Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Calradia At War
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Oct 22, 2022 @ 4:49pm
Oct 20, 2024 @ 3:26pm
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Calradia At War

Description
Introduction
History books may be linear and filled with the deeds of heroes and the aristocracy, but the reality of war is far from such orderliness. War means chaos. War means people not knowing what to do and turning to unorthodox means of livelihood. War, especially one that has been dragged out like in Calradia, means tens of thousands of people pushed into utter chaos.

A few bandits here and there simply doesn't reflect that.

The aim of this mod is twofold. First, it adds different hostile and allied troops, factions, and troop trees into the game without modifying any of the game files, all with varying patterns of spawning.

The added chaos also makes economics harder to manage, as caravans can actually get looted and villagers captured. All of this is meant to make the game more immersive, and have you actually experience what it is like to try to make a name for yourself in a war-ravaged land rather than a stable, economically cohesive country. There are others trying to make a name for themselves, make a living, or pursue more unusual ends. Bandits and custom spawns upgrade troops as they loot, for example.

Some considerations
  • This mod does not modify any factions nor does it remove anything from vanilla! Hence, it is largely patch compatible.
  • This mod requires a new start and will not work if added during an ongoing campaign.
  • This mod requires the Custom Spawns API (CS) to work as intended. Otherwise some features will not be available.
Features
  • 21 new factions each with their own heroes
  • 70+ new spawns/party types (CS)
  • 200+ new troops all integrated into a troop tree of their own (CS)
  • Rewards for taking down big spawns (CS)
  • Custom dialogs when interacting with spawned parties (CS)
  • Throwing hammers smithing
The different spawns have different schedules of spawning, with some spawning much more rarely and being stronger than lords themselves. They also have different behaviours, and have alliances and wars with specific factions.

The initial setup of the mod is meant to be balanced, with the lords and armies still being much stronger than the custom spawns as they should be. Some of the rarer spawns (each has >1% chance to spawn daily) are stronger than individual lords but can be crushed by armies.

You are free to change the size of the spawns and how often they spawn in the mod files.

Mod Compatibility
This mod is compatible with any other mod using the Custom Spawns API. Pairing a few together will create an even more chaotic experience !

It should also work with mods adding a custom map although this mod has been tuned for vanilla factions. Diplomacy of CaW factions towards new custom factions might be a bit weird. It would require a compatibility patch to configure the spawn's diplomacy towards new factions.

Mod order should be the following:
  1. Other mods
  2. Custom Spawns
  3. Custom Spawns sub-mods
  4. Calradia at War
  5. Compatibility patches

Join us

Old versions
You can find older versions of the mod on Nexus [www.nexusmods.com].
Popular Discussions View All (15)
12
Apr 16 @ 4:41pm
Very game ruining bug.
Dog
7
May 17 @ 3:48am
Error: Infinite "I can't talk with you" loop
HappyHead
1
Jan 22 @ 5:59am
How to remove throwing hammers from smithing?
Andrael
332 Comments
DirtyBlondeViking Jun 7 @ 10:37am 
Khuzait hero after a siege wont let me continue out of the dialouge. guess he was in the keep? nevre had this issue before
Playboifarti May 25 @ 12:27pm 
my game crashes whenever i start a battle with some of the groups
lasagna larry May 17 @ 5:55pm 
please someone add me and message me if this gentleman updates the mod to not have softlocks, was super excited to add it but it looks like ill hold off for now
predatorworld May 5 @ 4:47pm 
it works well but has issues with fouberie and faster bandits. I stopped these 2 mods and its working. it works with diplomacy and 20 other mods until now
Инопланетянин Apr 15 @ 3:38am 
Is it compatible with Diplomacy?
TATAKAE Apr 3 @ 8:41am 
I couldnt make it work, even tho i clear all other mods it didnt work.
GarbageTruck Feb 14 @ 6:43pm 
nom nom nom, yummy nom nom. I just spent an hour trying to get a city to fall and after I get it down, I'm cucked by one of the deserter heros being like "I'm not allowed to talk to you" waaa waaa waaa SHAAAT AAAAAPPPPPP.

(I'm soft locked <3 S.O.S)
Fix mod please!
:steamhappy:
Hawk Jan 18 @ 2:06pm 
actually....i think changing my load order may have fixed that
Hawk Jan 18 @ 1:59pm 
does anyone know of a patch for this and the "serve as a soldier" mod? with both activated, it works fine mostly, but when you join a lords army, you get literally hundreds of thousands of notifications non stop. its wild honesty lol