RimWorld

RimWorld

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Transport Shuttle 1.4 and 1.5
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Mod, 1.4, 1.5
File Size
Posted
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1.347 MB
Oct 24, 2022 @ 3:41am
May 1, 2024 @ 2:01am
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Transport Shuttle 1.4 and 1.5

Description
This version of the mod is compatible with game version 1.4, 1.5 and with the new version of SRTS Expanded .

With this mod you will be able to build and use a space transport shuttle.
The shuttle is meant to be a late game transport tool, so getting and building one is pretty difficult.

1. First you need a blueprint. It can be bought from the Empire. Or you can get it as a quest reward. Or just steal, if you're lucky enough.
2. From the blueprint, you will be able to obtain the data necessary for the reseach project.
3. Collect the right amount of resources, build a shuttle, refuel it with chemical fuel, and go flying!

Using shuttle technology and data derived from autonomous space drones, you will be able to create a transport version of a space drone.
It is not as heavy as a shuttle, but much faster and more economical on chemical fuel.

By studying mechanitors technology, it became possible to build a transport version of their ancient ship. Thanks to the successful layout of the cargo compartment and fuel tanks, their capacity is much higher than that of a common shuttle.
However, this comes at the cost of increased fuel consumption.


Stats:

Transport Shuttle
Passenger cap: 1 - 12
Travel speed: 25
Space flight: Yes
Fuel capacity: 450L
Fuel efficiency: 2.25 per tile
Maximum distance: 200 tiles
Cargo cap: 1,000kg

Transport Drone
Passenger cap: 1 - 6
Travel speed: 40
Space flight: Yes
Fuel capacity: 450L
Fuel efficiency: 1.25 per tile
Maximum distance: 360 tiles
Cargo cap: 500kg

Mechanitor Ship (Require Biotech)
Passengers: 1 - 12
Speed: 30
Space Flight: Yes
Tank capacity: 600L
Fuel efficiency: 2.5 per tile
Maximum distance: 240 tiles
Cargo cap: 2000kg


Requirements:
Royalty
SRTS Expanded


If you don't like the SRTS Expanded requirement, you can try the standalone version of the mod at this link.
77 Comments
The Memphis Mar 9 @ 3:15pm 
There is a MASSIVE issue with this mod in that if raiding a base/landing somewhere with an option at edge/center with 2 shuttles then theres a possibility their landing zones overlap, even slightly and it will destroy one. VERY VERY annyoing when you hit "land at center" to help an ally with your massive militia, then one of your shuttles is deleted.
Azazellz  [author] Jul 23, 2024 @ 8:43pm 
How do these compare to the different ships in SRTS?

Stats are closer to the vanilla shuttle.
Jdawg Jul 23, 2024 @ 9:48am 
How do these compare to the different ships in SRTS?
Azazellz  [author] May 1, 2024 @ 2:03am 
Updated.
Draxiss May 1, 2024 @ 1:16am 
I would appreciate a version number update so I get one less error.
Azazellz  [author] Apr 17, 2024 @ 7:55am 
@crafty1983
This version requires SRTS and since it has been already updated, I think my mod should work as is. No update is required.
Only for the sake of changing the version number maybe.
crafty1983 Apr 17, 2024 @ 5:07am 
1.5 update?
Azazellz  [author] Oct 26, 2023 @ 4:39pm 
Any possibility of this mod one day transitioning to use the Vehicle Framework instead of SRTS?
I was planning on doing this, but I have a feeling Oscar will do it himself in one of the next tiers for his mod.
And in addition, I haven't played Rimworld in a very long time and upgraded my PC, I'll have to set everything up again. Game, mods, and so on.
I can't promise I'll do it anytime soon.
Coolchilion Oct 26, 2023 @ 12:19pm 
Any possibility of this mod one day transitioning to use the Vehicle Framework instead of SRTS?
Kelarius May 15, 2023 @ 8:01am 
@Azazellz -- Ok, thanks a lot! This is my first colony since 1.4 (I had waited a while for mod updates), so I am not sure if the other SRTS ships have changed behavior; was going off of memory from 1.3. I'll test them now with dev mode. Appreciate the quick response.