Library Of Ruina
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Better Evade vs Evade Clash Animation
   
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Ετικέτες: Tweaks
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21 Οκτ 2022, 16:17
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Better Evade vs Evade Clash Animation

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Currently, when an evade die clashes against another evade die (which becomed a forced draw regardless of results), both combatants simply do their parry animation, along with a *ding* clash sound.

Since it doesn't seem to fit well for two fighters actively trying to evade each other, this mod replaces the default animation with the them dashing past each other instead, using the evasion sound effect instead of the block sound effect.
9 σχόλια
ORLANDO 12 Ιουν 2023, 22:09 
My problem with this mod rn is that whenever evade vs evade did occur, the animation appeared to have a delay before ending the evade sequence, and the what the delay looks like is that the character stucked for a few seconds, is there a fix to this?
MidnightPhoenix 10 Μαϊ 2023, 15:32 
I got it to work
XDTM  [Δημιουργός] 10 Μαϊ 2023, 13:40 
It probably needs Basemod to work, did you have it enabled in your modlist?
MidnightPhoenix 9 Μαϊ 2023, 15:51 
I tried using this and it gave an error, even made sure it was the only one subscribed to D:
Bullet Kin 17 Δεκ 2022, 15:04 
sometimes, characters will just sort of push up against each other and get stuck for a few seconds. it usually works and looks pretty good, though
Ded Yan 27 Νοε 2022, 6:31 
Nice mod, fights now look even more dynamic
DuneTheWanderer 28 Οκτ 2022, 20:14 
It sometimes glitches out if one of the characters in the clash is of unusual size (first noticed it with [Censored] from the Da'at mod) but it doesn't lock up and does look a lot better than them basically smacking foreheads like they were before.
Kim Harley 26 Οκτ 2022, 20:53 
Thank you so much for this. I actually apreciate a lot this kind of minor fixes <3
M 21 Οκτ 2022, 18:57 
Looks pretty funny ingame.

Thanks for the share~