Total War: WARHAMMER III

Total War: WARHAMMER III

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Lords of the Night - Konrad & Sylvanian Levy
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Tags: mod
File Size
Posted
Updated
65.330 MB
Oct 11, 2022 @ 1:01am
Mar 25 @ 2:54pm
22 Change Notes ( view )

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Lords of the Night - Konrad & Sylvanian Levy

Description
"Awake O Dead, for there can be no rest for ye beneath the earth. Let the splintered bones burrow from the grave pall. Let cold fingers grip time-worn blades, and unseeing eyes survey the fields of slaughter. For your time has come once more. And the dead shall walk again."
—Motto of the Sylvania Press.



This mod adds some additionnal content for the Vampire Counts from the 6th Edition Amry Book, starting by Vlad's own last son : Konrad von Carstein

Originally posted by Konrad von Carstein:
"When the darkness falls our time is at hand. We are the rulers of the Night. We are the predators of the shadows. Come hither and we will show you the true meaning of terror!"

Konrad von Carstein, known by many names such as Konrad the Butcher, Konrad the Bloody and Konrad the Beast, was an infamously violent and martial Vampire Count of Sylvania, known from the annals of history for his cruelty, corruption and complete insanity :
  • Legendary Vampire Hero unlocked by building the von Carstein landmark in Castle Drakenhof
  • Custom model and animation set
  • Custom skills tree based on 6th Ed bloodline rules
  • No mount but can transform into a bat swarm to drop on enemies or escape melee

Sylvanian Levy are 2 human units added to the Von Carstein faction :
  • Sword & Shield + Archer variants
  • Avalable at the main settlements primary buildings
  • Capped units, that you can extend by maxing your minor settlements to represent the Levy being the local population

Also enhances a lot of vanilla textures to 2K.

I'm making vampire stuff for fun and it won't be made into an overhaul.

Credits
  • Marthenil and Urgat for the haircut
  • Scribeunited for the awesome sword based on Swiss Saber[sketchfab.com] by yudhamfr
  • Moloch and All is Dust for the transform ability idea et parts

Links

As always, thanks to our small community on Discord that does not stop feeding crazy ideas to make and improve mods.

If you want to share your ideas, lore discussions or just see what we are up to, join us on Discord [discord.gg].

[discord.gg]

Everything I do is for my own use and for the community, but if you want to support my work, you can still buy me a beer via my Patreon[www.patreon.com] :)

[www.patreon.com]
181 Comments
Hely May 3 @ 9:33am 
This is the best mod hero I've seen in TWH. Very well balanced and the model looks good. And added bonus being that it's a real TT char and thus fits well to VC roster.
It's slightly odd that CA has not made a Kooky Konrad hero.
Vykors Apr 20 @ 7:45am 
Works with Legendary character and Radious?
King Panda Feb 23 @ 2:48pm 
Hoping this gets updated for SFO
Hercules Feb 2 @ 12:06am 
Not sure if anything changed for this mod in vanilla, but VC had several changes in SFO, so maybe the SFO mod needs an update (I know the SFO submod is done by someone else).
Xoudad  [author] Feb 1 @ 11:53pm 
Update for ?
Hercules Feb 1 @ 11:41pm 
any plans on an update
Kane Jan 18 @ 4:55am 
Konrad doesn't spawn for me
Eldar_Nerevar Jan 10 @ 3:14pm 
oh okay im confused maybe its another mod conflicting hmmm il have a check , i was thinking of doing a reconquest of araby as el syf , thanks for your mod mate its brilliant
Xoudad  [author] Jan 10 @ 1:11pm 
The landmark is vanilla
Eldar_Nerevar Jan 10 @ 12:47pm 
Hey! seems to be a conflict with OVN lost world , any chance of a konrad but no landmark or anything that could conflict ?