Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Calradia At War
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Oct 22, 2022 @ 4:49pm
Oct 20, 2024 @ 3:26pm
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Calradia At War

Description
Introduction
History books may be linear and filled with the deeds of heroes and the aristocracy, but the reality of war is far from such orderliness. War means chaos. War means people not knowing what to do and turning to unorthodox means of livelihood. War, especially one that has been dragged out like in Calradia, means tens of thousands of people pushed into utter chaos.

A few bandits here and there simply doesn't reflect that.

The aim of this mod is twofold. First, it adds different hostile and allied troops, factions, and troop trees into the game without modifying any of the game files, all with varying patterns of spawning.

The added chaos also makes economics harder to manage, as caravans can actually get looted and villagers captured. All of this is meant to make the game more immersive, and have you actually experience what it is like to try to make a name for yourself in a war-ravaged land rather than a stable, economically cohesive country. There are others trying to make a name for themselves, make a living, or pursue more unusual ends. Bandits and custom spawns upgrade troops as they loot, for example.

Some considerations
  • This mod does not modify any factions nor does it remove anything from vanilla! Hence, it is largely patch compatible.
  • This mod requires a new start and will not work if added during an ongoing campaign.
  • This mod requires the Custom Spawns API (CS) to work as intended. Otherwise some features will not be available.
Features
  • 21 new factions each with their own heroes
  • 70+ new spawns/party types (CS)
  • 200+ new troops all integrated into a troop tree of their own (CS)
  • Rewards for taking down big spawns (CS)
  • Custom dialogs when interacting with spawned parties (CS)
  • Throwing hammers smithing
The different spawns have different schedules of spawning, with some spawning much more rarely and being stronger than lords themselves. They also have different behaviours, and have alliances and wars with specific factions.

The initial setup of the mod is meant to be balanced, with the lords and armies still being much stronger than the custom spawns as they should be. Some of the rarer spawns (each has >1% chance to spawn daily) are stronger than individual lords but can be crushed by armies.

You are free to change the size of the spawns and how often they spawn in the mod files.

Mod Compatibility
This mod is compatible with any other mod using the Custom Spawns API. Pairing a few together will create an even more chaotic experience !

It should also work with mods adding a custom map although this mod has been tuned for vanilla factions. Diplomacy of CaW factions towards new custom factions might be a bit weird. It would require a compatibility patch to configure the spawn's diplomacy towards new factions.

Mod order should be the following:
  1. Other mods
  2. Custom Spawns
  3. Custom Spawns sub-mods
  4. Calradia at War
  5. Compatibility patches

Join us

Old versions
You can find older versions of the mod on Nexus [www.nexusmods.com].
Popular Discussions View All (16)
13
Jun 10 @ 4:18pm
Very game ruining bug.
Dog
9
Aug 16 @ 10:56am
Error: Infinite "I can't talk with you" loop
HappyHead
4
Apr 8 @ 9:51am
Crazy mans
CocaCola light
365 Comments
Xennon 5 hours ago 
On 1.3.10
Xennon 5 hours ago 
Breaks my game if I load it in, idk why
LtLexay Dec 18 @ 9:01pm 
No to be all Update When, but this is a peak mod, and it'll be awesome in Warsails
Fengxian0830 Dec 11 @ 1:42am 
Hope this gets updated one day
m1rr- Dec 10 @ 3:13am 
Need update please
MoreNoods Dec 9 @ 10:34pm 
anybody know an updated version?
schmitt.timo2009 Dec 9 @ 8:03am 
Pls Update
[FR]FarCry62 Dec 8 @ 7:56am 
update for warsails ?
Wolfdrache Dec 7 @ 9:04am 
When is this mod going to be updated to latest version of the game it keeps crashing the game?
Barraigh O’Bammagh Dec 5 @ 2:14pm 
I want to fight chungis again :AOEKnight: