Total War: WARHAMMER III

Total War: WARHAMMER III

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More Witch Types For Dark Elves v2
   
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File Size
Posted
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82.849 MB
Oct 19, 2022 @ 10:22am
May 14 @ 2:59pm
21 Change Notes ( view )

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More Witch Types For Dark Elves v2

Description
>>>*This mod is part of the Zerg Collection Volume I, DO NOT use this mod along said collection or you'll crash. Choose one.*<<<

*NOTICE* All of my screenshots are taken with my certified potato pc™.
This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one).
So don't be scared off by my horrible screenshots, thanks.

*NOTICEX2* All of these custom models are LOD 0 only.
This means that (aside from the units' impostor models generated at long distances) these custom units will not lose details when zooming out.
This may result in a minor or moderate impact on your FPS.

*Please consult the Known Issues and QA sections before commenting, thanks.*



This Is a direct port of my More Witch Types For Dark Elves mod from Warhammer 2 with just some changes.
Please notice that the units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

This mod adds the following units for The Dark Elves, respectively:

-Howling Banshees
-Howling Stalkers
-Faceless Stalkers
-Howling Guard
-Faceless Guard
-Howling Guard (Halberds)
-Faceless Guard (Halberds)

They all have access to officers.
You'll find them in the following building chains:
-Dark Elves' main worship building chain (All Dark Elves factions)
-Dark Elves' main horde worship building chain (Rakarth)
-Dark Elves' main pleasure cult building chain (Morathi)

Ok, presentation over: let's dive into the technical stuff!

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
Should be usable with an ongoing campaign but in my opinion You should not take any chances and use this mod on a brand new campaign to avoid any problems.

*KNOWN ISSUES*
-Howling Stalkers and Faceless Stalkers tend to behave..."weirdly" when switching to melee while staying idle.
You might want to avoid using melee with these units unless is truly necessary.
-Faceless stalker have a visible textureless spot in the mouth/cheek area.
That's due to the fact that (no pun intended) there is literally nothing under the sisters of slaughter's masks.
-Howling Guard (Halberds) and Faceless Guard (Halberds) impostor models will disappear completely at long distances, not sure why.
-If You are experiencing weird glowing effects on the units then please use this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2922534576 until CA officially fixes that issue.
-Missing textures with certain graphic settings/while looking from certain angles: LOD issues/missing textures issues can be caused by low settings, LOD mods, Immortal Empires BETA bugs and/or even some faulty version of H3ro asset editor.
Translated= I generally can't do anything about that.
If you are experiencing low poly models+missing textures related to the current state of the game there isn't a common solution that works for everyone, but I managed to fix that by doing the following:
-Disable Sharpening
-Enable FXAA
-Enable Unlimited video memory

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"Lord's Red line?Tech buffs?"
I gave them generic Dark Elves' infantry and Witch Elves unit sets so they should get buffs related to those sets.

-"SFO/Radious ecc. ?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

-"Your mods are ugly and janky, why? just why?"
Here's a friendly reminder: I'm just an amateur and nothing more.
If you want beautiful stuff with no jank then stick with CA and/or professional modders and avoid my mods, simple as that really.

And that's all I guess!
Credits time!

Thanks to Spooky https://steamcommunity.com/profiles/76561198071811441 for his beautiful mod Spooky's Dark Elf Sorceress variants https://steamcommunity.com/sharedfiles/filedetails/?id=2432980535 and for giving me his permission to use some assets back then in Warhammer 2, please support him now and in future!
Thanks to Mazisky https://steamcommunity.com/id/Mazisky for his Witch Elves - ROUNDER HIPS mod https://steamcommunity.com/sharedfiles/filedetails/?id=2436711027.
Thanks to Sage GS https://steamcommunity.com/id/SageGS/ for reworking the unit cards of this mod!
Thanks to Marthenil https://steamcommunity.com/id/marthenil for his Toned down Witch Elves mod https://steamcommunity.com/sharedfiles/filedetails/?id=1158926903
Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]

[ko-fi.com]
Popular Discussions View All (5)
2
Jun 25, 2023 @ 1:33pm
PINNED: Balance tweaking
zerg93
0
Oct 19, 2022 @ 12:39pm
PINNED: Bug reports
zerg93
23 Comments
zerg93  [author] May 14 @ 1:18pm 
I could just switch their projectile damage values with their ap damage values and call it a day but then they would look like Darkshards and those guys have bolts, not arrows.
There are few arrows in the game that do have more ap damage than damage but then again I guess that it makes sense to have special ap damage arrows with Dark Elves.
I'll make it so that the projectile has most of its total damage as ap damage while also still having the bare minimum flat damage to still pass as an arrow, I think that this should be a decent solution.
Dizzy May 14 @ 9:33am 
Very decent mod, mate. But I have some balancing suggestions. The Dark Elves' core abilities Murderous Prowess and Murderous Mastery focus on armor-piercing missile damage, so both Stalker units don't benefit from these abilities enough. I think they should have at least 50% armor-piercing. This would also make them more useful in the late game. As compensation, their upkeep could be increased, Dark Elves have strong economy anyway.
agent.theory Apr 2 @ 11:53am 
It's definitely working now. I think the 6.1.1 update was enough to fix it.
zerg93  [author] Apr 2 @ 11:01am 
Yes, this mod got the 6.1 update on the 26th of March.
If you still have issues after the update try to unsub and resub.
Loba of OnlyFans Apr 2 @ 5:20am 
Has this mod been patched for 6.1?
zerg93  [author] Mar 25 @ 4:39pm 
Yeah, I'm aware.
Will push an update as soon as it is ready.
agent.theory Mar 25 @ 4:29pm 
Crashes the game in version 6.10. Worked great before that.
zerg93  [author] Mar 4 @ 6:31am 
Yes.
The "outdated" label in this case is just harmless, you are not going to crash or have other issues.
Otherwise I would have already updated the mod.
Sirocco Mar 3 @ 8:34pm 
The mod still work?
zerg93  [author] Jan 3 @ 1:51pm 
"Increasing stats" it's a lil too generic.
Try to be more specific and explain which stats should be increased and why and if it sounds fair I'll think about it.