RimWorld

RimWorld

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Biotech Expansion - Mammalia
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.224 MB
Oct 21, 2022 @ 1:00pm
Jun 11 @ 4:44pm
49 Change Notes ( view )
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Biotech Expansion - Mammalia

In 1 collection by Lennoxicon
Biotech Expansion - All Modules
4 items
Description
The Biotech Expansion Project
The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles! This mod is the first of many modular mods, focusing on genes inspired by real life mammals. Check back frequently for new genes and other mods in the BEP!

CORE MOD: REQUIRED!
Biotech Expansion - Core https://steamcommunity.com/sharedfiles/filedetails/?id=2884018485

Other Biotech Expansion Mods
Biotech Expansion - Ear Hair Color Patch https://steamcommunity.com/sharedfiles/filedetails/?id=2879641542
Biotech Expansion - Mythic Gene Pack https://steamcommunity.com/sharedfiles/filedetails/?id=2883216840

MAMMALIA GENE PACK
From the creeping wolf to the screeching bat, the Mammalia gene pack implements xenotypes and genes heavily based on terran mammals. Gain fearsome natural weapons, stunning abilities, and plenty of cosmetic options for your own pawns and colonies.

Added Xenotypes:
Barkkin - Wolf/Fox
Bonecrown - Elk/Deer
Wiretail - Rat/Mouse
Hidewing - Bat
Seertusk - Elephant

Cloudpuff - Sheep
Haytankard - Cow
Hindhopper - Bunny/Rabbit
Blastheart - Boomalope

Important Note: For an xenotype to appear during gameplay (outside starting with it), it needs to belong in a faction. (As of the cross expansion update, this is no longer as true, but having the faction active makes it vastly more likely of running into one.) There are multiple factions in this mod, but only one is enabled by default when starting a new game, the Skulking Mammalkin Tribe, composed of Barkkin, Bonecrowns, Wiretails, Hidewings, and Seertusks. For other xenotypes to appear you must enable their faction in the dropdown menu when selecting factions for your game.

A Small Sample of Our Offerings!

Sharp Claws


Hidebound Wings


Psychic Fury Needle




A list of Xenotypes, some of their Unique Genes, and what Faction they're in!



Short Description of All Functional Genes
Popular Discussions View All (8)
14
Jun 1, 2024 @ 12:43pm
Info Pane Blank - Bug Reports & Error Logs
Aryaltel
1
Jul 17 @ 3:15pm
Trader Ships Show Up Empty Sometimes
Heroman3003
7
Nov 20, 2023 @ 2:38pm
Muzzles have seams on side-facing sprites
Flannel
441 Comments
MaxDergCat Nov 7 @ 6:30am 
any chance you can make it so that the heads vanish when something like a cataphract helmet is on? the muzzles and ears stay outside of the helmets most of the time
Momiji Oct 25 @ 1:55pm 
On the head replacers in you use void/red/gray eyes you get double eyes on the side view.
ShadowV2 Sep 12 @ 2:41pm 
I have a question. What technology type is the faction because im doing a medieval run and i cant find the tribe
LemonSqueezed Jul 30 @ 10:50pm 
Sorry for the followup, but the beardless furskin gene also does not appear to disable the negative thoughts surrounding nudity, despite being paired with naked speed. Thank you for the hard work! I am a huge fan of this set of mods
LemonSqueezed Jul 30 @ 10:41pm 
Hey there, I notice in the Core module there are obligate herbivore and carnivore genes, yet it seems than very few of the xenotypes of this mod have them active - is this an intentional choice? For example, cloudpuffs and haytankards do not have the herbivorous trait.

It could also be a compatibility error on my end, or an intentional design choice - sorry if that's the case!
Kristofferson Jul 24 @ 2:42pm 
hello i have a question , why barkins have only two fur color ? i only see white and grey on them :demoneye::demoneye: (awesome mod plz make it bigger)
Rookie 1978 Jul 20 @ 9:41pm 
no need to apologize still a very quick update thank you:steamthumbsup:
Grayfang Jul 1 @ 4:42pm 
Thanks for the update, good sir!
Mister Jay - Dk Jun 30 @ 8:45am 
@Lennoxicon That's fair, I think we all appreciate the work that is done, so thank you for the 1.6 :D
Lennoxicon  [author] Jun 11 @ 4:44pm 
1.6 Update
Sorry for basically falling off the map, been pursuing my own game dev projects so most of my mods are on maintenance mode for now.