Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Industrial DLC Improved Resource Trading
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Vehicles: Rescue, Delivery
Missions: Mission
Environment Mods: Environment Mod
Tags: v1.12.0
File Size
Posted
Updated
2.812 MB
Oct 16, 2022 @ 3:51pm
Aug 14, 2024 @ 10:46am
47 Change Notes ( view )
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Industrial DLC Improved Resource Trading

Description
Works with the commercial fishing update!
This is called "Industrial DLC ..." but it's very not limited to the industrial DLC now. Fuel gantries, fish sell points and many more are improved.

This fixes the default resourse trading addon, to add more easily reachable access to ore processing locations. The access is built with trains and land vehicles usage in mind but I suppose aircrafts of some sorts can benefit from this addon as well.

Most importantly this addon fixes the problem where industries would drop the refined mineral straight away, and despawn if you are not quick enough. To do that you'll have to manually toggle the funnels whenever you are ready to collect materials.
Because of this, pay attention not to overfill the system, you'd end up with a bunch of raw material sitting on input hopper. The storage in these industries is large so you'd probably never reach it, but keep that in mind.

NEW:
Now with prices rebalance for the minerals sell points (this feature can be disabled).
  • Steel: +90%
  • Aluminium: +40%
  • Impure Gold: +100%
  • Gold: +95%

FEATURES
  • Lightweight addon, built with playability and game performance in mind.
  • Mineral processing plants no longer automatically drop their refined materials on the ground: press a button to release refined materials when you are ready to collect them.
  • Still calculates prices from distances between gantries, as well as seasons. Purchasing and selling affects demand and supply very slightly.
  • Scxeech Trading Yard has a single drop off location for selling all 5 ingot types.
  • Mineral exchange stations (truck - train) at Kobold Ore Terminal, Keptin Alluminium Terminal, Donk Village and Dean Hall Mining.
  • Jet Fuel sell point at the Key's Chemicals to allow for train oil trading, prices depend on seed.
  • Diesel buy points at all Gas Stations and Garages, prices depend on seed.
  • Electric charging points at all Gas Stations.
  • Many of the default ducts have been merged into single builds to improve performance and eliminate the possibility for any loss.
  • Default gantries have been upgraded with faster winches and better pumping capacity.

INSTALLATION
To install disable the Default Resource Trading addon and enable this one instead.
The two won't work together as they would conflict.
In the addon settings you can disable the rebalance to play with the default prices.


Please do not reupload this addon nor any edited version of it. You are free to use this in any game and server.

Join my discord for support[discord.gg]
Popular Discussions View All (1)
24
Apr 2 @ 7:32pm
PINNED: Suggestions
Zizo
128 Comments
Darkness Jul 9 @ 12:42am 
I've noticed that sell/buy point seem to dissapear from the map at distance, is there a way to fix this?
Mystik The Mad Hatter Dec 11, 2024 @ 10:05am 
@Alex are you sure you disabled the standard trading addon
Alex Nov 27, 2024 @ 12:57pm 
Not sure if i did something wrong but it seems like resources buy/sell points spawned ontop of earch other. Have a fish vaccum with many arms etc.
SpaceMechanic[NeWB] Oct 10, 2024 @ 8:01pm 
Think we have a compatibility issue between our mods. Trying to figure it out. Care to chat about it see if we can figure out a compromise, cause they go so well together!
axocad13 Sep 9, 2024 @ 2:15pm 
cool grate job
Zizo  [author] Aug 26, 2024 @ 8:35am 
Hello @Dundee, this addon does not replace the "default_resource_storage" addon. This replaces the "default_resource_trading" addon. If you don't have storages at the owned properties, it's because you disabled the wrong addon.
Dundee Aug 21, 2024 @ 6:01pm 
Added this to our server but now none of the owned properties have any sort of fuel storage, any ideas?
Zizo  [author] Aug 15, 2024 @ 6:48am 
Hello @Erios, gantries improvement is possible. The issue is usually in the player vehicle design as tank suffer from backpressure and vacuum. If you are slowly loosing flow while transfering fluids, the problem is not the gantry.
Erios Jul 30, 2024 @ 1:06am 
Is it possible to modify the LUA to handle more than one tank on sell points, and then update the pumps so there is one dedicated pump per tank, instead of all the lines feeding to one pump that goes to the single tank? If not, maybe adjust the tank so there are two pumps, going into both sides of the large tank, and split the four input lines into 2 to each pump? Also some rope anchors on the base would be nice. Might make them a bit bigger but would help a lot. I think most of the pump choking is because all 4 inputs are going into a single large electric pump.
nfsplatinum Jul 23, 2024 @ 11:43am 
Does this solve the issue where the game's default gantries will randomly vanish and not reload?