 10:54am 
You may want to look at the soul refinery building. It might be under tuned in 4.0 with how easy it is to get ton of the special resources.
Nik May 25 @ 12:48am 
Ok, I will take a crack. I think the Nanorobotic is probably fine. It seems like you can hold up reasonable well with it. I have some concerns about Heaven's Error since that seem to require some aggression.
Sad Wet Cat :3  [author] May 24 @ 8:24pm 
Nik
Yes! In both cases lore wise they are post war / long hibernating. So low pops. No real other reason than that. If it seems problematic let me know and I'll re balance it!
Nik May 24 @ 6:34pm 
Just curious are both the new machine origins supposed to have less pops than normal. It looked like they have around 1700 and 1900 pops instead of around 5000ish pops.
Sad Wet Cat :3  [author] May 24 @ 12:26am 
@TroupeMasterSilas
(...also... at some point I plan on releasing a relic dig-site for each origin. But I haven't done it yet. So possibly in the future the origin will also guarantee a relic dig-site. This already happens for Heaven's Error and the Soul Crucible relic. It's my prototype test.)

But that's a secret :3 and is coming later.
Sad Wet Cat :3  [author] May 24 @ 12:23am 
@TroupeMasterSilas
Aside from the bonuses each provides:

Both: Can build bioweapon buildings.

Special to Escaped Bioweapons Origin:
- Starts with a bioweapon building on the capitol.
- Gives your species the "Bioweapon Ancestry" trait for free.

Special to Mother of Monsters Civic:
- Allows you to build the special armies: Extinction Sterilizer Horde, Specialized Apex Predator, and Kaiju.

So if you do not take the origin, it just means you will not have the Bioweapon Ancestry trait. That's about it in the long term. The origin is mostly thematic and deepens the niche bonuses of dealing more damage to technologically superior empires and having more genetic trait points.

Hopefully that answers your question!
TroupeMasterSilas May 23 @ 5:40pm 
Do mother of monsters and escaped bioweapon have any significant differences outside of the stat boosts given by the origin? Or is their more content to bioweapon, it seems like the civic and origin are pretty similar so im wondering if im loosing out on making monsters if I dont take the origin.
Sad Wet Cat :3  [author] May 23 @ 4:57pm 
@s8n
I'll be honest with you. I thought I already sent the update but I didn't. I just wrote all the code, was like... "That's good. Sleep time", and then I blacked out XD You shouldn't need a new save.

I'll roll out the update now, with the planetary tendril fix as well. Might not see your response for a while, but if something still seems sus let me know!

Also. Size 71. It's bigger than the star at this point isn't it? Hahaha