Europa Universalis IV

Europa Universalis IV

116 ratings
Idea Groups Expanded 1.37
   
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1.522 MB
Oct 6, 2022 @ 2:21pm
Nov 28, 2024 @ 11:29am
28 Change Notes ( view )

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Idea Groups Expanded 1.37

Description
Updated IGE to 1.37 with some of my own artistic interpretations

Original mod not needed and should be removed!

https://steamcommunity.com/sharedfiles/filedetails/?id=2875741662 <--- Mod to increase Idea group slots to 10

https://steamcommunity.com/sharedfiles/filedetails/?id=2128766791&searchtext=idea+groups+expanded <---- The Original mod, all congratulations etc should go to Big Boss for making this mod! I am merely keeping it up to date.
Popular Discussions View All (1)
1
Mar 15, 2023 @ 11:07am
Paradox version?
ヒミト
147 Comments
Kaiserin_Amy  [author] May 13 @ 2:50pm 
except of the indig - admin policy being there twice, this is presumably because I simply replaced all mentions of the old native idea group with the new one, and forgot to remove either the policy which paradox added or the one which the original mod had. But since it doesn't break anything it also doesn't matter that much. Though I could change it if its deemed important enough.
Kaiserin_Amy  [author] May 13 @ 2:44pm 
All of this should be how it was in the original version of the mod already
bidzapfc May 13 @ 1:38pm 
same for quality -inf and quality - imp
bidzapfc May 13 @ 1:36pm 
off - inf and off- imp are the same
bidzapfc May 13 @ 11:43am 
you got policy for indigenous - admin twice. Could you please look over them all again? I noticed that dev cost from eco-defensive is removed
Larry20 Feb 10 @ 4:10am 
oh ok!
Kaiserin_Amy  [author] Feb 10 @ 3:03am 
I don't think theres enough to do with special troops to justify a whole new idea group.
Larry20 Feb 10 @ 12:50am 
could you make an/add an idea group that is for special troops?
Vin Feb 4 @ 12:46am 
Thanks!
Kaiserin_Amy  [author] Feb 4 @ 12:27am 
I won't cause any Issues per se but anything that this mod edits, wont be affected by Xorme.