Total War: WARHAMMER III

Total War: WARHAMMER III

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Masterworks of Vaul's Anvil - Unit Upgrades for High Elves
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File Size
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1.329 MB
Oct 3, 2022 @ 9:34am
Mar 26 @ 8:25am
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Masterworks of Vaul's Anvil - Unit Upgrades for High Elves

In 1 collection by Dirty Dan
Dirty Dan's Mod Collection
15 items
Description
UPDATED FOR 6.1

Adds a Unit upgrade system similar to the Greenskin scrap upgrades to the High Elf factions. They cost a new resource called Splendour which is gained by having exceptional leaders under your command, constructing court buildings and holding special important landmarks.

Splendour is capped at 25 at the start of the game and the cap gets increased by settlement buildings. Special Settlements like Lothern, Gaean Vale and Tor Yvresse increase the cap more than normal major settlements do. Increasing the cap is needed to gain access to the more expensive upgrades.

The upgrades are non-exclusive and are mostly related to being masterwork equipment for the respective unit.


Mods for other factions
Empire

Bretonnia

Dwarfs

Wood Elves

Vampire Counts and Vampire Coast

Beastmen

Norsca

Lizardmen

Kislev

Grand Cathay


Submods
Submod Compilation (by Apex)

GLF Units (by FullAutoAttack)

Radious (by FullAutoAttack)

SFO Grimhammer (by FullAutoAttack)

SFO (by Barney)

T4 Minor Settlements (by Bischop)

T4 and T5 Minor Settlements (by Bischop)

Mixu's Legendary Lords (by Lycia Pintella)

Alshua's Ellyrion (by FullAutoAttack)

Splendour gain for Alshua's Ellyrion (by Lycia Pintella)

The Ten Kingdoms (by Lycia Pintella)

Splendour gain for Cataph's High Elf Sea Patrol (by Lycia Pintella)

Splendour gain for the Princess and the Loremaster (by Lycia Pintella)

Splendour gain for Seralin Autumnwind (by Lycia Pintella)

Submod for Cataph's High Elf Sea Patrol (by The Mountain King)


Translations
Polish (by wojtekb)

Simplified Chinese (by 玛奇玛)


Special thanks to Rhox for providing the modding community with a script based solution for the 6.0 Scrap UI issue
232 Comments
Dirty Dan  [author] May 8 @ 9:04am 
@Burnin neither of those are part of this or related to this mod
Burnin May 7 @ 5:22am 
Hello. Can you make a mod that adds the Schemes and Monstrous Arcanum mechanics to other factions? I only need quest battles from these mechanics.
Dirty Dan  [author] May 7 @ 3:21am 
@The Mountain King thank you, I added a link to your mod to the description
The Mountain King May 6 @ 11:47am 
@Dirty Dan
Hey boss, I had a "fine, I'll do it myself" moment. Thanks for making this mod!

https://steamcommunity.com/sharedfiles/filedetails/?id=3477073394
Dirty Dan  [author] May 1 @ 5:28pm 
@The Mountain King I won't make any submods for unit mods I don't play with since I can't keep track with their updates. But maybe someone reads your question and decides to make one
The Mountain King May 1 @ 3:14pm 
@dirty dan can we get a submod for high elf sea patrol?
Dirty Dan  [author] Apr 28 @ 8:38am 
@Hatami I will do one eventually. But I'm currently not really playing/modding this game
Hatami Apr 27 @ 9:39am 
Can we have a Dark elf variant?
I really appreciate your mod but i need my boy Malekith with stronger units :D
Ddraig Lleuad Mar 20 @ 9:00am 
A suggestion: As a point of authenticity, 'studded armour' is not a real historical thing, and it's also not what high elves wear. Suggest calling it scale mail/armour, or cuirasses (a fancy word for breastplates).
CrossingOver Feb 12 @ 4:38am 
add faction dark elves please