Library Of Ruina

Library Of Ruina

67 ratings
Better Evade vs Evade Clash Animation
   
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Tags: Tweaks
File Size
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258.751 KB
Oct 21, 2022 @ 4:17pm
1 Change Note ( view )

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Better Evade vs Evade Clash Animation

Description
Currently, when an evade die clashes against another evade die (which becomed a forced draw regardless of results), both combatants simply do their parry animation, along with a *ding* clash sound.

Since it doesn't seem to fit well for two fighters actively trying to evade each other, this mod replaces the default animation with the them dashing past each other instead, using the evasion sound effect instead of the block sound effect.
9 Comments
ORLANDO Jun 12, 2023 @ 10:09pm 
My problem with this mod rn is that whenever evade vs evade did occur, the animation appeared to have a delay before ending the evade sequence, and the what the delay looks like is that the character stucked for a few seconds, is there a fix to this?
MidnightPhoenix May 10, 2023 @ 3:32pm 
I got it to work
XDTM  [author] May 10, 2023 @ 1:40pm 
It probably needs Basemod to work, did you have it enabled in your modlist?
MidnightPhoenix May 9, 2023 @ 3:51pm 
I tried using this and it gave an error, even made sure it was the only one subscribed to D:
Bullet Kin Dec 17, 2022 @ 3:04pm 
sometimes, characters will just sort of push up against each other and get stuck for a few seconds. it usually works and looks pretty good, though
Ded Yan Nov 27, 2022 @ 6:31am 
Nice mod, fights now look even more dynamic
DuneTheWanderer Oct 28, 2022 @ 8:14pm 
It sometimes glitches out if one of the characters in the clash is of unusual size (first noticed it with [Censored] from the Da'at mod) but it doesn't lock up and does look a lot better than them basically smacking foreheads like they were before.
Kim Harley Oct 26, 2022 @ 8:53pm 
Thank you so much for this. I actually apreciate a lot this kind of minor fixes <3
M Oct 21, 2022 @ 6:57pm 
Looks pretty funny ingame.

Thanks for the share~