Library Of Ruina

Library Of Ruina

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Cya's Assorted Fixes
   
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Tags: Fix
File Size
Posted
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1.515 MB
Oct 30, 2022 @ 12:38pm
Aug 30 @ 3:41am
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Cya's Assorted Fixes

In 1 collection by Cyaminthe
Fixes and QoL
25 items
Description
A selection of fixes, partially included in other mods, partially too specific to be grouped with anything else.

Currently includes fixes for:
- Deselected combat pages staying above their neighbours in hand (also included in Enhanced Combat Page View)
- Combat Pages in hand getting stuck in a state of being unable to perform the unselectability animation if hand was previously closed while the said pages were still performing the said animation (also included in Enhanced Combat Page View)
- OnApplyCard being called before OnReleaseCard when replacing a previously played page, causing special effects to be cancelled when a page was replacing itself (also included in Targetable Mass Attacks)
- Player characters only autotargeting the first speed die of enemies with a "last speed die is untargetable" passive (also included in Respectful Targeting)
- Autoplay breaking as soon as one of player characters fails to find a target (also included in Respectful Targeting)
- Both player- and enemy-side autoplays ignoring IsOnlyAllyUnit and IsValidTarget (also included in Respectful Targeting)
- "Ignore untargetability" effects (NotTargetableRemoved/NullifyNotTargetable) affecting even characters that are removed from combat (IsExtinction) (also included in Respectful Targeting)
- Modded page abilities not displaying keywords (also included in Compatibility Kit and Better Filters)
- Combat Page keywords defined innately in XML data instead of via scripts not being searchable or inheritable by copies (also included in Better Filters)
- Inability to play self-targeting pages when self is the only available target (also included in Trigrams Target Anything)
- As the full list of fixes has gotten too long to be included in a Steam Workshop item description, the rest of it can be read here[pastebin.com].
43 Comments
Vesper Sep 7 @ 4:01am 
That probably explains why Harmony Load Order Fix didn't work for me. I only restarted when Basemod For Workshop prompted me to.

Anyway, thanks! I'm glad I can use your mod again. I hope you have a good day.
Cyaminthe  [author] Sep 7 @ 3:21am 
For anyone following the conversation, note that you have to restart the game at least once after enabling Harmony Load Order Fix or Basemod for Workshop, they push themselves to the top of the load order for the next launch.
Vesper Sep 7 @ 2:33am 
Yo I just tried it with Basemod for Workshop and that solved the issue
Vesper Sep 7 @ 2:28am 
I had neither. Tried with Harmony Load Order Fix and still same issue. Here's the player.log: https://drive.google.com/file/d/18fYWN1xahUm86mtmJhHA4IxtwfKvLf3D/view?usp=sharing

(Was too large for pastebin so I had to use something else)
Cyaminthe  [author] Sep 6 @ 2:59pm 
@Vesper
You can upload it to any file-sharing site, or to a text-sharing site such as Pastebin.
Although, first I have another thing to ask - do you have Harmony Load Order Fix or Basemod for Workshop enabled? If neither, try installing the former. It could be that another mod is causing issues for Assorted Fixes due to loading an outdated Harmony version ahead of it.
Vesper Sep 5 @ 9:51pm 
Facing the same issue as "A Terraria Mage". Where exactly do I send the Player.log? Sorry, first time to troubleshoot like this
Cyaminthe  [author] Aug 31 @ 2:46pm 
@A Terraria Mage
This is most likely a conflict with some other mod, since nothing of the sort was encountered in
pre-release testing. Can you provide your Player.log file to help diagnose the issue? It can be found in %appdata%\..\LocalLow\Project Moon\LibraryOfRuina .
A Terraria Mage Aug 30 @ 7:12pm 
Heya! I have no clue what the most recent update has done, but it causes a softlock every battle before even turn 1.
kaz_mighty Mar 4 @ 1:46am 
Thank you!
Cyaminthe  [author] Mar 2 @ 12:31pm 
@kaz_mighty
The issues with Greater Split: Vertical and DestroyCard variants have been fixed, as well as the issue with dice reuse in the Individual->Summation scenario.
The ability of destroyed pages to defend against Mass Attacks was argued to not be a bug and preserved due to public demand.