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Could this be caused by this mod?
...
Exception filling window for RimWorld.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an object
[Ref C6400F86]
at TraitIcons.Main_Patch.Prefix (UnityEngine.Rect& r, RimWorld.Trait trait) [0x00142] in <6f016032ac8b4e68a60aae969cce4d61>:0
...
https://gist.github.com/HugsLibRecordKeeper/5c4523205cd496ee94253cd4d1e49884
- Settings Preview while in-game uses full tool tip.
- Settings Preview tool tip shows special information on certain traits and icons, specifically revealing "name in game" information and traits added.
- Traits and backstories with zero commonality are coloured golden yellow, unless coloured in genetic blue or creep joiner anomaly green, this means modded traits given exclusivelly by special events are highlighted.
- Biotech only: aptitude (skill offset) gene icons now used for "name in game" backstories with no other icon.
- Biotech only: traits with no icon but corresponding gene now use their gene's icon, as a side-effect, any mod that adds genes that correspond to traits is automatically supported.
- Royalty only: backstories that provide meditation focus are now coloured in meditative green.