RimWorld

RimWorld

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Craft Mechtech Chips
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Mod, 1.4, 1.5, 1.6
File Size
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99.176 KB
Oct 28, 2022 @ 9:07am
Jul 7 @ 8:55am
7 Change Notes ( view )
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Craft Mechtech Chips

Description
Craft Signal chips, Powerfocus chips and Nano structuring chips.



Craft Signal chips, Powerfocus chips and Nano structuring chips.

Unlock the power to craft mechtech chips through research once you've analyzed the chips. Instead of repeatedly battling the same bosses to obtain mechtech chips, this mod offers you the alternative to craft them yourself.

This mod is safe to add or remove from your saves at any time (though it's best not to remove it during the crafting process).

This mod is tailored for end-game progression, offering experienced players an alternative pathway to enhance their technological capabilities. It aims to offer a supplementary method for advancing within the game.






1. Analyze the chip.
2. Unlock the crafting ability through research in the crafting tab.
3. Fabricate the mechtech chip using a fabricator.




The ability to craft
- Signal chip
- Powerfocus chip
- Nano chip
- Mechlink

Crafting costs
The crafting costs may seem high because this mod is tailored for end-game progression. It is not a replacement for fighting bosses, but rather a supplement, allowing you to reduce the frequency of boss battles if you choose so.
Signal chip
- Basic subcore (1)
- Advanced component (4)
- Plasteel (30)
Powerfocus chip
- Signal chip (2)
- Standard subcore (1)
- Advanced component (6)
- Plasteel (40)
Nano structuring chip
- Powerfocus chip (2)
- High subcore (1)
- Plasteel (50)
- Advanced component (8)



Now compatible with the AlphaMechs mod, allowing you to craft Hyper-linkage chips, Stellar processing chips, and Quantum matrix chips! (Ensure this mod is loaded after AlphaMechs for proper functionality.)

AlphaMechs crafting costs
Hyper-linkage chip
- Nano structuring Chip (2)
- High subcore (1)
- Advanced component (8)
- Uranium (10)
Stellar processing chip
- Hyper-linkage chip (2)
- High subcore (2)
- Advanced component (8)
- Uranium (10)
Quantum matrix chip
- Stellar processing chip (2)
- High subcore (3)
- Advanced component (10)
- Uranium (10)
60 Comments
Conductor Jul 29 @ 2:52am 
you are a WONDERFULL mechanitor
Gerewoatle Jul 25 @ 7:58pm 
@MechaMaria64 - It might have less to do with Tynan and more to do with people who don't know that you can edit scenarios.

You can start with a gravship and not have to worry about the mechanoid chase.
MechaMaria64 Jul 25 @ 4:05pm 
basically a requirement if you want to stop being chased in the odyssey scenario. great idea Tynan
doctor who? Jul 19 @ 12:14pm 
... well, now I really need this mod. Because hey! Why Taynon don't let us finding em or buying em after Odyssey ending?
immortalartisan Jul 15 @ 10:07pm 
...well now with 1.6 this is a replacement for fighting bosses
Nehr  [author] Jul 7 @ 9:02am 
@sharkbpro Thank you! <3

@zendingo I've lowered the raw plasteel costs a bit, maybe it feels more reasonable now. :) But yeah, you could download the mod and just change the values yourself if you want.
sharkbpro Jun 22 @ 7:48pm 
This mod is really balanced, it costs a good amount of time and resources to get them instead of combat!:steamthumbsup:
McSlashed Oct 27, 2024 @ 11:20am 
@zendigo It's fairly trivial to edit the crafting costs in the Recipes.xml in the 1.4 folder....and remove the 16 Intellectual requirement so I can actually have my Fabricors make the Nano chips.
zendingo Oct 13, 2024 @ 8:15am 
I understand your reasoning, but the crafting costs are such that there's gonna be literally no difference between having this mod or not. Either way, ain't ever gonna craft one.
Egoist Sep 13, 2024 @ 6:55am 
my face when i have to fight 20000 diabolus escorts just to acquire one nano structuring chip

this mod's gonna save my run, at least a few times lol